Update to Cubism 4 SDK for Web R2
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CHANGELOG.md
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CHANGELOG.md
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@ -5,25 +5,27 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [Unreleased]
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## [4-r.2] - 2021-03-09
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### Fixed
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### Fixed
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* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
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* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
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* Fix delay in starting fade-out for expressions.
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* Fix delay in starting fade-out for expressions.
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* Fix Physics input reflect flag on evaluate.
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* Fix Physics input reflect flag on evaluate.
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* Fix reference size of model matrix.
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* Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing.
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* Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing.
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* **[INFO]** This fix may change the behavior of the physics operations.
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* **[INFO]** This fix may change the behavior of the physics operations.
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The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`.
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The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`.
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If you want to return to the behavior before Cubism SDK for Web R1,
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If you want to return to the behavior before Cubism SDK for Web R1,
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change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`.
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change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`.
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* This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later.
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* This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later.
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Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/).
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Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/).
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* **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.**
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* **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.**
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### Changed
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### Changed
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* Rename the function name that handles seconds from `Time` to `Seconds`.
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* Rename the function name that handles seconds from `Time` to `Seconds`.
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* Avoiding needless namespace syntax to simplify imports by [@cocor-au-lait](https://github.com/cocor-au-lait)
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## [4-r.1] - 2020-01-30
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## [4-r.1] - 2020-01-30
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@ -41,5 +43,5 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Reformat code using Prettier and ESLint.
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* Reformat code using Prettier and ESLint.
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[Unreleased]: https://github.com/Live2D/CubismWebFramework/compare/4-r.1...HEAD
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[4-r.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.1...4-r.2
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[4-r.1]: https://github.com/Live2D/CubismWebFramework/compare/ce2585a919ac6e99f64dd468933772c6f1abbcc7...4-r.1
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[4-r.1]: https://github.com/Live2D/CubismWebFramework/compare/ce2585a919ac6e99f64dd468933772c6f1abbcc7...4-r.1
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@ -17,13 +17,14 @@ Live2D Cubism 4 Editor で出力したモデルをアプリケーションで利
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### Node.js
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### Node.js
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* 13.7.0
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* 15.11.0
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* 12.14.1
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* 14.16.0
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* 10.18.1
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* 12.21.0
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* 10.24.0
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### TypeScript
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### TypeScript
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3.7.5
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4.2.2
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## 開発環境構築
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## 開発環境構築
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@ -26,7 +26,7 @@ export class CubismModelMatrix extends CubismMatrix44 {
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this._width = w !== undefined ? w : 0.0;
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this._width = w !== undefined ? w : 0.0;
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this._height = h !== undefined ? h : 0.0;
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this._height = h !== undefined ? h : 0.0;
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this.setHeight(1.0);
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this.setHeight(2.0);
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}
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}
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/**
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/**
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