diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6110c8e --- /dev/null +++ b/.gitattributes @@ -0,0 +1 @@ +SpeedPioneer/Content/** filter=lfs diff=lfs merge=lfs -text diff --git a/SpeedPioneer/.gitignore b/SpeedPioneer/.gitignore new file mode 100644 index 0000000..0b19cc3 --- /dev/null +++ b/SpeedPioneer/.gitignore @@ -0,0 +1,7 @@ +Binaries/ +Intermediate/ +Saved/ +DerivedDataCache/ +AutoSaves/ +Plugins/ +Temp/ \ No newline at end of file diff --git a/SpeedPioneer/.vs/SpeedPioneer/v17/.suo b/SpeedPioneer/.vs/SpeedPioneer/v17/.suo new file mode 100644 index 0000000..935ab0e Binary files /dev/null and b/SpeedPioneer/.vs/SpeedPioneer/v17/.suo differ diff --git a/SpeedPioneer/.vsconfig b/SpeedPioneer/.vsconfig new file mode 100644 index 0000000..60e98f0 --- /dev/null +++ b/SpeedPioneer/.vsconfig @@ -0,0 +1,13 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.Net.Component.4.6.2.TargetingPack", + "Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64", + "Microsoft.VisualStudio.Component.VC.Tools.x86.x64", + "Microsoft.VisualStudio.Component.Windows10SDK.22000", + "Microsoft.VisualStudio.Workload.CoreEditor", + "Microsoft.VisualStudio.Workload.ManagedDesktop", + "Microsoft.VisualStudio.Workload.NativeDesktop", + "Microsoft.VisualStudio.Workload.NativeGame" + ] +} diff --git a/SpeedPioneer/Config/DefaultEditor.ini b/SpeedPioneer/Config/DefaultEditor.ini new file mode 100644 index 0000000..637496d --- /dev/null +++ b/SpeedPioneer/Config/DefaultEditor.ini @@ -0,0 +1,15 @@ +[UnrealEd.SimpleMap] +SimpleMapName=/Game/VehicleAdv/Maps/VehicleAdvExampleMap + +[EditoronlyBP] +bAllowClassAndBlueprintPinMatching=true +bReplaceBlueprintWithClass= true +bDontLoadBlueprintOutsideEditor= true +bBlueprintIsNotBlueprintType= true + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=0 +DefaultGraphicsPerformance=0 + +[/Script/AdvancedPreviewScene.SharedProfiles] + diff --git a/SpeedPioneer/Config/DefaultEditorPerProjectUserSettings.ini b/SpeedPioneer/Config/DefaultEditorPerProjectUserSettings.ini new file mode 100644 index 0000000..3882f05 --- /dev/null +++ b/SpeedPioneer/Config/DefaultEditorPerProjectUserSettings.ini @@ -0,0 +1,2 @@ +[ContentBrowser] +ContentBrowserTab1.SelectedPaths=/Game/VehicleAdv \ No newline at end of file diff --git a/SpeedPioneer/Config/DefaultEngine.ini b/SpeedPioneer/Config/DefaultEngine.ini new file mode 100644 index 0000000..ce90469 --- /dev/null +++ b/SpeedPioneer/Config/DefaultEngine.ini @@ -0,0 +1,207 @@ +[/Script/Engine.PhysicsSettings] +bSubstepping=False +bSubsteppingAsync=False + +[/Script/EngineSettings.GameMapsSettings] +EditorStartupMap=/Game/VehicleTemplate/Maps/VehicleAdvExampleMap.VehicleAdvExampleMap +LocalMapOptions= +TransitionMap= +bUseSplitscreen=True +TwoPlayerSplitscreenLayout=Horizontal +ThreePlayerSplitscreenLayout=FavorTop +GameInstanceClass=/Script/Engine.GameInstance +GameDefaultMap=/Game/VehicleTemplate/Maps/VehicleAdvExampleMap.VehicleAdvExampleMap +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/SpeedPioneer.SpeedPioneerGameMode +GlobalDefaultServerGameMode=None + +[/Script/Engine.RendererSettings] +r.Mobile.ShadingPath=0 +r.Mobile.AllowDeferredShadingOpenGL=False +r.Mobile.SupportGPUScene=False +r.Mobile.AntiAliasing=1 +r.Mobile.FloatPrecisionMode=0 +r.Mobile.AllowDitheredLODTransition=False +r.Mobile.VirtualTextures=False +r.DiscardUnusedQuality=False +r.AllowOcclusionQueries=True +r.MinScreenRadiusForLights=0.030000 +r.MinScreenRadiusForDepthPrepass=0.030000 +r.MinScreenRadiusForCSMDepth=0.010000 +r.PrecomputedVisibilityWarning=False +r.TextureStreaming=True +Compat.UseDXT5NormalMaps=False +r.VirtualTextures=False +r.VT.EnableAutoImport=True +r.VirtualTexturedLightmaps=False +r.VT.AnisotropicFiltering=False +bEnableVirtualTextureOpacityMask=False +r.VT.TileSize=128 +r.VT.TileBorderSize=4 +r.vt.FeedbackFactor=16 +WorkingColorSpaceChoice=sRGB +RedChromaticityCoordinate=(X=0.640000,Y=0.330000) +GreenChromaticityCoordinate=(X=0.300000,Y=0.600000) +BlueChromaticityCoordinate=(X=0.150000,Y=0.060000) +WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000) +r.ClearCoatNormal=False +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.ReflectionCaptureResolution=128 +r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True +r.Lumen.HardwareRayTracing=False +r.Lumen.HardwareRayTracing.LightingMode=0 +r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False +r.Lumen.TraceMeshSDFs=1 +r.Shadow.Virtual.Enable=1 +r.RayTracing=True +r.RayTracing.Shadows=False +r.RayTracing.UseTextureLod=False +r.PathTracing=True +r.GenerateMeshDistanceFields=True +r.DistanceFields.DefaultVoxelDensity=0.200000 +r.Nanite.ProjectEnabled=True +r.AllowStaticLighting=True +r.NormalMapsForStaticLighting=False +r.ForwardShading=False +r.VertexFoggingForOpaque=True +r.SeparateTranslucency=True +r.TranslucentSortPolicy=0 +TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) +xr.VRS.FoveationLevel=0 +xr.VRS.DynamicFoveation=False +r.CustomDepth=1 +r.CustomDepthTemporalAAJitter=True +r.PostProcessing.PropagateAlpha=0 +r.DefaultFeature.Bloom=True +r.DefaultFeature.AmbientOcclusion=True +r.DefaultFeature.AmbientOcclusionStaticFraction=True +r.DefaultFeature.AutoExposure=False +r.DefaultFeature.AutoExposure.Method=0 +r.DefaultFeature.AutoExposure.Bias=1.000000 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True +r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000 +r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000 +r.DefaultFeature.MotionBlur=False +r.DefaultFeature.LensFlare=False +r.TemporalAA.Upsampling=True +r.AntiAliasingMethod=0 +r.MSAACount=4 +r.DefaultFeature.LightUnits=1 +r.DefaultBackBufferPixelFormat=4 +r.ScreenPercentage.Default=100.000000 +r.ScreenPercentage.Default.Desktop.Mode=1 +r.ScreenPercentage.Default.Mobile.Mode=0 +r.ScreenPercentage.Default.VR.Mode=0 +r.ScreenPercentage.Default.PathTracer.Mode=0 +r.Shadow.UnbuiltPreviewInGame=True +r.StencilForLODDither=False +r.EarlyZPass=3 +r.EarlyZPassOnlyMaterialMasking=False +r.Shadow.CSMCaching=False +r.DBuffer=True +r.ClearSceneMethod=1 +r.VelocityOutputPass=0 +r.Velocity.EnableVertexDeformation=2 +r.SelectiveBasePassOutputs=False +bDefaultParticleCutouts=False +fx.GPUSimulationTextureSizeX=1024 +fx.GPUSimulationTextureSizeY=1024 +r.AllowGlobalClipPlane=False +r.GBufferFormat=1 +r.MorphTarget.Mode=True +r.GPUCrashDebugging=False +vr.InstancedStereo=False +r.MobileHDR=True +vr.MobileMultiView=False +r.Mobile.UseHWsRGBEncoding=False +vr.RoundRobinOcclusion=False +r.MeshStreaming=False +r.HeterogeneousVolumes=True +r.WireframeCullThreshold=5.000000 +r.SupportStationarySkylight=True +r.SupportLowQualityLightmaps=True +r.SupportPointLightWholeSceneShadows=True +r.SupportSkyAtmosphere=True +r.SupportSkyAtmosphereAffectsHeightFog=True +r.SupportCloudShadowOnForwardLitTranslucent=False +r.Shadow.TranslucentPerObject.ProjectEnabled=False +r.Water.SingleLayerWater.SupportCloudShadow=False +r.Substrate=False +r.Substrate.OpaqueMaterialRoughRefraction=False +r.Substrate.Debug.AdvancedVisualizationShaders=False +r.Material.RoughDiffuse=False +r.Material.EnergyConservation=False +r.OIT.SortedPixels=False +r.SkinCache.CompileShaders=True +r.SkinCache.SkipCompilingGPUSkinVF=False +r.SkinCache.DefaultBehavior=1 +r.SkinCache.SceneMemoryLimitInMB=128.000000 +r.Mobile.EnableStaticAndCSMShadowReceivers=True +r.Mobile.EnableMovableLightCSMShaderCulling=True +r.Mobile.Forward.EnableLocalLights=True +r.Mobile.Forward.EnableClusteredReflections=False +r.Mobile.EnableNoPrecomputedLightingCSMShader=True +r.Mobile.AllowDistanceFieldShadows=True +r.Mobile.AllowMovableDirectionalLights=True +r.Mobile.EnableMovableSpotlightsShadow=False +r.GPUSkin.Support16BitBoneIndex=False +r.GPUSkin.Limit2BoneInfluences=False +r.SupportDepthOnlyIndexBuffers=True +r.SupportReversedIndexBuffers=True +r.Mobile.AmbientOcclusion=False +r.GPUSkin.UnlimitedBoneInfluences=False +r.GPUSkin.UnlimitedBoneInfluencesThreshold=8 +DefaultBoneInfluenceLimit=(Default=0,PerPlatform=()) +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) +r.Mobile.PlanarReflectionMode=0 +r.Mobile.SupportsGen4TAA=True +bStreamSkeletalMeshLODs=(Default=False,PerPlatform=()) +bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=()) +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationCustomMaterialPath=None +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Scalable +AppliedDefaultGraphicsPerformance=Scalable + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_VehicleAdv",NewGameName="/Script/SpeedPioneer") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdv",NewGameName="/Script/SpeedPioneer") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelRear",NewClassName="SpeedPioneerWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvWheelFront",NewClassName="SpeedPioneerWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvUI",NewClassName="SpeedPioneerUI") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelRear",NewClassName="SpeedPioneerSportsWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsWheelFront",NewClassName="SpeedPioneerSportsWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvSportsCar",NewClassName="SpeedPioneerSportsCar") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvPlayerController",NewClassName="SpeedPioneerPlayerController") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvPawn",NewClassName="SpeedPioneerPawn") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelRear",NewClassName="SpeedPioneerOffroadWheelRear") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadWheelFront",NewClassName="SpeedPioneerOffroadWheelFront") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvOffroadCar",NewClassName="SpeedPioneerOffroadCar") ++ActiveClassRedirects=(OldClassName="TP_VehicleAdvGameMode",NewClassName="SpeedPioneerGameMode") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=8F8C5CB444ED4FD98C5AF092EB7CAE7B +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/SpeedPioneer/Config/DefaultGame.ini b/SpeedPioneer/Config/DefaultGame.ini new file mode 100644 index 0000000..454e953 --- /dev/null +++ b/SpeedPioneer/Config/DefaultGame.ini @@ -0,0 +1,7 @@ +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=54BE05D34480127EA22433B67D02BC43 +ProjectName=Vehicle Game Template + +[StartupActions] +bAddPacks=True +InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") diff --git a/SpeedPioneer/Config/DefaultInput.ini b/SpeedPioneer/Config/DefaultInput.ini new file mode 100644 index 0000000..81a69c3 --- /dev/null +++ b/SpeedPioneer/Config/DefaultInput.ini @@ -0,0 +1,149 @@ +[/Script/RawInput.RawInputSettings] ++DeviceConfigurations=(VendorID="0x046D",ProductID="0xC262",AxisProperties=((bEnabled=False),(Key=GenericUSBController_Axis1,Offset=-0.500000),(bEnabled=False),(Key=GenericUSBController_Axis2,bInverted=True,Offset=1.000000),(Key=GenericUSBController_Axis3,bInverted=True,Offset=1.000000)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12))) + +[/Script/Engine.InputSettings] ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusGo_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) ++ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Thumbstick_Click) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Thumbstick_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click) ++ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_A_Click) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_FaceButton_Bottom) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Left) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Right) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) ++AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=MouseY) ++AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=MouseX) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_RightTriggerAxis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis) ++AxisMappings=(AxisName="MoveForward",Scale=-2.000000,Key=GenericUSBController_Axis2) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=GenericUSBController_Axis3) ++AxisMappings=(AxisName="MoveRight",Scale=3.000000,Key=GenericUSBController_Axis1) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Vive_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Vive_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=MixedReality_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=MixedReality_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=OculusTouch_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=ValveIndex_Right_Trigger_Axis) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=ValveIndex_Left_Trigger_Axis) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Left_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Vive_Right_Trackpad_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X) +DefaultTouchInterface=/Game/Vehicles/Vehicle/LeftVirtualJoystickOnly.LeftVirtualJoystickOnly ++ConsoleKeys=Tilde +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent diff --git a/SpeedPioneer/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset b/SpeedPioneer/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset new file mode 100644 index 0000000..767cf20 --- /dev/null +++ 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b/SpeedPioneer/Content/__ExternalObjects__/VehicleTemplate/Maps/VehicleOffroadExampleMap/E/QY/BWIOH8DIKNFMOEFU99E2KD.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:23b02017fc51b6e1f94c43616ed221ba9e2fe7b2410c5edd2fde44c36845f5c5 +size 2283 diff --git a/SpeedPioneer/Source/SpeedPioneer.Target.cs b/SpeedPioneer/Source/SpeedPioneer.Target.cs new file mode 100644 index 0000000..00ba65e --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SpeedPioneerTarget : TargetRules +{ + public SpeedPioneerTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Game; + DefaultBuildSettings = BuildSettingsVersion.V4; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; + ExtraModuleNames.Add("SpeedPioneer"); + } +} diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.Build.cs b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.Build.cs new file mode 100644 index 0000000..d2a70cd --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.Build.cs @@ -0,0 +1,13 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; + +public class SpeedPioneer : ModuleRules +{ + public SpeedPioneer(ReadOnlyTargetRules Target) : base(Target) + { + PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; + + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "ChaosVehicles", "PhysicsCore" }); + } +} diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.cpp new file mode 100644 index 0000000..7b05291 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.cpp @@ -0,0 +1,7 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SpeedPioneer.h" +#include "Modules/ModuleManager.h" + +IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SpeedPioneer, "SpeedPioneer" ); + \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.h new file mode 100644 index 0000000..8e482a2 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneer.h @@ -0,0 +1,5 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.cpp new file mode 100644 index 0000000..e084aac --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.cpp @@ -0,0 +1,9 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SpeedPioneerGameMode.h" +#include "SpeedPioneerPlayerController.h" + +ASpeedPioneerGameMode::ASpeedPioneerGameMode() +{ + PlayerControllerClass = ASpeedPioneerPlayerController::StaticClass(); +} diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.h new file mode 100644 index 0000000..bb0d511 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerGameMode.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/GameModeBase.h" +#include "SpeedPioneerGameMode.generated.h" + +UCLASS(MinimalAPI) +class ASpeedPioneerGameMode : public AGameModeBase +{ + GENERATED_BODY() + +public: + ASpeedPioneerGameMode(); +}; + + + diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.cpp new file mode 100644 index 0000000..f292af6 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.cpp @@ -0,0 +1,85 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerOffroadCar.h" +#include "SpeedPioneerOffroadWheelFront.h" +#include "SpeedPioneerOffroadWheelRear.h" +#include "ChaosWheeledVehicleMovementComponent.h" +#include "GameFramework/SpringArmComponent.h" + +ASpeedPioneerOffroadCar::ASpeedPioneerOffroadCar() +{ + // construct the mesh components + Chassis = CreateDefaultSubobject(TEXT("Chassis")); + Chassis->SetupAttachment(GetMesh()); + + // NOTE: tire sockets are set from the Blueprint class + TireFrontLeft = CreateDefaultSubobject(TEXT("Tire Front Left")); + TireFrontLeft->SetupAttachment(GetMesh(), FName("VisWheel_FL")); + TireFrontLeft->SetCollisionProfileName(FName("NoCollision")); + + TireFrontRight = CreateDefaultSubobject(TEXT("Tire Front Right")); + TireFrontRight->SetupAttachment(GetMesh(), FName("VisWheel_FR")); + TireFrontRight->SetCollisionProfileName(FName("NoCollision")); + TireFrontRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); + + TireRearLeft = CreateDefaultSubobject(TEXT("Tire Rear Left")); + TireRearLeft->SetupAttachment(GetMesh(), FName("VisWheel_BL")); + TireRearLeft->SetCollisionProfileName(FName("NoCollision")); + + TireRearRight = CreateDefaultSubobject(TEXT("Tire Rear Right")); + TireRearRight->SetupAttachment(GetMesh(), FName("VisWheel_BR")); + TireRearRight->SetCollisionProfileName(FName("NoCollision")); + TireRearRight->SetRelativeRotation(FRotator(0.0f, 180.0f, 0.0f)); + + // adjust the cameras + GetFrontSpringArm()->SetRelativeLocation(FVector(-5.0f, -30.0f, 135.0f)); + GetBackSpringArm()->SetRelativeLocation(FVector(0.0f, 0.0f, 75.0f)); + + // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead + + // Set up the chassis + GetChaosVehicleMovement()->ChassisHeight = 160.0f; + GetChaosVehicleMovement()->DragCoefficient = 0.1f; + GetChaosVehicleMovement()->DownforceCoefficient = 0.1f; + GetChaosVehicleMovement()->CenterOfMassOverride = FVector(0.0f, 0.0f, 75.0f); + GetChaosVehicleMovement()->bEnableCenterOfMassOverride = true; + + // Set up the wheels + GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; + GetChaosVehicleMovement()->WheelSetups.SetNum(4); + + GetChaosVehicleMovement()->WheelSetups[0].WheelClass = USpeedPioneerOffroadWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("PhysWheel_FL"); + GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[1].WheelClass = USpeedPioneerOffroadWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("PhysWheel_FR"); + GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[2].WheelClass = USpeedPioneerOffroadWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("PhysWheel_BL"); + GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[3].WheelClass = USpeedPioneerOffroadWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("PhysWheel_BR"); + GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + // Set up the engine + // NOTE: Check the Blueprint asset for the Torque Curve + GetChaosVehicleMovement()->EngineSetup.MaxTorque = 600.0f; + GetChaosVehicleMovement()->EngineSetup.MaxRPM = 5000.0f; + GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 1200.0f; + GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.05f; + GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; + GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; + + // Set up the differential + GetChaosVehicleMovement()->DifferentialSetup.DifferentialType = EVehicleDifferential::AllWheelDrive; + GetChaosVehicleMovement()->DifferentialSetup.FrontRearSplit = 0.5f; + + // Set up the steering + // NOTE: Check the Blueprint asset for the Steering Curve + GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::AngleRatio; + GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.h new file mode 100644 index 0000000..b9d364a --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadCar.h @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerPawn.h" +#include "SpeedPioneerOffroadCar.generated.h" + +/** + * Offroad car wheeled vehicle implementation + */ +UCLASS(abstract) +class SPEEDPIONEER_API ASpeedPioneerOffroadCar : public ASpeedPioneerPawn +{ + GENERATED_BODY() + + /** Chassis static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* Chassis; + + /** FL Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireFrontLeft; + + /** FR Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireFrontRight; + + /** RL Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireRearLeft; + + /** RR Tire static mesh */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Meshes, meta = (AllowPrivateAccess = "true")) + UStaticMeshComponent* TireRearRight; + +public: + + ASpeedPioneerOffroadCar(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.cpp new file mode 100644 index 0000000..b0cf5fd --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.cpp @@ -0,0 +1,22 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerOffroadWheelFront.h" + +USpeedPioneerOffroadWheelFront::USpeedPioneerOffroadWheelFront() +{ + WheelRadius = 50.0f; + CorneringStiffness = 750.0f; + FrictionForceMultiplier = 4.0f; + bAffectedByEngine = true; + + SuspensionMaxRaise = 20.0f; + SuspensionMaxDrop = 20.0f; + WheelLoadRatio = 1.0f; + SpringRate = 100.0f; + SpringPreload = 100.0f; + SweepShape = ESweepShape::Shapecast; + + MaxBrakeTorque = 3000.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.h new file mode 100644 index 0000000..12e04c9 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelFront.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerWheelFront.h" +#include "SpeedPioneerOffroadWheelFront.generated.h" + +/** + * Front wheel definition for Offroad Car. + */ +UCLASS() +class SPEEDPIONEER_API USpeedPioneerOffroadWheelFront : public USpeedPioneerWheelFront +{ + GENERATED_BODY() + +public: + USpeedPioneerOffroadWheelFront(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.cpp new file mode 100644 index 0000000..7bb3cda --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.cpp @@ -0,0 +1,21 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerOffroadWheelRear.h" + +USpeedPioneerOffroadWheelRear::USpeedPioneerOffroadWheelRear() +{ + WheelRadius = 50.f; + CorneringStiffness = 750.0f; + FrictionForceMultiplier = 4.0f; + + SuspensionMaxRaise = 20.0f; + SuspensionMaxDrop = 20.0f; + WheelLoadRatio = 1.0f; + SpringRate = 100.0f; + SpringPreload = 100.0f; + SweepShape = ESweepShape::Shapecast; + + MaxBrakeTorque = 3000.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.h new file mode 100644 index 0000000..004d194 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerOffroadWheelRear.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerWheelRear.h" +#include "SpeedPioneerOffroadWheelRear.generated.h" + +/** + * Rear wheel definition for Offroad Car. + */ +UCLASS() +class SPEEDPIONEER_API USpeedPioneerOffroadWheelRear : public USpeedPioneerWheelRear +{ + GENERATED_BODY() + +public: + + USpeedPioneerOffroadWheelRear(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.cpp new file mode 100644 index 0000000..56addb1 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.cpp @@ -0,0 +1,207 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SpeedPioneerPawn.h" +#include "SpeedPioneerWheelFront.h" +#include "SpeedPioneerWheelRear.h" +#include "Components/SkeletalMeshComponent.h" +#include "GameFramework/SpringArmComponent.h" +#include "Camera/CameraComponent.h" +#include "EnhancedInputComponent.h" +#include "EnhancedInputSubsystems.h" +#include "InputActionValue.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +#define LOCTEXT_NAMESPACE "VehiclePawn" + +DEFINE_LOG_CATEGORY(LogTemplateVehicle); + +ASpeedPioneerPawn::ASpeedPioneerPawn() +{ + // construct the front camera boom + FrontSpringArm = CreateDefaultSubobject(TEXT("Front Spring Arm")); + FrontSpringArm->SetupAttachment(GetMesh()); + FrontSpringArm->TargetArmLength = 0.0f; + FrontSpringArm->bDoCollisionTest = false; + FrontSpringArm->bEnableCameraRotationLag = true; + FrontSpringArm->CameraRotationLagSpeed = 15.0f; + FrontSpringArm->SetRelativeLocation(FVector(30.0f, 0.0f, 120.0f)); + + FrontCamera = CreateDefaultSubobject(TEXT("Front Camera")); + FrontCamera->SetupAttachment(FrontSpringArm); + FrontCamera->bAutoActivate = false; + + // construct the back camera boom + BackSpringArm = CreateDefaultSubobject(TEXT("Back Spring Arm")); + BackSpringArm->SetupAttachment(GetMesh()); + BackSpringArm->TargetArmLength = 650.0f; + BackSpringArm->SocketOffset.Z = 150.0f; + BackSpringArm->bDoCollisionTest = false; + BackSpringArm->bInheritPitch = false; + BackSpringArm->bInheritRoll = false; + BackSpringArm->bEnableCameraRotationLag = true; + BackSpringArm->CameraRotationLagSpeed = 2.0f; + BackSpringArm->CameraLagMaxDistance = 50.0f; + + BackCamera = CreateDefaultSubobject(TEXT("Back Camera")); + BackCamera->SetupAttachment(BackSpringArm); + + // Configure the car mesh + GetMesh()->SetSimulatePhysics(true); + GetMesh()->SetCollisionProfileName(FName("Vehicle")); + + // get the Chaos Wheeled movement component + ChaosVehicleMovement = CastChecked(GetVehicleMovement()); + +} + +void ASpeedPioneerPawn::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) +{ + Super::SetupPlayerInputComponent(PlayerInputComponent); + + if (UEnhancedInputComponent* EnhancedInputComponent = Cast(PlayerInputComponent)) + { + // steering + EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::Steering); + EnhancedInputComponent->BindAction(SteeringAction, ETriggerEvent::Completed, this, &ASpeedPioneerPawn::Steering); + + // throttle + EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::Throttle); + EnhancedInputComponent->BindAction(ThrottleAction, ETriggerEvent::Completed, this, &ASpeedPioneerPawn::Throttle); + + // break + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::Brake); + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Started, this, &ASpeedPioneerPawn::StartBrake); + EnhancedInputComponent->BindAction(BrakeAction, ETriggerEvent::Completed, this, &ASpeedPioneerPawn::StopBrake); + + // handbrake + EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Started, this, &ASpeedPioneerPawn::StartHandbrake); + EnhancedInputComponent->BindAction(HandbrakeAction, ETriggerEvent::Completed, this, &ASpeedPioneerPawn::StopHandbrake); + + // look around + EnhancedInputComponent->BindAction(LookAroundAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::LookAround); + + // toggle camera + EnhancedInputComponent->BindAction(ToggleCameraAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::ToggleCamera); + + // reset the vehicle + EnhancedInputComponent->BindAction(ResetVehicleAction, ETriggerEvent::Triggered, this, &ASpeedPioneerPawn::ResetVehicle); + } + else + { + UE_LOG(LogTemplateVehicle, Error, TEXT("'%s' Failed to find an Enhanced Input component! This template is built to use the Enhanced Input system. If you intend to use the legacy system, then you will need to update this C++ file."), *GetNameSafe(this)); + } +} + +void ASpeedPioneerPawn::Tick(float Delta) +{ + Super::Tick(Delta); + + // add some angular damping if the vehicle is in midair + bool bMovingOnGround = ChaosVehicleMovement->IsMovingOnGround(); + GetMesh()->SetAngularDamping(bMovingOnGround ? 0.0f : 3.0f); + + // realign the camera yaw to face front + float CameraYaw = BackSpringArm->GetRelativeRotation().Yaw; + CameraYaw = FMath::FInterpTo(CameraYaw, 0.0f, Delta, 1.0f); + + BackSpringArm->SetRelativeRotation(FRotator(0.0f, CameraYaw, 0.0f)); +} + +void ASpeedPioneerPawn::Steering(const FInputActionValue& Value) +{ + // get the input magnitude for steering + float SteeringValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetSteeringInput(SteeringValue); +} + +void ASpeedPioneerPawn::Throttle(const FInputActionValue& Value) +{ + // get the input magnitude for the throttle + float ThrottleValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetThrottleInput(ThrottleValue); +} + +void ASpeedPioneerPawn::Brake(const FInputActionValue& Value) +{ + // get the input magnitude for the brakes + float BreakValue = Value.Get(); + + // add the input + ChaosVehicleMovement->SetBrakeInput(BreakValue); +} + +void ASpeedPioneerPawn::StartBrake(const FInputActionValue& Value) +{ + // call the Blueprint hook for the break lights + BrakeLights(true); +} + +void ASpeedPioneerPawn::StopBrake(const FInputActionValue& Value) +{ + // call the Blueprint hook for the break lights + BrakeLights(false); + + // reset brake input to zero + ChaosVehicleMovement->SetBrakeInput(0.0f); +} + +void ASpeedPioneerPawn::StartHandbrake(const FInputActionValue& Value) +{ + // add the input + ChaosVehicleMovement->SetHandbrakeInput(true); + + // call the Blueprint hook for the break lights + BrakeLights(true); +} + +void ASpeedPioneerPawn::StopHandbrake(const FInputActionValue& Value) +{ + // add the input + ChaosVehicleMovement->SetHandbrakeInput(false); + + // call the Blueprint hook for the break lights + BrakeLights(false); +} + +void ASpeedPioneerPawn::LookAround(const FInputActionValue& Value) +{ + // get the flat angle value for the input + float LookValue = Value.Get(); + + // add the input + BackSpringArm->AddLocalRotation(FRotator(0.0f, LookValue, 0.0f)); +} + +void ASpeedPioneerPawn::ToggleCamera(const FInputActionValue& Value) +{ + // toggle the active camera flag + bFrontCameraActive = !bFrontCameraActive; + + FrontCamera->SetActive(bFrontCameraActive); + BackCamera->SetActive(!bFrontCameraActive); +} + +void ASpeedPioneerPawn::ResetVehicle(const FInputActionValue& Value) +{ + // reset to a location slightly above our current one + FVector ResetLocation = GetActorLocation() + FVector(0.0f, 0.0f, 50.0f); + + // reset to our yaw. Ignore pitch and roll + FRotator ResetRotation = GetActorRotation(); + ResetRotation.Pitch = 0.0f; + ResetRotation.Roll = 0.0f; + + // teleport the actor to the reset spot and reset physics + SetActorTransform(FTransform(ResetRotation, ResetLocation, FVector::OneVector), false, nullptr, ETeleportType::TeleportPhysics); + + GetMesh()->SetPhysicsAngularVelocityInDegrees(FVector::ZeroVector); + GetMesh()->SetPhysicsLinearVelocity(FVector::ZeroVector); + + UE_LOG(LogTemplateVehicle, Error, TEXT("Reset Vehicle")); +} + +#undef LOCTEXT_NAMESPACE \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.h new file mode 100644 index 0000000..8b255fb --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPawn.h @@ -0,0 +1,139 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "WheeledVehiclePawn.h" +#include "SpeedPioneerPawn.generated.h" + +class UCameraComponent; +class USpringArmComponent; +class UInputAction; +class UChaosWheeledVehicleMovementComponent; +struct FInputActionValue; + +DECLARE_LOG_CATEGORY_EXTERN(LogTemplateVehicle, Log, All); + +/** + * Vehicle Pawn class + * Handles common functionality for all vehicle types, + * including input handling and camera management. + * + * Specific vehicle configurations are handled in subclasses. + */ +UCLASS(abstract) +class ASpeedPioneerPawn : public AWheeledVehiclePawn +{ + GENERATED_BODY() + + /** Spring Arm for the front camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* FrontSpringArm; + + /** Front Camera component */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* FrontCamera; + + /** Spring Arm for the back camera */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + USpringArmComponent* BackSpringArm; + + /** Back Camera component */ + UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) + UCameraComponent* BackCamera; + + /** Cast pointer to the Chaos Vehicle movement component */ + TObjectPtr ChaosVehicleMovement; + +protected: + + /** Steering Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* SteeringAction; + + /** Throttle Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ThrottleAction; + + /** Brake Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* BrakeAction; + + /** Handbrake Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* HandbrakeAction; + + /** Look Around Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* LookAroundAction; + + /** Toggle Camera Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ToggleCameraAction; + + /** Reset Vehicle Action */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputAction* ResetVehicleAction; + + /** Keeps track of which camera is active */ + bool bFrontCameraActive = false; + +public: + ASpeedPioneerPawn(); + + // Begin Pawn interface + + virtual void SetupPlayerInputComponent(UInputComponent* InputComponent) override; + + // End Pawn interface + + // Begin Actor interface + + virtual void Tick(float Delta) override; + + // End Actor interface + +protected: + + /** Handles steering input */ + void Steering(const FInputActionValue& Value); + + /** Handles throttle input */ + void Throttle(const FInputActionValue& Value); + + /** Handles brake input */ + void Brake(const FInputActionValue& Value); + + /** Handles brake start/stop inputs */ + void StartBrake(const FInputActionValue& Value); + void StopBrake(const FInputActionValue& Value); + + /** Handles handbrake start/stop inputs */ + void StartHandbrake(const FInputActionValue& Value); + void StopHandbrake(const FInputActionValue& Value); + + /** Handles look around input */ + void LookAround(const FInputActionValue& Value); + + /** Handles toggle camera input */ + void ToggleCamera(const FInputActionValue& Value); + + /** Handles reset vehicle input */ + void ResetVehicle(const FInputActionValue& Value); + + /** Called when the brake lights are turned on or off */ + UFUNCTION(BlueprintImplementableEvent, Category="Vehicle") + void BrakeLights(bool bBraking); + +public: + /** Returns the front spring arm subobject */ + FORCEINLINE USpringArmComponent* GetFrontSpringArm() const { return FrontSpringArm; } + /** Returns the front camera subobject */ + FORCEINLINE UCameraComponent* GetFollowCamera() const { return FrontCamera; } + /** Returns the back spring arm subobject */ + FORCEINLINE USpringArmComponent* GetBackSpringArm() const { return BackSpringArm; } + /** Returns the back camera subobject */ + FORCEINLINE UCameraComponent* GetBackCamera() const { return BackCamera; } + /** Returns the cast Chaos Vehicle Movement subobject */ + FORCEINLINE const TObjectPtr& GetChaosVehicleMovement() const { return ChaosVehicleMovement; } +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.cpp new file mode 100644 index 0000000..4c36bd1 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.cpp @@ -0,0 +1,46 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerPlayerController.h" +#include "SpeedPioneerPawn.h" +#include "SpeedPioneerUI.h" +#include "EnhancedInputSubsystems.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +void ASpeedPioneerPlayerController::BeginPlay() +{ + Super::BeginPlay(); + + // get the enhanced input subsystem + if (UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem(GetLocalPlayer())) + { + // add the mapping context so we get controls + Subsystem->AddMappingContext(InputMappingContext, 0); + } + + // spawn the UI widget and add it to the viewport + VehicleUI = CreateWidget(this, VehicleUIClass); + + check(VehicleUI); + + VehicleUI->AddToViewport(); +} + +void ASpeedPioneerPlayerController::Tick(float Delta) +{ + Super::Tick(Delta); + + if (IsValid(VehiclePawn) && IsValid(VehicleUI)) + { + VehicleUI->UpdateSpeed(VehiclePawn->GetChaosVehicleMovement()->GetForwardSpeed()); + VehicleUI->UpdateGear(VehiclePawn->GetChaosVehicleMovement()->GetCurrentGear()); + } +} + +void ASpeedPioneerPlayerController::OnPossess(APawn* InPawn) +{ + Super::OnPossess(InPawn); + + // get a pointer to the controlled pawn + VehiclePawn = CastChecked(InPawn); +} diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.h new file mode 100644 index 0000000..f589b8c --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerPlayerController.h @@ -0,0 +1,55 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "GameFramework/PlayerController.h" +#include "SpeedPioneerPlayerController.generated.h" + +class UInputMappingContext; +class ASpeedPioneerPawn; +class USpeedPioneerUI; + +/** + * Vehicle Player Controller class + * Handles input mapping and user interface + */ +UCLASS(abstract) +class SPEEDPIONEER_API ASpeedPioneerPlayerController : public APlayerController +{ + GENERATED_BODY() + +protected: + + /** Input Mapping Context to be used for player input */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) + UInputMappingContext* InputMappingContext; + + /** Pointer to the controlled vehicle pawn */ + TObjectPtr VehiclePawn; + + /** Type of the UI to spawn */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = UI) + TSubclassOf VehicleUIClass; + + /** Pointer to the UI widget */ + TObjectPtr VehicleUI; + + // Begin Actor interface +protected: + + virtual void BeginPlay() override; + +public: + + virtual void Tick(float Delta) override; + + // End Actor interface + + // Begin PlayerController interface +protected: + + virtual void OnPossess(APawn* InPawn) override; + + // End PlayerController interface +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.cpp new file mode 100644 index 0000000..f185c9c --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.cpp @@ -0,0 +1,69 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerSportsCar.h" +#include "SpeedPioneerSportsWheelFront.h" +#include "SpeedPioneerSportsWheelRear.h" +#include "ChaosWheeledVehicleMovementComponent.h" + +ASpeedPioneerSportsCar::ASpeedPioneerSportsCar() +{ + // Note: for faster iteration times, the vehicle setup can be tweaked in the Blueprint instead + + // Set up the chassis + GetChaosVehicleMovement()->ChassisHeight = 144.0f; + GetChaosVehicleMovement()->DragCoefficient = 0.31f; + + // Set up the wheels + GetChaosVehicleMovement()->bLegacyWheelFrictionPosition = true; + GetChaosVehicleMovement()->WheelSetups.SetNum(4); + + GetChaosVehicleMovement()->WheelSetups[0].WheelClass = USpeedPioneerSportsWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[0].BoneName = FName("Phys_Wheel_FL"); + GetChaosVehicleMovement()->WheelSetups[0].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[1].WheelClass = USpeedPioneerSportsWheelFront::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[1].BoneName = FName("Phys_Wheel_FR"); + GetChaosVehicleMovement()->WheelSetups[1].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[2].WheelClass = USpeedPioneerSportsWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[2].BoneName = FName("Phys_Wheel_BL"); + GetChaosVehicleMovement()->WheelSetups[2].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + GetChaosVehicleMovement()->WheelSetups[3].WheelClass = USpeedPioneerSportsWheelRear::StaticClass(); + GetChaosVehicleMovement()->WheelSetups[3].BoneName = FName("Phys_Wheel_BR"); + GetChaosVehicleMovement()->WheelSetups[3].AdditionalOffset = FVector(0.0f, 0.0f, 0.0f); + + // Set up the engine + // NOTE: Check the Blueprint asset for the Torque Curve + GetChaosVehicleMovement()->EngineSetup.MaxTorque = 750.0f; + GetChaosVehicleMovement()->EngineSetup.MaxRPM = 7000.0f; + GetChaosVehicleMovement()->EngineSetup.EngineIdleRPM = 900.0f; + GetChaosVehicleMovement()->EngineSetup.EngineBrakeEffect = 0.2f; + GetChaosVehicleMovement()->EngineSetup.EngineRevUpMOI = 5.0f; + GetChaosVehicleMovement()->EngineSetup.EngineRevDownRate = 600.0f; + + // Set up the transmission + GetChaosVehicleMovement()->TransmissionSetup.bUseAutomaticGears = true; + GetChaosVehicleMovement()->TransmissionSetup.bUseAutoReverse = true; + GetChaosVehicleMovement()->TransmissionSetup.FinalRatio = 2.81f; + GetChaosVehicleMovement()->TransmissionSetup.ChangeUpRPM = 6000.0f; + GetChaosVehicleMovement()->TransmissionSetup.ChangeDownRPM = 2000.0f; + GetChaosVehicleMovement()->TransmissionSetup.GearChangeTime = 0.2f; + GetChaosVehicleMovement()->TransmissionSetup.TransmissionEfficiency = 0.9f; + + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios.SetNum(5); + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[0] = 4.25f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[1] = 2.52f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[2] = 1.66f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[3] = 1.22f; + GetChaosVehicleMovement()->TransmissionSetup.ForwardGearRatios[4] = 1.0f; + + GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios.SetNum(1); + GetChaosVehicleMovement()->TransmissionSetup.ReverseGearRatios[0] = 4.04f; + + // Set up the steering + // NOTE: Check the Blueprint asset for the Steering Curve + GetChaosVehicleMovement()->SteeringSetup.SteeringType = ESteeringType::Ackermann; + GetChaosVehicleMovement()->SteeringSetup.AngleRatio = 0.7f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.h new file mode 100644 index 0000000..824c7fd --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsCar.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerPawn.h" +#include "SpeedPioneerSportsCar.generated.h" + +/** + * Sports car wheeled vehicle implementation + */ +UCLASS(abstract) +class SPEEDPIONEER_API ASpeedPioneerSportsCar : public ASpeedPioneerPawn +{ + GENERATED_BODY() + +public: + + ASpeedPioneerSportsCar(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.cpp new file mode 100644 index 0000000..7cb6514 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.cpp @@ -0,0 +1,14 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerSportsWheelFront.h" + +USpeedPioneerSportsWheelFront::USpeedPioneerSportsWheelFront() +{ + WheelRadius = 39.0f; + WheelWidth = 35.0f; + FrictionForceMultiplier = 3.0f; + + MaxBrakeTorque = 4500.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.h new file mode 100644 index 0000000..72fd5b1 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelFront.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerWheelFront.h" +#include "SpeedPioneerSportsWheelFront.generated.h" + +/** + * Front wheel definition for Sports Car. + */ +UCLASS() +class SPEEDPIONEER_API USpeedPioneerSportsWheelFront : public USpeedPioneerWheelFront +{ + GENERATED_BODY() + +public: + + USpeedPioneerSportsWheelFront(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.cpp new file mode 100644 index 0000000..5330e25 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.cpp @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerSportsWheelRear.h" + +USpeedPioneerSportsWheelRear::USpeedPioneerSportsWheelRear() +{ + WheelRadius = 40.f; + WheelWidth = 40.0f; + FrictionForceMultiplier = 4.0f; + SlipThreshold = 100.0f; + SkidThreshold = 100.0f; + MaxSteerAngle = 0.0f; + MaxHandBrakeTorque = 6000.0f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.h new file mode 100644 index 0000000..d5659c2 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerSportsWheelRear.h @@ -0,0 +1,20 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "SpeedPioneerWheelRear.h" +#include "SpeedPioneerSportsWheelRear.generated.h" + +/** + * Rear wheel definition for Sports Car. + */ +UCLASS() +class SPEEDPIONEER_API USpeedPioneerSportsWheelRear : public USpeedPioneerWheelRear +{ + GENERATED_BODY() + +public: + + USpeedPioneerSportsWheelRear(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.cpp new file mode 100644 index 0000000..e5c0221 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.cpp @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + + +#include "SpeedPioneerUI.h" + +void USpeedPioneerUI::UpdateSpeed(float NewSpeed) +{ + // format the speed to KPH or MPH + float FormattedSpeed = FMath::Abs(NewSpeed) * (bIsMPH ? 0.022f : 0.036f); + + // call the Blueprint handler + OnSpeedUpdate(FormattedSpeed); +} + +void USpeedPioneerUI::UpdateGear(int32 NewGear) +{ + // call the Blueprint handler + OnGearUpdate(NewGear); +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.h new file mode 100644 index 0000000..fc5af5c --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerUI.h @@ -0,0 +1,42 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "SpeedPioneerUI.generated.h" + +/** + * Simple Vehicle HUD class + * Displays the current speed and gear. + * Widget setup is handled in a Blueprint subclass. + */ +UCLASS(abstract) +class SPEEDPIONEER_API USpeedPioneerUI : public UUserWidget +{ + GENERATED_BODY() + +protected: + + /** Controls the display of speed in Km/h or MPH */ + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Vehicle) + bool bIsMPH = false; + +public: + + /** Called to update the speed display */ + void UpdateSpeed(float NewSpeed); + + /** Called to update the gear display */ + void UpdateGear(int32 NewGear); + +protected: + + /** Implemented in Blueprint to display the new speed */ + UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) + void OnSpeedUpdate(float NewSpeed); + + /** Implemented in Blueprint to display the new gear */ + UFUNCTION(BlueprintImplementableEvent, Category = Vehicle) + void OnGearUpdate(int32 NewGear); +}; diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.cpp new file mode 100644 index 0000000..ece2b61 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.cpp @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SpeedPioneerWheelFront.h" +#include "UObject/ConstructorHelpers.h" + +USpeedPioneerWheelFront::USpeedPioneerWheelFront() +{ + AxleType = EAxleType::Front; + bAffectedBySteering = true; + MaxSteerAngle = 40.f; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.h new file mode 100644 index 0000000..6218008 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelFront.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ChaosVehicleWheel.h" +#include "SpeedPioneerWheelFront.generated.h" + +/** + * Base front wheel definition. + */ +UCLASS() +class USpeedPioneerWheelFront : public UChaosVehicleWheel +{ + GENERATED_BODY() + +public: + USpeedPioneerWheelFront(); +}; \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.cpp b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.cpp new file mode 100644 index 0000000..8d44d77 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.cpp @@ -0,0 +1,11 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#include "SpeedPioneerWheelRear.h" +#include "UObject/ConstructorHelpers.h" + +USpeedPioneerWheelRear::USpeedPioneerWheelRear() +{ + AxleType = EAxleType::Rear; + bAffectedByHandbrake = true; + bAffectedByEngine = true; +} \ No newline at end of file diff --git a/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.h b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.h new file mode 100644 index 0000000..351d2e6 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneer/SpeedPioneerWheelRear.h @@ -0,0 +1,19 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#include "CoreMinimal.h" +#include "ChaosVehicleWheel.h" +#include "SpeedPioneerWheelRear.generated.h" + +/** + * Base rear wheel definition. + */ +UCLASS() +class USpeedPioneerWheelRear : public UChaosVehicleWheel +{ + GENERATED_BODY() + +public: + USpeedPioneerWheelRear(); +}; diff --git a/SpeedPioneer/Source/SpeedPioneerEditor.Target.cs b/SpeedPioneer/Source/SpeedPioneerEditor.Target.cs new file mode 100644 index 0000000..0f4fa36 --- /dev/null +++ b/SpeedPioneer/Source/SpeedPioneerEditor.Target.cs @@ -0,0 +1,15 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +using UnrealBuildTool; +using System.Collections.Generic; + +public class SpeedPioneerEditorTarget : TargetRules +{ + public SpeedPioneerEditorTarget(TargetInfo Target) : base(Target) + { + Type = TargetType.Editor; + DefaultBuildSettings = BuildSettingsVersion.V4; + IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3; + ExtraModuleNames.Add("SpeedPioneer"); + } +} diff --git a/SpeedPioneer/SpeedPioneer.sln b/SpeedPioneer/SpeedPioneer.sln new file mode 100644 index 0000000..d776e13 --- /dev/null +++ b/SpeedPioneer/SpeedPioneer.sln @@ -0,0 +1,670 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31314.256 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Automation", "Automation", "{0BFBE63A-B98A-3411-8EEB-8918FEC737B3}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{233774A8-CC9D-3FA9-86D1-90573E92B704}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Programs", "Programs", "{A338B9E2-A559-34BE-A46D-F789DD488FAD}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Rules", "Rules", "{C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{57713676-9DBE-331C-AD10-26632AC9EE0C}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UnrealBuildTool.Plugins", "UnrealBuildTool.Plugins", "{7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpeedPioneer", "Intermediate\ProjectFiles\SpeedPioneer.vcxproj", "{9DA66419-8CC0-32ED-A4F1-941E57425423}" + ProjectSection(ProjectDependencies) = postProject + {F525B308-EECB-36B7-828B-90FD6EBFB1B4} = {F525B308-EECB-36B7-828B-90FD6EBFB1B4} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE5", "Intermediate\ProjectFiles\UE5.vcxproj", "{AD245537-7A8A-3611-B024-D397474C4B87}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnrealBuildTool", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj", "{F525B308-EECB-36B7-828B-90FD6EBFB1B4}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationTool", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationTool.csproj", "{87493B98-A074-38A1-8621-64AEA64DA68D}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Android.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj", "{E6C5106F-6B33-3696-B607-480AD0447B53}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Apple.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Apple\Apple.Automation.csproj", "{9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationUtils.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj", "{0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuildGraph.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj", "{0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CookedEditor.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\CookedEditor\CookedEditor.Automation.csproj", "{066C8266-B039-3637-A6E6-CE295875898B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrowdinLocalization.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\CrowdinLocalization\CrowdinLocalization.Automation.csproj", "{F92EB529-F0B3-3EDF-9C7B-F11887999F36}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Gauntlet.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj", "{699A27C7-7B6E-36E9-9E09-92D3DED6099A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IOS.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj", "{4CFC103C-5D22-3A66-B74A-4CF862461158}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Linux.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj", "{A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Localization.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj", "{D4FCBC56-3305-381B-BDC5-F1BD090FB9D6}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LowLevelTests.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\LowLevelTests\LowLevelTests.Automation.csproj", "{D4FC1745-1802-32F1-830C-638CF353580B}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mac.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj", "{4F1B4F71-2C7C-36F5-8AAF-30420F7E09DB}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OneSkyLocalization.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj", "{DB716751-0AE4-3DFD-9371-DA9E9FD2A5A8}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomationScripts.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj", "{268C7403-267B-36B8-9108-E5891D5CF596}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SmartlingLocalization.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\SmartlingLocalization\SmartlingLocalization.Automation.csproj", "{3665E033-03FC-3731-90F9-F30A4AA0A75A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamDeck.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\SteamDeck\SteamDeck.Automation.csproj", "{511AE470-3694-37FC-A392-68A6826F86DD}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TVOS.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj", "{6C348EAF-2327-3F57-9EC9-1B6C497D6D15}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Turnkey.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Turnkey\Turnkey.Automation.csproj", "{BBE5E09F-725D-3E2E-8D91-4DECFFD248FC}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Win.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj", "{0A2B87E1-9A62-356E-B505-6D9BA12112D9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLocLocalization.Automation", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj", "{14698226-6C25-31B3-B4E3-4659E2CE61FC}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptGeneratorUbtPlugin.ubtplugin", "..\..\..\新建文件夹\UE_5.3\Engine\Plugins\ScriptPlugin\Source\ScriptGeneratorUbtPlugin\ScriptGeneratorUbtPlugin.ubtplugin.csproj", "{3A41EF4D-6203-35E9-8B12-20D8B25D0444}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.AspNet", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.AspNet\EpicGames.AspNet.csproj", "{302312B8-8582-34F9-B91C-2E9D3C519CF3}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Box", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Box\EpicGames.Box.csproj", "{03DFB529-EA72-31B9-99AE-35D4F81AACC2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Build", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj", "{B742FC72-1A6C-3D02-B727-C3C0D5A39F50}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.BuildGraph", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.BuildGraph\EpicGames.BuildGraph.csproj", "{E3E0AD43-89D7-34FB-8D74-2B9EA64E7CCA}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Core", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj", "{8427101C-3B22-3723-AA14-8873CC90B722}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Horde", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj", "{C8EFB8AA-E5EB-35BB-A3B1-A98ADEFA8BFF}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.IoHash", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj", "{14BD3422-C25A-3140-952C-65068F199DBA}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Jupiter", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Jupiter\EpicGames.Jupiter.csproj", "{77169375-C074-3E99-8CF2-CAD7E41816B8}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.MongoDB", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.MongoDB\EpicGames.MongoDB.csproj", "{A407E8E4-9C1B-3AC7-BFDB-A995E7BD4197}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.MsBuild", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.MsBuild\EpicGames.MsBuild.csproj", "{336DE085-7E3E-331A-9868-69F0E46AC6CB}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.OIDC", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.OIDC\EpicGames.OIDC.csproj", "{D4A0D7DA-4FA4-3874-AEDC-6B3958D888F9}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Oodle", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Oodle\EpicGames.Oodle.csproj", "{A340216E-A7BD-390B-93D7-5119C7BA9220}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce\EpicGames.Perforce.csproj", "{9FD11253-946C-32F5-8E57-7C9F8A452AE1}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce.Fixture", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Fixture\EpicGames.Perforce.Fixture.csproj", "{205E2ADC-56ED-3D4E-879F-DF14FAE1CF3E}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Perforce.Managed", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Perforce.Managed\EpicGames.Perforce.Managed.csproj", "{C5424A0D-CD78-39EE-9321-56CEE453F06C}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Redis", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Redis\EpicGames.Redis.csproj", "{04207079-415C-3195-8F15-6762B10C5B34}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Serialization", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Serialization\EpicGames.Serialization.csproj", "{5A2045C8-6146-3450-AD05-E77971F007FE}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Slack", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Slack\EpicGames.Slack.csproj", "{2737FD66-1C6E-35B6-8220-A7E95DC50DF5}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.Tracing", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Tracing\EpicGames.Tracing.csproj", "{81FBF3B7-48F7-39AF-9158-9385883292A2}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EpicGames.UHT", "..\..\..\新建文件夹\UE_5.3\Engine\Source\Programs\Shared\EpicGames.UHT\EpicGames.UHT.csproj", "{BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpeedPioneerModuleRules", "Intermediate\Build\BuildRulesProjects\SpeedPioneerModuleRules\SpeedPioneerModuleRules.csproj", "{DDAEEED1-597D-308E-9295-6AAB63E66703}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UE5ProgramRules", "..\..\..\新建文件夹\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5ProgramRules\UE5ProgramRules.csproj", "{3F734B78-6175-3508-96EC-37B756E19EF1}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UE5Rules", "..\..\..\新建文件夹\UE_5.3\Engine\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj", "{E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" + ProjectSection(SolutionItems) = preProject + ..\..\..\新建文件夹\UE_5.3\Engine\Extras\VisualStudioDebugging\Unreal.natvis = ..\..\..\新建文件夹\UE_5.3\Engine\Extras\VisualStudioDebugging\Unreal.natvis + ..\..\..\新建文件夹\UE_5.3\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter = ..\..\..\新建文件夹\UE_5.3\Engine\Extras\VisualStudioDebugging\Unreal.natstepfilter + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + DebugGame Editor|Win64 = DebugGame Editor|Win64 + DebugGame|Win64 = DebugGame|Win64 + Development Editor|Win64 = Development Editor|Win64 + Development|Win64 = Development|Win64 + Shipping|Win64 = Shipping|Win64 + EndGlobalSection + # UnrealVS Section + GlobalSection(ddbf523f-7eb6-4887-bd51-85a714ff87eb) = preSolution + AvailablePlatforms=Win64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9DA66419-8CC0-32ED-A4F1-941E57425423}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.DebugGame|Win64.ActiveCfg = DebugGame|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.DebugGame|Win64.Build.0 = DebugGame|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Development Editor|Win64.Build.0 = Development_Editor|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Development|Win64.ActiveCfg = Development|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Development|Win64.Build.0 = Development|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Shipping|Win64.ActiveCfg = Shipping|x64 + {9DA66419-8CC0-32ED-A4F1-941E57425423}.Shipping|Win64.Build.0 = Shipping|x64 + {AD245537-7A8A-3611-B024-D397474C4B87}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {AD245537-7A8A-3611-B024-D397474C4B87}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {AD245537-7A8A-3611-B024-D397474C4B87}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {AD245537-7A8A-3611-B024-D397474C4B87}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {AD245537-7A8A-3611-B024-D397474C4B87}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win64 + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.DebugGame|Win64.Build.0 = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Development Editor|Win64.Build.0 = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Development|Win64.ActiveCfg = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Development|Win64.Build.0 = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Shipping|Win64.ActiveCfg = Development|Any CPU + {F525B308-EECB-36B7-828B-90FD6EBFB1B4}.Shipping|Win64.Build.0 = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.DebugGame|Win64.Build.0 = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Development Editor|Win64.Build.0 = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Development|Win64.ActiveCfg = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Development|Win64.Build.0 = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Shipping|Win64.ActiveCfg = Development|Any CPU + {87493B98-A074-38A1-8621-64AEA64DA68D}.Shipping|Win64.Build.0 = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.DebugGame|Win64.Build.0 = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Development Editor|Win64.Build.0 = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Development|Win64.ActiveCfg = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Development|Win64.Build.0 = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Shipping|Win64.ActiveCfg = Development|Any CPU + {E6C5106F-6B33-3696-B607-480AD0447B53}.Shipping|Win64.Build.0 = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.DebugGame|Win64.Build.0 = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Development Editor|Win64.Build.0 = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Development|Win64.ActiveCfg = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Development|Win64.Build.0 = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Shipping|Win64.ActiveCfg = Development|Any CPU + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7}.Shipping|Win64.Build.0 = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.DebugGame|Win64.Build.0 = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Development Editor|Win64.Build.0 = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Development|Win64.ActiveCfg = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Development|Win64.Build.0 = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Shipping|Win64.ActiveCfg = Development|Any CPU + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59}.Shipping|Win64.Build.0 = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.DebugGame|Win64.Build.0 = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Development Editor|Win64.Build.0 = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Development|Win64.ActiveCfg = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Development|Win64.Build.0 = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Shipping|Win64.ActiveCfg = Development|Any CPU + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC}.Shipping|Win64.Build.0 = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.DebugGame|Win64.Build.0 = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Development Editor|Win64.Build.0 = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Development|Win64.ActiveCfg = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Development|Win64.Build.0 = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Shipping|Win64.ActiveCfg = Development|Any CPU + {066C8266-B039-3637-A6E6-CE295875898B}.Shipping|Win64.Build.0 = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.DebugGame|Win64.Build.0 = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Development Editor|Win64.Build.0 = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Development|Win64.ActiveCfg = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Development|Win64.Build.0 = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Shipping|Win64.ActiveCfg = Development|Any CPU + {F92EB529-F0B3-3EDF-9C7B-F11887999F36}.Shipping|Win64.Build.0 = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.DebugGame|Win64.Build.0 = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Development Editor|Win64.Build.0 = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Development|Win64.ActiveCfg = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Development|Win64.Build.0 = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Shipping|Win64.ActiveCfg = Development|Any CPU + {699A27C7-7B6E-36E9-9E09-92D3DED6099A}.Shipping|Win64.Build.0 = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.DebugGame|Win64.Build.0 = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Development Editor|Win64.Build.0 = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Development|Win64.ActiveCfg = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Development|Win64.Build.0 = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Shipping|Win64.ActiveCfg = Development|Any CPU + {4CFC103C-5D22-3A66-B74A-4CF862461158}.Shipping|Win64.Build.0 = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.DebugGame|Win64.Build.0 = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Development Editor|Win64.Build.0 = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Development|Win64.ActiveCfg = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Development|Win64.Build.0 = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Shipping|Win64.ActiveCfg = Development|Any CPU + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB}.Shipping|Win64.Build.0 = Development|Any CPU + {D4FCBC56-3305-381B-BDC5-F1BD090FB9D6}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + 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Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.DebugGame|Win64.Build.0 = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Development Editor|Win64.Build.0 = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Development|Win64.ActiveCfg = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Development|Win64.Build.0 = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Shipping|Win64.ActiveCfg = Development|Any CPU + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5}.Shipping|Win64.Build.0 = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.DebugGame|Win64.Build.0 = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Development Editor|Win64.Build.0 = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Development|Win64.ActiveCfg = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Development|Win64.Build.0 = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Shipping|Win64.ActiveCfg = Development|Any CPU + {81FBF3B7-48F7-39AF-9158-9385883292A2}.Shipping|Win64.Build.0 = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.DebugGame|Win64.Build.0 = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Development Editor|Win64.Build.0 = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Development|Win64.ActiveCfg = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Development|Win64.Build.0 = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Shipping|Win64.ActiveCfg = Development|Any CPU + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33}.Shipping|Win64.Build.0 = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.DebugGame|Win64.Build.0 = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Development Editor|Win64.Build.0 = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Development|Win64.ActiveCfg = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Development|Win64.Build.0 = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Shipping|Win64.ActiveCfg = Development|Any CPU + {DDAEEED1-597D-308E-9295-6AAB63E66703}.Shipping|Win64.Build.0 = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.DebugGame|Win64.Build.0 = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Development Editor|Win64.Build.0 = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Development|Win64.ActiveCfg = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Development|Win64.Build.0 = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Shipping|Win64.ActiveCfg = Development|Any CPU + {3F734B78-6175-3508-96EC-37B756E19EF1}.Shipping|Win64.Build.0 = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.DebugGame Editor|Win64.ActiveCfg = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.DebugGame Editor|Win64.Build.0 = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.DebugGame|Win64.ActiveCfg = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.DebugGame|Win64.Build.0 = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Development Editor|Win64.ActiveCfg = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Development Editor|Win64.Build.0 = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Development|Win64.ActiveCfg = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Development|Win64.Build.0 = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Shipping|Win64.ActiveCfg = Development|Any CPU + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2}.Shipping|Win64.Build.0 = Development|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {AD245537-7A8A-3611-B024-D397474C4B87} = {233774A8-CC9D-3FA9-86D1-90573E92B704} + {9DA66419-8CC0-32ED-A4F1-941E57425423} = {DE1F8B53-6C02-3C13-9101-A7C8D96F3FF6} + {F525B308-EECB-36B7-828B-90FD6EBFB1B4} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {87493B98-A074-38A1-8621-64AEA64DA68D} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {57713676-9DBE-331C-AD10-26632AC9EE0C} = {A338B9E2-A559-34BE-A46D-F789DD488FAD} + {E6C5106F-6B33-3696-B607-480AD0447B53} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {9B8D88C3-3B4A-3886-B0E5-0C72F03CD3B7} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {0EA2BCE8-33CB-3F77-A620-99BA0B8B1C59} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {0963ACE2-5FF0-3FB0-AF0B-DD582DCD38DC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {066C8266-B039-3637-A6E6-CE295875898B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {F92EB529-F0B3-3EDF-9C7B-F11887999F36} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {699A27C7-7B6E-36E9-9E09-92D3DED6099A} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {4CFC103C-5D22-3A66-B74A-4CF862461158} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {A324D58F-4A92-3D61-BC0B-C63F5DBD95DB} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {D4FCBC56-3305-381B-BDC5-F1BD090FB9D6} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {D4FC1745-1802-32F1-830C-638CF353580B} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {4F1B4F71-2C7C-36F5-8AAF-30420F7E09DB} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {DB716751-0AE4-3DFD-9371-DA9E9FD2A5A8} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {268C7403-267B-36B8-9108-E5891D5CF596} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {3665E033-03FC-3731-90F9-F30A4AA0A75A} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {511AE470-3694-37FC-A392-68A6826F86DD} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {6C348EAF-2327-3F57-9EC9-1B6C497D6D15} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {BBE5E09F-725D-3E2E-8D91-4DECFFD248FC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {0A2B87E1-9A62-356E-B505-6D9BA12112D9} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {14698226-6C25-31B3-B4E3-4659E2CE61FC} = {0BFBE63A-B98A-3411-8EEB-8918FEC737B3} + {3A41EF4D-6203-35E9-8B12-20D8B25D0444} = {7B5CFB44-F0FB-31DF-AE62-C3C096A29A7B} + {302312B8-8582-34F9-B91C-2E9D3C519CF3} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {03DFB529-EA72-31B9-99AE-35D4F81AACC2} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {B742FC72-1A6C-3D02-B727-C3C0D5A39F50} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {E3E0AD43-89D7-34FB-8D74-2B9EA64E7CCA} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {8427101C-3B22-3723-AA14-8873CC90B722} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {C8EFB8AA-E5EB-35BB-A3B1-A98ADEFA8BFF} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {14BD3422-C25A-3140-952C-65068F199DBA} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {77169375-C074-3E99-8CF2-CAD7E41816B8} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {A407E8E4-9C1B-3AC7-BFDB-A995E7BD4197} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {336DE085-7E3E-331A-9868-69F0E46AC6CB} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {D4A0D7DA-4FA4-3874-AEDC-6B3958D888F9} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {A340216E-A7BD-390B-93D7-5119C7BA9220} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {9FD11253-946C-32F5-8E57-7C9F8A452AE1} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {205E2ADC-56ED-3D4E-879F-DF14FAE1CF3E} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {C5424A0D-CD78-39EE-9321-56CEE453F06C} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {04207079-415C-3195-8F15-6762B10C5B34} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {5A2045C8-6146-3450-AD05-E77971F007FE} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {2737FD66-1C6E-35B6-8220-A7E95DC50DF5} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {81FBF3B7-48F7-39AF-9158-9385883292A2} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {BE716848-2CF3-3FEB-9FEC-C5C85DDF0D33} = {57713676-9DBE-331C-AD10-26632AC9EE0C} + {DDAEEED1-597D-308E-9295-6AAB63E66703} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + {3F734B78-6175-3508-96EC-37B756E19EF1} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + {E8B3DFB0-0E23-3CD5-AF66-57CC9E65E3B2} = {C2F57ECE-B26F-39D8-BDA7-C1D40BD8F180} + EndGlobalSection +EndGlobal diff --git a/SpeedPioneer/SpeedPioneer.uproject b/SpeedPioneer/SpeedPioneer.uproject new file mode 100644 index 0000000..acf387a --- /dev/null +++ b/SpeedPioneer/SpeedPioneer.uproject @@ -0,0 +1,77 @@ +{ + "FileVersion": 3, + "EngineAssociation": "{40100828-4D76-DA8C-5406-EF9A65048F3E}", + "Category": "", + "Description": "", + "Modules": [ + { + "Name": "SpeedPioneer", + "Type": "Runtime", + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine", + "UMG" + ] + } + ], + "Plugins": [ + { + "Name": "ChaosVehiclesPlugin", + "Enabled": true + }, + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + }, + { + "Name": "RawInput", + "Enabled": true + }, + { + "Name": "DatasmithImporter", + "Enabled": true + }, + { + "Name": "DatasmithCADImporter", + "Enabled": true, + "SupportedTargetPlatforms": [ + "Win64", + "Linux" + ] + }, + { + "Name": "DatasmithRuntime", + "Enabled": true + }, + { + "Name": "DatasmithInterchange", + "Enabled": true + }, + { + "Name": "DatasmithMVR", + "Enabled": true + }, + { + "Name": "DatasmithC4DImporter", + "Enabled": true, + "SupportedTargetPlatforms": [ + "Win64", + "Mac" + ] + }, + { + "Name": "DatasmithCloTranslator", + "Enabled": true, + "SupportedTargetPlatforms": [ + "Win64" + ] + }, + { + "Name": "DatasmithFBXImporter", + "Enabled": true + } + ] +} \ No newline at end of file