# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [4-r.5-beta.3] - 2022-06-16 ### Fixed * `getDrawableTextureIndices` function in `CubismModel` has been renamed to `getDrawableTextureIndex` because the name was not correct. * `getDrawableTextureIndices` function is marked as deprecated. * Fix physics system behaviour when exists Physics Fps Setting in .physics3.json. ## [4-r.5-beta.2] - 2022-06-02 ### Fixed * Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied. * See `CHANGELOG.md` in Core. * No modifications to Samples and Framework. ## [4-r.5-beta.1] - 2022-05-19 ### Added * Add processing related to Multiply Color / Screen Color added in Cubism 4.2. ### Fixed * Fix usage of Anisotropy filtering. * Fix model was not displayed when the number of masks exceeded the limit. * Fix getTextureDirectory() to return the directory name of the 0th texture path. ## [4-r.4] - 2021-12-09 ### Fixed * Fix useless void 0. * Fix a warning when `SegmentType` could not be obtained when loading motion. * Fix return correct error values for out-of-index arguments in cubismjson by [@cocor-au-lait](https://github.com/cocor-au-lait). * Fix a bug that motions currently played do not fade out when play a motion. ## [4-r.3] - 2021-06-10 ### Fixed * Fix motion event time value from Int to Float. ## [4-r.3-beta.1] - 2021-05-13 ### Added * Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear. ## [4-r.2] - 2021-03-09 ### Fixed * Fix implementation of `iterator#increment` in `csmmap` and `csmvector`. * Fix delay in starting fade-out for expressions. * Fix Physics input reflect flag on evaluate. * Fix reference size of model matrix. * Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing. * **[INFO]** This fix may change the behavior of the physics operations. The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`. If you want to return to the behavior before Cubism SDK for Web R1, change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`. * This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later. Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/). * **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.** ### Changed * Rename the function name that handles seconds from `Time` to `Seconds`. * Avoiding needless namespace syntax to simplify imports by [@cocor-au-lait](https://github.com/cocor-au-lait) ## [4-r.1] - 2020-01-30 ### Added * Add `.editorconfig`, `.gitattributes` and `.gitignore`. * Add document `README.md` and `CHANGELOG.md`. * Add `package.json` for development and build. * Add Prettier and ESLint for format and check code quolity. ### Changed * Move source files to `/src` directory. * Reformat code using Prettier and ESLint. [4-r.5-beta.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.2...4-r.5-beta.3 [4-r.5-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.1...4-r.5-beta.2 [4-r.5-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.4...4-r.5-beta.1 [4-r.4]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3...4-r.4 [4-r.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3-beta.1...4-r.3 [4-r.3-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.2...4-r.3-beta.1 [4-r.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.1...4-r.2 [4-r.1]: https://github.com/Live2D/CubismWebFramework/compare/ce2585a919ac6e99f64dd468933772c6f1abbcc7...4-r.1