Fix Int to Float when getting PhysicsSettings.Vertices.Radius in physics3.json parsing
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@ -11,6 +11,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
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* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
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* Fix delay in starting fade-out for expressions.
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* Fix delay in starting fade-out for expressions.
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* Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing.
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* **[INFO]** This fix may change the behavior of the physics operations.
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The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`.
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If you want to return to the behavior before Cubism SDK for Web R1,
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change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`.
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* This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later.
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Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/).
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* **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.**
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### Changed
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### Changed
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@ -609,7 +609,7 @@ export namespace Live2DCubismFramework {
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.getValueByString(Vertices)
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.getValueByString(Vertices)
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.getValueByIndex(vertexIndex)
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.getValueByIndex(vertexIndex)
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.getValueByString(Radius)
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.getValueByString(Radius)
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.toInt();
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.toFloat();
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}
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}
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/**
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/**
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