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cubism-dev 2018-10-25 17:05:42 +09:00
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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
/**
* @brief ID<br>
* <br>
* http://docs.live2d.com/cubism-editor-manual/standard-parametor-list/
*/
export namespace Live2DCubismFramework
{
// パーツID
export const HitAreaPrefix: string = "HitArea";
export const HitAreaHead: string = "Head";
export const HitAreaBody: string = "Body";
export const PartsIdCore: string = "Parts01Core";
export const PartsArmPrefix: string = "Parts01Arm_";
export const PartsArmLPrefix: string = "Parts01ArmL_";
export const PartsArmRPrefix: string = "Parts01ArmR_";
// パラメータID
export const ParamAngleX: string = "ParamAngleX";
export const ParamAngleY: string = "ParamAngleY";
export const ParamAngleZ: string = "ParamAngleZ";
export const ParamEyeLOpen: string = "ParamEyeLOpen";
export const ParamEyeLSmile: string = "ParamEyeLSmile";
export const ParamEyeROpen: string = "ParamEyeROpen";
export const ParamEyeRSmile: string = "ParamEyeRSmile";
export const ParamEyeBallX: string = "ParamEyeBallX";
export const ParamEyeBallY: string = "ParamEyeBallY";
export const ParamEyeBallForm: string = "ParamEyeBallForm";
export const ParamBrowLY: string = "ParamBrowLY";
export const ParamBrowRY: string = "ParamBrowRY";
export const ParamBrowLX: string = "ParamBrowLX";
export const ParamBrowRX: string = "ParamBrowRX";
export const ParamBrowLAngle: string = "ParamBrowLAngle";
export const ParamBrowRAngle: string = "ParamBrowRAngle";
export const ParamBrowLForm: string = "ParamBrowLForm";
export const ParamBrowRForm: string = "ParamBrowRForm";
export const ParamMouthForm: string = "ParamMouthForm";
export const ParamMouthOpenY: string = "ParamMouthOpenY";
export const ParamCheek: string = "ParamCheek";
export const ParamBodyAngleX: string = "ParamBodyAngleX";
export const ParamBodyAngleY: string = "ParamBodyAngleY";
export const ParamBodyAngleZ: string = "ParamBodyAngleZ";
export const ParamBreath: string = "ParamBreath";
export const ParamArmLA: string = "ParamArmLA";
export const ParamArmRA: string = "ParamArmRA";
export const ParamArmLB: string = "ParamArmLB";
export const ParamArmRB: string = "ParamArmRB";
export const ParamHandL: string = "ParamHandL";
export const ParamHandR: string = "ParamHandR";
export const ParamHairFront: string = "ParamHairFront";
export const ParamHairSide: string = "ParamHairSide";
export const ParamHairBack: string = "ParamHairBack";
export const ParamHairFluffy: string = "ParamHairFluffy";
export const ParamShoulderY: string = "ParamShoulderY";
export const ParamBustX: string = "ParamBustX";
export const ParamBustY: string = "ParamBustY";
export const ParamBaseX: string = "ParamBaseX";
export const ParamBaseY: string = "ParamBaseY";
export const ParamNONE: string = "NONE:";
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
//========================================================
// ログ出力関数の設定
//========================================================
//---------- ログ出力レベル 選択項目 定義 ----------
/// 詳細ログ出力設定
export const CSM_LOG_LEVEL_VERBOSE: number = 0;
/// デバッグログ出力設定
export const CSM_LOG_LEVEL_DEBUG: number = 1;
/// Infoログ出力設定
export const CSM_LOG_LEVEL_INFO: number = 2;
/// 警告ログ出力設定
export const CSM_LOG_LEVEL_WARNING: number = 3;
/// エラーログ出力設定
export const CSM_LOG_LEVEL_ERROR: number = 4;
/// ログ出力オフ設定
export const CSM_LOG_LEVEL_OFF: number = 5;
/**
*
*
*
* CSM_LOG_LEVEL_VERBOSE CSM_LOG_LEVEL_OFF
*/
export const CSM_LOG_LEVEL: number = CSM_LOG_LEVEL_VERBOSE;

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismframework} from "./live2dcubismframework";
import {Live2DCubismFramework as icubismmodelsetting} from "./icubismmodelsetting";
import {Live2DCubismFramework as cubismid} from "./id/cubismid";
import {Live2DCubismFramework as cubismjson} from "./utils/cubismjson";
import {Live2DCubismFramework as csmmap} from"./type/csmmap";
import csmMap = csmmap.csmMap;
import CubismFramework = cubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismJson = cubismjson.CubismJson;
import Value = cubismjson.Value;
import ICubismModelSetting = icubismmodelsetting.ICubismModelSetting;
export namespace Live2DCubismFramework
{
/**
* Model3Json
*/
// JSON Keys
const Version: string = "Version";
const FileReferences: string = "FileReferences";
const Groups: string = "Groups";
const Layout: string = "Layout";
const HitAreas: string = "HitAreas";
const Moc: string = "Moc";
const Textures: string = "Textures";
const Physics: string = "Physics";
const Pose: string = "Pose";
const Expressions: string = "Expressions";
const Motions: string = "Motions";
const UserData: string = "UserData";
const Name: string = "Name";
const FilePath: string = "File";
const Id: string = "Id";
const Ids: string = "Ids";
const Target: string = "Target";
// Motions
const Idle: string = "Idle";
const TapBody: string = "TapBody";
const PinchIn: string = "PinchIn";
const PinchOut: string = "PinchOut";
const Shake: string = "Shake";
const FlickHead: string = "FlickHead";
const Parameter: string = "Parameter";
const SoundPath: string = "Sound";
const FadeInTime: string = "FadeInTime";
const FadeOutTime: string = "FadeOutTime";
// Layout
const CenterX: string = "CenterX";
const CenterY: string = "CenterY";
const X: string = "X";
const Y: string = "Y";
const Width: string = "Width";
const Height: string = "Height";
const LipSync: string = "LipSync";
const EyeBlink: string = "EyeBlink";
const InitParameter: string = "init_param";
const InitPartsVisible: string = "init_parts_visible";
const Val: string = "val";
/**
* Model3Json
*
* model3.json
*/
export class CubismModelSettingJson extends ICubismModelSetting
{
/**
*
*
* @param buffer Model3Json
* @param size Model3Json
*/
public constructor(buffer: ArrayBuffer, size: number)
{
super();
this._json = CubismJson.create(buffer, size);
}
/**
*
*/
public release(): void
{
CubismJson.delete(this._json);
}
/**
* CubismJson
*
* @return CubismJson
*/
public GetJson(): CubismJson
{
return this._json;
}
/**
* Moc
* @return Moc
*/
public getModelFileName(): string
{
if(!this.isExistModelFile())
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Moc).getRawString();
}
/**
* 使
*
*/
public getTextureCount(): number
{
if(!this.isExistTextureFiles())
{
return 0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Textures).getSize();
}
/**
*
* @return
*/
public getTextureDirectory(): string
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Textures).getRawString();
}
/**
* 使
* @param index
* @return
*/
public getTextureFileName(index: number): string
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Textures).getVector().at(index).getRawString();
}
/**
*
* @return
*/
public getHitAreasCount(): number
{
if(!this.isExistHitAreas())
{
return 0;
}
return this._json.getRoot().getMap().getValue(HitAreas).getSize();
}
/**
* ID
*
* @param index index
* @return ID
*/
public getHitAreaId(index: number): CubismIdHandle
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(HitAreas).getVector().at(index).getMap().getValue(Id).getRawString());
}
/**
*
* @param index
* @return
*/
public getHitAreaName(index: number): string
{
return this._json.getRoot().getMap().getValue(HitAreas).getVector().at(index).getMap().getValue(Name).getRawString();
}
/**
*
* @return
*/
public getPhysicsFileName(): string
{
if(!this.isExistPhysicsFile())
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Physics).getRawString();
}
/**
*
* @return
*/
public getPoseFileName(): string
{
if(!this.isExistPoseFile())
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Pose).getRawString();
}
/**
*
* @return
*/
public getExpressionCount(): number
{
if(!this.isExistExpressionFile())
{
return 0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Expressions).getSize();
}
/**
*
* @param index
* @return
*/
public getExpressionName(index: number): string
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Expressions).getVector().at(index).getMap().getValue(Name).getRawString();
}
/**
*
* @param index
* @return
*/
public getExpressionFileName(index: number): string
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Expressions).getVector().at(index).getMap().getValue(FilePath).getRawString();
}
/**
*
* @return
*/
public getMotionGroupCount(): number
{
if(!this.isExistMotionGroups())
{
return 0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getSize();
}
/**
*
* @param index
* @return
*/
public getMotionGroupName(index: number): string
{
if(!this.isExistMotionGroups())
{
return null;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getKeys().at(index);
}
/**
*
* @param groupName
* @return
*/
public getMotionCount(groupName: string): number
{
if(!this.isExistMotionGroupName(groupName))
{
return 0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getSize();
}
/**
*
* @param groupName
* @param index
* @return
*/
public getMotionFileName(groupName: string, index: number): string
{
if(!this.isExistMotionGroupName(groupName))
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().getValue(FilePath).getRawString();
}
/**
*
* @param groupName
* @param index
* @return
*/
public getMotionSoundFileName(groupName: string, index: number): string
{
if(!this.isExistMotionSoundFile(groupName, index))
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().getValue(SoundPath).getRawString();
}
/**
*
* @param groupName
* @param index
* @return []
*/
public getMotionFadeInTimeValue(groupName: string, index: number): number
{
if(!this.isExistMotionFadeIn(groupName, index))
{
return -1.0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().getValue(FadeInTime).toFloat();
}
/**
*
* @param groupName
* @param index
* @return []
*/
public getMotionFadeOutTimeValue(groupName: string, index: number): number
{
if(!this.isExistMotionFadeOut(groupName, index))
{
return -1.0;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().getValue(FadeOutTime).toFloat();
}
/**
*
* @return
*/
public getUserDataFile(): string
{
if(!this.isExistUserDataFile())
{
return "";
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(UserData).getRawString();
}
/**
*
* @param outLayoutMap csmMap
* @return true
* @return false
*/
public getLayoutMap(outLayoutMap: csmMap<string, number>): boolean
{
// 存在しない要素にアクセスするとエラーになるためValueがnullの場合はnullを代入する
let map: csmMap<string, Value> = (this._json.getRoot().getMap().isExist(Layout))
? this._json.getRoot().getMap().getValue(Layout).getMap()
: null;
if(map == null)
{
return false;
}
let ret: boolean = false;
for(const ite: csmMap.iterator<string, Value> = map.begin(); ite.notEqual(map.end()); ite.preIncrement())
{
outLayoutMap.setValue(ite.ptr().first, ite.ptr().second.toFloat());
ret = true;
}
return ret;
}
/**
*
* @return
*/
public getEyeBlinkParameterCount(): number
{
if (!this.isExistEyeBlinkParameters())
{
return 0;
}
let num: number = 0;
for (let i = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); i++)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == EyeBlink)
{
num = this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Ids).getVector().getSize();
break;
}
}
return num;
}
/**
* ID
* @param index
* @return ID
*/
public getEyeBlinkParameterId(index: number): CubismIdHandle
{
if (!this.isExistEyeBlinkParameters())
{
return null;
}
for (let i = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); i++)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == EyeBlink)
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Ids).getVector().at(index).getRawString());
}
}
return null;
}
/**
*
* @return
*/
public getLipSyncParameterCount(): number
{
if (!this.isExistLipSyncParameters())
{
return 0;
}
let num: number = 0;
for (let i: number = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); i++)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == LipSync)
{
num = this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Ids).getVector().getSize();
break;
}
}
return num;
}
/**
*
* @param index
* @return ID
*/
public getLipSyncParameterId(index: number): CubismIdHandle
{
if (!this.isExistLipSyncParameters())
{
return null;
}
for (let i: number = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); i++)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == LipSync)
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Ids).getVector().at(index).getRawString());
}
}
return null;
}
/**
*
* @return true
* @return false
*/
private isExistModelFile(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Moc);
}
/**
*
* @return true
* @return false
*/
private isExistTextureFiles(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Textures);
}
/**
*
* @return true
* @return false
*/
private isExistHitAreas(): boolean
{
return this._json.getRoot().getMap().isExist(HitAreas);
}
/**
*
* @return true
* @return false
*/
private isExistPhysicsFile(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Physics);
}
/**
*
* @return true
* @return false
*/
private isExistPoseFile(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Pose);
}
/**
*
* @return true
* @return false
*/
private isExistExpressionFile(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Expressions);
}
/**
*
* @return true
* @return false
*/
private isExistMotionGroups(): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Motions);
}
/**
*
* @param groupName
* @return true
* @return false
*/
private isExistMotionGroupName(groupName: string): boolean
{
if(!this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(Motions))
{
return false;
}
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().isExist(groupName);
}
/**
*
* @param groupName
* @param index
* @return true
* @return false
*/
private isExistMotionSoundFile(groupName: string, index: number): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().isExist(SoundPath);
}
/**
*
* @param groupName
* @param index
* @return true
* @return false
*/
private isExistMotionFadeIn(groupName: string, index: number): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().isExist(FadeInTime);
}
/**
*
* @param groupName
* @param index
* @return true
* @return false
*/
private isExistMotionFadeOut(groupName: string, index: number): boolean
{
return this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(Motions).getMap().getValue(groupName).getVector().at(index).getMap().isExist(FadeOutTime);
}
/**
* UserData
* @return true
* @return false
*/
private isExistUserDataFile(): boolean
{
if(!this._json.getRoot().getMap().getValue(FileReferences).getMap().isExist(UserData))
{
return false;
}
return !this._json.getRoot().getMap().getValue(FileReferences).getMap().getValue(UserData).isNull();
}
/**
*
* @return true
* @return false
*/
private isExistEyeBlinkParameters(): boolean
{
if(!this._json.getRoot().getMap().isExist(Groups))
{
return false;
}
for (let i: number = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); ++i)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == EyeBlink)
{
return true;
}
}
return false;
}
/**
*
* @return true
* @return false
*/
private isExistLipSyncParameters(): boolean
{
if(!this._json.getRoot().getMap().isExist(Groups))
{
return false;
}
for (let i: number = 0; i < this._json.getRoot().getMap().getValue(Groups).getSize(); ++i)
{
if (this._json.getRoot().getMap().getValue(Groups).getVector().at(i).getMap().getValue(Name).getRawString() == LipSync)
{
return true;
}
}
return false;
}
private _json: CubismJson;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {Live2DCubismFramework as cubismmodel} from "../model/cubismmodel";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismModel = cubismmodel.CubismModel;
import csmVector = csmvector.csmVector;
export namespace Live2DCubismFramework
{
/**
*
*
*
*/
export class CubismBreath
{
/**
*
*/
public static create(): CubismBreath
{
return new CubismBreath();
}
/**
*
* @param instance CubismBreath
*/
public static delete(instance: CubismBreath): void
{
instance = void 0;
instance = null;
}
/**
*
* @param breathParameters
*/
public setParameters(breathParameters: csmVector<CubismBreath.BreathParameterData>): void
{
this._breathParameters = breathParameters;
}
/**
*
* @return
*/
public getParameters(): csmVector<CubismBreath.BreathParameterData>
{
return this._breathParameters;
}
/**
*
* @param model
* @param deltaTimeSeconds []
*/
public updateParameters(model: CubismModel, deltaTimeSeconds: number): void
{
this._currentTime += deltaTimeSeconds;
const t: number = this._currentTime * 2.0 * 3.14159;
for(let i: number = 0; i < this._breathParameters.getSize(); ++i)
{
let data: CubismBreath.BreathParameterData = this._breathParameters.at(i);
model.addParameterValueById(
data.parameterId,
data.offset + (data.peak * Math.sin(t / data.cycle)),
data.weight
);
}
}
/**
*
*/
public constructor()
{
this._currentTime = 0.0;
}
_breathParameters: csmVector<CubismBreath.BreathParameterData>; // 呼吸にひもづいているパラメータのリスト
_currentTime: number; // 積算時間[秒]
}
export namespace CubismBreath
{
/**
*
*/
export class BreathParameterData
{
/**
*
* @param parameterId ID
* @param offset
* @param peak
* @param cycle
* @param weight
*/
constructor(parameterId?: CubismIdHandle, offset?: number, peak?: number, cycle?: number, weight?: number)
{
this.parameterId = (parameterId == undefined)
? null
: parameterId;
this.offset = (offset == undefined)
? 0.0
: offset;
this.peak = (peak == undefined)
? 0.0
: peak;
this.cycle = (cycle == undefined)
? 0.0
: cycle;
this.weight = (weight == undefined)
? 0.0
: weight;
}
parameterId: CubismIdHandle; // 呼吸をひもづけるパラメータID\
offset: number; // 呼吸を正弦波としたときの、波のオフセット
peak: number; // 呼吸を正弦波としたときの、波の高さ
cycle: number; // 呼吸を正弦波としたときの、波の周期
weight: number; // パラメータへの重み
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {Live2DCubismFramework as icubismmodelsetting} from "../icubismmodelsetting";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as cubismmodel} from "../model/cubismmodel";
import CubismModel = cubismmodel.CubismModel;
import CubismIdHandle = cubismid.CubismIdHandle;
import ICubismModelSetting = icubismmodelsetting.ICubismModelSetting;
import csmVector = csmvector.csmVector;
export namespace Live2DCubismFramework
{
/**
*
*
*
*/
export class CubismEyeBlink
{
/**
*
* @param modelSetting
* @return
* @note NULLID
*/
public static create(modelSetting: ICubismModelSetting = null): CubismEyeBlink
{
return new CubismEyeBlink(modelSetting);
}
/**
*
* @param eyeBlink CubismEyeBlink
*/
public static delete(eyeBlink: CubismEyeBlink): void
{
eyeBlink = void 0;
eyeBlink = null;
}
/**
*
* @param blinkingInterval []
*/
public setBlinkingInterval(blinkingInterval: number): void
{
this._blinkingIntervalSeconds = blinkingInterval;
}
/**
*
* @param closing []
* @param closed []
* @param opening []
*/
public setBlinkingSetting(closing: number, closed: number, opening: number): void
{
this._closingSeconds = closing;
this._closedSeconds = closed;
this._openingSeconds = opening;
}
/**
* ID
* @param parameterIds ID
*/
public setParameterIds(parameterIds: csmVector<CubismIdHandle>): void
{
this._parameterIds = parameterIds;
}
/**
* ID
* @return ID
*/
public getParameterIds(): csmVector<CubismIdHandle>
{
return this._parameterIds;
}
/**
*
* @param model
* @param deltaTimeSeconds []
*/
public updateParameters(model: CubismModel, deltaTimeSeconds: number): void
{
this._userTimeSeconds += deltaTimeSeconds;
let parameterValue: number;
let t: number = 0.0;
switch(this._blinkingState)
{
case CubismEyeBlink.EyeState.EyeState_Closing:
t = ((this._userTimeSeconds - this._stateStartTimeSeconds) / this._closingSeconds);
if(t >= 1.0)
{
t = 1.0;
this._blinkingState = CubismEyeBlink.EyeState.EyeState_Closed;
this._stateStartTimeSeconds = this._userTimeSeconds;
}
parameterValue = 1.0 - t;
break;
case CubismEyeBlink.EyeState.EyeState_Closed:
t = ((this._userTimeSeconds - this._stateStartTimeSeconds) / this._closedSeconds);
if(t >= 1.0)
{
this._blinkingState = CubismEyeBlink.EyeState.EyeState_Opening;
this._stateStartTimeSeconds = this._userTimeSeconds;
}
parameterValue = 0.0;
break;
case CubismEyeBlink.EyeState.EyeState_Opening:
t = ((this._userTimeSeconds - this._stateStartTimeSeconds) / this._openingSeconds);
if(t >= 1.0)
{
t = 1.0;
this._blinkingState = CubismEyeBlink.EyeState.EyeState_Interval;
this._nextBlinkingTime = this.determinNextBlinkingTiming();
}
parameterValue = t;
break;
case CubismEyeBlink.EyeState.EyeState_Interval:
if(this._nextBlinkingTime < this._userTimeSeconds)
{
this._blinkingState = CubismEyeBlink.EyeState.EyeState_Closing;
this._stateStartTimeSeconds = this._userTimeSeconds;
}
parameterValue = 1.0;
break;
case CubismEyeBlink.EyeState.EyeState_First:
default:
this._blinkingState = CubismEyeBlink.EyeState.EyeState_Interval;
this._nextBlinkingTime = this.determinNextBlinkingTiming();
parameterValue = 1.0;
break;
}
if(!CubismEyeBlink.CloseIfZero)
{
parameterValue = -parameterValue;
}
for(let i: number = 0; i < this._parameterIds.getSize(); ++i)
{
model.setParameterValueById(this._parameterIds.at(i), parameterValue);
}
}
/**
*
* @param modelSetting
*/
public constructor(modelSetting: ICubismModelSetting)
{
this._blinkingState = CubismEyeBlink.EyeState.EyeState_First;
this._nextBlinkingTime = 0.0;
this._stateStartTimeSeconds = 0.0;
this._blinkingIntervalSeconds = 4.0;
this._closingSeconds = 0.1;
this._closedSeconds = 0.05;
this._openingSeconds = 0.15;
this._userTimeSeconds = 0.0;
this._parameterIds = new csmVector<CubismIdHandle>();
if(modelSetting == null)
{
return;
}
for(let i: number = 0; i < modelSetting.getEyeBlinkParameterCount(); ++i)
{
this._parameterIds.pushBack(modelSetting.getEyeBlinkParameterId(i));
}
}
/**
*
*
* @return []
*/
public determinNextBlinkingTiming(): number
{
const r: number = Math.random();
return this._userTimeSeconds + (r * (2.0 * this._blinkingIntervalSeconds - 1.0));
}
_blinkingState: number; // 現在の状態
_parameterIds: csmVector<CubismIdHandle>; // 操作対象のパラメータのIDのリスト
_nextBlinkingTime: number; // 次のまばたきの時刻[秒]
_stateStartTimeSeconds: number; // 現在の状態が開始した時刻[秒]
_blinkingIntervalSeconds: number; // まばたきの間隔[秒]
_closingSeconds: number; // まぶたを閉じる動作の所要時間[秒]
_closedSeconds: number; // まぶたを閉じている動作の所要時間[秒]
_openingSeconds: number; // まぶたを開く動作の所要時間[秒]
_userTimeSeconds: number; // デルタ時間の積算値[秒]
}
export namespace CubismEyeBlink
{
/**
*
*
*
*/
export enum EyeState
{
EyeState_First = 0, // 初期状態
EyeState_Interval, // まばたきしていない状態
EyeState_Closing, // まぶたが閉じていく途中の状態
EyeState_Closed, // まぶたが閉じている状態
EyeState_Opening // まぶたが開いていく途中の状態
}
/**
* ID0 true 1 false
*/
export const CloseIfZero = true;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {Live2DCubismFramework as cubismmodel} from "../model/cubismmodel";
import {Live2DCubismFramework as cubismframework} from "../live2dcubismframework";
import {Live2DCubismFramework as cubismjson} from "../utils/cubismjson";
import CubismIdHandle = cubismid.CubismIdHandle;
import csmVector = csmvector.csmVector;
import CubismModel = cubismmodel.CubismModel;
import CubismFramework = cubismframework.CubismFramework;
import CubismJson = cubismjson.CubismJson;
import Value = cubismjson.Value;
export namespace Live2DCubismFramework
{
const Epsilon: number = 0.001;
const DefaultFadeInSeconds: number = 0.5;
// Pose.jsonのタグ
const FadeIn: string = "FadeInTime";
const Link: string = "Link";
const Groups: string = "Groups";
const Id: string = "Id";
/**
*
*
*
*/
export class CubismPose
{
/**
*
* @param pose3json pose3.json
* @param size pose3.json[byte]
* @return
*/
public static create(pose3json: ArrayBuffer, size: number): CubismPose
{
let ret: CubismPose = new CubismPose();
let json: CubismJson = CubismJson.create(pose3json, size);
let root: Value = json.getRoot();
// フェード時間の指定
if(root.getMap().isExist(FadeIn))
{
ret._fadeTimeSeconds = root.getMap().getValue(FadeIn).toFloat(DefaultFadeInSeconds);
if(ret._fadeTimeSeconds <= 0.0)
{
ret._fadeTimeSeconds = DefaultFadeInSeconds;
}
}
// パーツグループ
let poseListInfo: Value = root.getMap().getValue(Groups);
const poseCount: number = poseListInfo.getSize();
for(let poseIndex: number = 0; poseIndex < poseCount; ++poseIndex)
{
let idListInfo: Value = poseListInfo.getVector().at(poseIndex);
const idCount: number = idListInfo.getSize();
let groupCount: number = 0;
for(let groupIndex: number = 0; groupIndex < idCount; ++groupIndex)
{
let partInfo: Value = idListInfo.getVector().at(groupIndex);
let partData: CubismPose.PartData = new CubismPose.PartData();
const parameterId: CubismIdHandle = CubismFramework.getIdManager().getId(partInfo.getMap().getValue(Id).getRawString());
partData.partId = parameterId;
// リンクするパーツの設定
if(partInfo.getMap().isExist(Link))
{
let linkListInfo: Value = partInfo.getMap().getValue(Link);
const linkCount: number = linkListInfo.getSize();
for(let linkIndex: number = 0; linkIndex < linkCount; ++linkIndex)
{
let linkPart: CubismPose.PartData = new CubismPose.PartData();
const linkId: CubismIdHandle = CubismFramework.getIdManager().getId(linkListInfo.getVector().at(linkIndex).getString());
linkPart.partId = linkId;
partData.link.pushBack(linkPart);
}
}
ret._partGroups.pushBack(partData.clone());
++groupCount;
}
ret._partGroupCounts.pushBack(groupCount);
}
CubismJson.delete(json);
return ret;
}
/**
*
* @param pose CubismPose
*/
public static delete(pose: CubismPose): void
{
pose = void 0;
pose = null;
}
/**
*
* @param model
* @param deltaTimeSeconds []
*/
public updateParameters(model: CubismModel, deltaTimeSeconds: number): void
{
// 前回のモデルと同じでない場合は初期化が必要
if(model != this._lastModel)
{
// パラメータインデックスの初期化
this.reset(model);
}
this._lastModel = model;
// 設定から時間を変更すると、経過時間がマイナスになる事があるので、経過時間0として対応
if(deltaTimeSeconds < 0.0)
{
deltaTimeSeconds = 0.0;
}
let beginIndex: number = 0;
for(let i = 0; i < this._partGroupCounts.getSize(); i++)
{
const partGroupCount: number = this._partGroupCounts.at(i);
this.doFade(model, deltaTimeSeconds, beginIndex, partGroupCount);
beginIndex += partGroupCount;
}
this.copyPartOpacities(model);
}
/**
*
* @param model
* @note 0
*/
public reset(model: CubismModel): void
{
let beginIndex: number = 0;
for(let i: number = 0; i < this._partGroupCounts.getSize(); ++i)
{
const groupCount: number = this._partGroupCounts.at(i);
for(let j: number = beginIndex; j < beginIndex + groupCount; ++j)
{
this._partGroups.at(j).initialize(model);
const partsIndex: number = this._partGroups.at(j).partIndex;
const paramIndex: number = this._partGroups.at(j).parameterIndex;
if(partsIndex < 0)
{
continue;
}
model.setPartOpacityByIndex(partsIndex, (j == beginIndex ? 1.0 : 0.0));
model.setParameterValueByIndex(paramIndex, (j == beginIndex ? 1.0: 0.0));
for(let k: number = 0; k < this._partGroups.at(j).link.getSize(); ++k)
{
this._partGroups.at(j).link.at(k).initialize(model);
}
}
beginIndex += groupCount;
}
}
/**
*
*
* @param model
*/
public copyPartOpacities(model: CubismModel): void
{
for(let groupIndex: number = 0; groupIndex < this._partGroups.getSize(); ++groupIndex)
{
let partData: CubismPose.PartData = this._partGroups.at(groupIndex);
if(partData.link.getSize() == 0)
{
continue; // 連動するパラメータはない
}
const partIndex: number = this._partGroups.at(groupIndex).partIndex;
const opacity: number = model.getPartOpacityByIndex(partIndex);
for(let linkIndex: number = 0; linkIndex < partData.link.getSize(); ++linkIndex)
{
let linkPart: CubismPose.PartData = partData.link.at(linkIndex);
const linkPartIndex: number = linkPart.partIndex;
if(linkPartIndex < 0)
{
continue;
}
model.setPartOpacityByIndex(linkPartIndex, opacity);
}
}
}
/**
*
* @param model
* @param deltaTimeSeconds []
* @param beginIndex
* @param partGroupCount
*/
public doFade(model: CubismModel, deltaTimeSeconds: number, beginIndex: number, partGroupCount: number): void
{
let visiblePartIndex: number = -1;
let newOpacity: number = 1.0;
const phi: number = 0.5;
const backOpacityThreshold: number = 0.15;
// 現在、表示状態になっているパーツを取得
for(let i: number = beginIndex; i < beginIndex + partGroupCount; ++i)
{
const partIndex: number = this._partGroups.at(i).partIndex;
const paramIndex: number = this._partGroups.at(i).parameterIndex;
if(model.getParameterValueByIndex(paramIndex) > Epsilon)
{
if(visiblePartIndex >= 0)
{
break;
}
visiblePartIndex = i;
newOpacity = model.getPartOpacityByIndex(partIndex);
// 新しい不透明度を計算
newOpacity += (deltaTimeSeconds / this._fadeTimeSeconds);
if(newOpacity > 1.0)
{
newOpacity = 1.0;
}
}
}
if(visiblePartIndex < 0)
{
visiblePartIndex = 0;
newOpacity = 1.0;
}
// 表示パーツ、非表示パーツの不透明度を設定する
for(let i: number = beginIndex; i < beginIndex + partGroupCount; ++i)
{
const partsIndex: number = this._partGroups.at(i).partIndex;
// 表示パーツの設定
if(visiblePartIndex == i)
{
model.setPartOpacityByIndex(partsIndex, newOpacity); // 先に設定
}
// 非表示パーツの設定
else
{
let opacity: number = model.getPartOpacityByIndex(partsIndex);
let a1: number; // 計算によって求められる不透明度
if(newOpacity < phi)
{
a1 = newOpacity * (phi - 1) / phi + 1.0; // (0,1),(phi,phi)を通る直線式
}
else
{
a1 = (1 - newOpacity) * phi / (1.0 - phi); // (1,0),(phi,phi)を通る直線式
}
// 背景の見える割合を制限する場合
const backOpacity: number = (1.0 - a1) * (1.0 - newOpacity);
if(backOpacity > backOpacityThreshold)
{
a1 = 1.0 - backOpacityThreshold / (1.0 - newOpacity);
}
if(opacity > a1)
{
opacity = a1; // 計算の不透明度よりも大きければ(濃ければ)不透明度を上げる
}
model.setPartOpacityByIndex(partsIndex, opacity);
}
}
}
/**
*
*/
public constructor()
{
this._fadeTimeSeconds = DefaultFadeInSeconds;
this._lastModel = null;
this._partGroups = new csmVector<CubismPose.PartData>();
this._partGroupCounts = new csmVector<number>();
}
_partGroups: csmVector<CubismPose.PartData>; // パーツグループ
_partGroupCounts: csmVector<number>; // それぞれのパーツグループの個数
_fadeTimeSeconds: number; // フェード時間[秒]
_lastModel: CubismModel; // 前回操作したモデル
}
export namespace CubismPose
{
/**
*
*/
export class PartData
{
/**
*
*/
constructor(v?: PartData)
{
this.parameterIndex = 0;
this.partIndex = 0;
this.link = new csmVector<PartData>();
if(v != undefined)
{
this.partId = v.partId;
for(const ite: csmVector.iterator<PartData> = v.link.begin(); ite.notEqual(v.link.end()); ite.preIncrement())
{
this.link.pushBack(ite.ptr().clone());
}
}
}
/**
* =
*/
public assignment(v: PartData): PartData
{
this.partId = v.partId;
for(const ite: csmVector.iterator<PartData> = v.link.begin(); ite.notEqual(v.link.end()); ite.preIncrement())
{
this.link.pushBack(ite.ptr().clone());
}
return this;
}
/**
*
* @param model 使
*/
public initialize(model: CubismModel): void
{
this.parameterIndex = model.getParameterIndex(this.partId);
this.partIndex = model.getPartIndex(this.partId);
model.setParameterValueByIndex(this.parameterIndex, 1);
}
/**
*
*/
public clone(): PartData
{
let clonePartData: PartData = new PartData();
clonePartData.partId = this.partId;
clonePartData.parameterIndex = this.parameterIndex;
clonePartData.partIndex = this.partIndex;
clonePartData.link = new csmVector<PartData>();
for(let ite: csmVector.iterator<PartData> = this.link.begin(); ite.notEqual(this.link.end()); ite.increment())
{
clonePartData.link.pushBack(ite.ptr().clone());
}
return clonePartData;
}
partId: CubismIdHandle; // パーツID
parameterIndex: number; // パラメータのインデックス
partIndex: number; // パーツのインデックス
link: csmVector<PartData>; // 連動するパラメータ
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
*
*
*
*
*/
export abstract class ICubismAllocator
{
/**
*
*
* @param size
* @return '0'
*/
public abstract allocate(size: number): any;
/**
*
*
* @param memory
*/
public abstract deallocate(memory: any): void;
/**
*
* @param size
* @param alignment
* @return '0'
*/
public abstract allocateAligned(size: number, alignment: number): any;
/**
*
* @param alignedMemory
*/
public abstract deallocateAligned(alignedMemory: any): void;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismid} from './id/cubismid';
import {Live2DCubismFramework as csmmap} from './type/csmmap';
import csmMap = csmmap.csmMap;
import CubismIdHandle = cubismid.CubismIdHandle;
export namespace Live2DCubismFramework
{
/**
*
*
*
*/
export abstract class ICubismModelSetting
{
/**
* Moc
* @return Moc
*/
public abstract getModelFileName(): string;
/**
* 使
*
*/
public abstract getTextureCount(): number;
/**
*
* @return
*/
public abstract getTextureDirectory(): string;
/**
* 使
* @param index
* @return
*/
public abstract getTextureFileName(index: number): string;
/**
*
* @return
*/
public abstract getHitAreasCount(): number;
/**
* ID
*
* @param index index
* @return ID
*/
public abstract getHitAreaId(index: number): CubismIdHandle;
/**
*
* @param index
* @return
*/
public abstract getHitAreaName(index: number): string;
/**
*
* @return
*/
public abstract getPhysicsFileName(): string;
/**
*
* @return
*/
public abstract getPoseFileName(): string;
/**
*
* @return
*/
public abstract getExpressionCount(): number;
/**
*
* @param index
* @return
*/
public abstract getExpressionName(index: number): string;
/**
*
* @param index
* @return
*/
public abstract getExpressionFileName(index: number): string;
/**
*
* @return
*/
public abstract getMotionGroupCount(): number;
/**
*
* @param index
* @return
*/
public abstract getMotionGroupName(index: number): string;
/**
*
* @param groupName
* @return
*/
public abstract getMotionCount(groupName: string): number;
/**
*
* @param groupName
* @param index
* @return
*/
public abstract getMotionFileName(groupName: string, index: number): string;
/**
*
* @param groupName
* @param index
* @return
*/
public abstract getMotionSoundFileName(groupName: string, index: number): string;
/**
*
* @param groupName
* @param index
* @return []
*/
public abstract getMotionFadeInTimeValue(groupName: string, index: number): number;
/**
*
* @param groupName
* @param index
* @return []
*/
public abstract getMotionFadeOutTimeValue(groupName: string, index: number): number;
/**
*
* @return
*/
public abstract getUserDataFile(): string;
/**
*
* @param outLayoutMap csmMap
* @return true
* @return false
*/
public abstract getLayoutMap(outLayoutMap: csmMap<string, number>): boolean;
/**
*
* @return
*/
public abstract getEyeBlinkParameterCount(): number;
/**
* ID
* @param index
* @return ID
*/
public abstract getEyeBlinkParameterId(index: number): CubismIdHandle;
/**
*
* @return
*/
public abstract getLipSyncParameterCount(): number;
/**
*
* @param index
* @return ID
*/
public abstract getLipSyncParameterId(index: number): CubismIdHandle;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmstring} from "../type/csmstring";
import csmString = csmstring.csmString;
export namespace Live2DCubismFramework
{
/**
* Drawable
*
* Drawable
*/
export class CubismId
{
/**
* ID
*/
public getString(): csmString
{
return this._id;
}
/**
*
*/
public constructor(id: string | csmString)
{
if(typeof(id) === 'string')
{
this._id = new csmString(id);
return;
}
this._id = id;
}
/**
* id
* @param c id
* @return true,false
*/
public isEqual(c: string | csmString | CubismId): boolean
{
if (typeof(c) === 'string')
{
return this._id.isEqual(c);
}
else if (c instanceof csmString)
{
return this._id.isEqual(c.s);
}
else if (c instanceof CubismId)
{
return this._id.isEqual(c._id.s);
}
return false;
}
/**
* id
* @param c id
* @return true,false
*/
public isNotEqual(c: string | csmString | CubismId): boolean
{
if (typeof(c) == 'string')
{
return !this._id.isEqual(c);
}
else if (c instanceof csmString)
{
return !this._id.isEqual(c.s);
}
else if (c instanceof CubismId)
{
return !this._id.isEqual(c._id.s);
}
return false;
}
private _id: csmString; // ID名
}
export declare type CubismIdHandle = CubismId;
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {Live2DCubismFramework as cubismid} from "./cubismid";
import {Live2DCubismFramework as csmstring} from "../type/csmstring";
import csmString = csmstring.csmString;
import CubismId = cubismid.CubismId;
import csmVector = csmvector.csmVector;
export namespace Live2DCubismFramework
{
/**
* ID
*
* ID
*/
export class CubismIdManager
{
/**
*
*/
public constructor()
{
this._ids = new csmVector<CubismId>();
}
/**
*
*/
public release(): void
{
for(let i: number = 0; i < this._ids.getSize(); ++i)
{
this._ids.set(i, void 0);
}
this._ids = null;
}
/**
* ID
*
* @param ids ID
* @param count ID
*/
public registerIds(ids: string[] | csmString[]): void
{
for(let i: number = 0; i < ids.length; i++)
{
this.registerId(ids[i]);
}
}
/**
* ID
*
* @param id ID
*/
public registerId(id: string | csmString): CubismId
{
let result: CubismId = null;
if ('string' == typeof(id))
{
if ((result = this.findId(id)) != null)
{
return result;
}
result = new CubismId(id);
this._ids.pushBack(result);
}
else
{
return this.registerId(id.s);
}
return result;
}
/**
* IDID
*
* @param id ID
*/
public getId(id: csmString | string): CubismId
{
return this.registerId(id);
}
/**
* IDID
*
* @return true
* @return false
*/
public isExist(id: csmString | string): boolean
{
if ('string' == typeof(id))
{
return (this.findId(id) != null);
}
return this.isExist(id.s);
}
/**
* IDID
*
* @param id ID
* @return IDNULL
*/
private findId(id: string): CubismId
{
for(let i: number = 0; i < this._ids.getSize(); ++i)
{
if(this._ids.at(i).getString().isEqual(id))
{
return this._ids.at(i);
}
}
return null;
}
private _ids: csmVector<CubismId>; // 登録されているIDのリスト
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismjson} from "./utils/cubismjson";
import {Live2DCubismFramework as cubismidmanager} from "./id/cubismidmanager";
import {Live2DCubismFramework as cubismrenderer} from "./rendering/cubismrenderer";
import {CubismLogInfo, CubismLogWarning, CSM_ASSERT} from "./utils/cubismdebug";
import Value = cubismjson.Value;
import CubismIdManager = cubismidmanager.CubismIdManager;
import CubismRenderer = cubismrenderer.CubismRenderer;
export function strtod(s: string, endPtr: string[]): number
{
let index: number = 0;
for(let i: number = 1; ; i++)
{
let testC: string = s.slice(i - 1, i);
// 指数・マイナスの可能性があるのでスキップする
if(testC=='e' || testC=='-' || testC == 'E')
{
continue;
}
    // 文字列の範囲を広げていく
let test: string = s.substring(0, i);
let number: number = Number(test);
if(isNaN(number))
{
     // 数値として認識できなくなったので終了
break;
}
    // 最後に数値としてできたindexを格納しておく
index = i;
}
let d = parseFloat(s); // パースした数値
if(isNaN(d))
{
     // 数値として認識できなくなったので終了
d = NaN;
}
endPtr[0] = s.slice(index); // 後続の文字列
return d;
}
export namespace Live2DCubismFramework
{
// ファイルスコープの変数を初期化
let s_isStarted: boolean = false;
let s_isInitialized: boolean = false;
let s_option: Option = null;
let s_cubismIdManager: CubismIdManager = null;
/**
* Framework使
*/
export namespace Constant
{
export const vertexOffset: number = 0; // メッシュ頂点のオフセット値
export const vertexStep: number = 2; // メッシュ頂点のステップ値
}
export function csmDelete<T>(address: T): void
{
if(!address)
{
return;
}
address = void 0;
}
/**
* Live2D Cubism3 Original Workflow SDK
* CubismFramework.initialize()CubismFramework.dispose()
*/
export class CubismFramework
{
/**
* @brief Cubism FrameworkAPI使<br>
* API<br>
* <br>
*
*
* @param allocator ICubismAllocator
* @param option Option
*
* @return true
*/
public static startUp(option: Option = null): boolean
{
if(s_isStarted)
{
CubismLogInfo("CubismFramework::StartUp() is already done.");
return s_isStarted;
}
s_option = option;
if(s_option != null)
{
// TODO Core::csmSetLogFunction(s_option->LogFunction);
}
s_isStarted = true;
// Live2D Cubism Coreバージョン情報を表示
if(s_isStarted)
{
const version: number = 1; // TODO Core::csmGetVersion()
const major: number = ((version & 0xFF000000) >> 24);
const minor: number = ((version & 0x00FF0000) >> 16);
const patch: number = ((version & 0x0000FFFF));
const versionNumber: number = version;
CubismLogInfo("Live2D Cubism Core version: %02d.%02d.%04d (%d)", major, minor, patch, versionNumber);
}
CubismLogInfo("CubismFramework::StartUp() is complete.");
return s_isStarted;
}
/**
* StartUp()CubismFramework
* Dispose()CubismFramework
*/
public static cleanUp(): void
{
s_isStarted = false;
s_isInitialized = false;
s_option = null;
s_cubismIdManager = null;
}
/**
* Cubism Framework<br>
* Initialize()Dispose()
*/
public static initialize(): void
{
CSM_ASSERT(s_isStarted);
if(!s_isStarted)
{
CubismLogWarning("CubismFramework is not started.");
return;
}
// --- s_isInitializedによる連続初期化ガード ---
// 連続してリソース確保が行われないようにする。
// 再度Initialize()するには先にDispose()を実行する必要がある。
if (s_isInitialized)
{
CubismLogWarning("CubismFramework::Initialize() skipped, already initialized.");
return;
}
//---- static 初期化 ----
Value.staticInitializeNotForClientCall();
s_cubismIdManager = new CubismIdManager();
s_isInitialized = true;
CubismLogInfo("CubismFramework::Initialize() is complete.");
}
/**
* Cubism Framework
*
*
*/
public static dispose(): void
{
CSM_ASSERT(s_isStarted);
if(!s_isStarted)
{
CubismLogWarning("CubismFramework is not started.");
return;
}
// --- s_isInitializedによる未初期化解放ガード ---
// dispose()するには先にinitialize()を実行する必要がある。
if(!s_isInitialized) // false...リソース未確保の場合
{
CubismLogWarning("CubismFramework::Dispose() skipped, not initialized.");
return;
}
Value.staticReleaseNotForClientCall();
s_cubismIdManager.release();
s_cubismIdManager = void 0;
// レンダラの静的リソース(シェーダプログラム他)を解放する
CubismRenderer.StaticRelease();
s_isInitialized = false;
CubismLogInfo("CubismFramework::Dispose() is complete.");
}
/**
*
*
* @return
*/
public static getLoggingLevel(): Option.LogLevel
{
if (s_option != null)
{
return s_option.loggingLevel;
}
return Option.LogLevel.LogLevel_Off;
}
/**
* Cubism FrameworkAPI使
* @return API使true
*/
public static isStarted(): boolean
{
return s_isStarted;
}
/**
* Cubism Framework
* @return true
*/
public static isInitialized(): boolean
{
return s_isInitialized;
}
/**
* ID
* @return CubismManager
*/
public static getIdManager(): CubismIdManager
{
return s_cubismIdManager;
}
/**
* 使
*
*/
private constructor()
{
}
}
}
export class Option
{
loggingLevel: Option.LogLevel; // ログ出力レベルの設定
}
/**
*
*/
export namespace Option
{
export enum LogLevel
{
LogLevel_Verbose = 0, // 詳細ログ
LogLevel_Debug, // デバッグログ
LogLevel_Info, // Infoログ
LogLevel_Warning, // 警告ログ
LogLevel_Error, // エラーログ
LogLevel_Off // ログ出力無効
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismvector2} from "./cubismvector2";
import CubismVector2 = cubismvector2.CubismVector2;
export namespace Live2DCubismFramework
{
/**
* 使
*/
export class CubismMath
{
/**
*
*
* @param value
* @param min
* @param max
* @return
*/
static range(value: number, min: number, max: number): number
{
if (value < min)
{
value = min;
}
else if (value > max)
{
value = max;
}
return value;
}
/**
*
*
* @param x
* @return sin(x)
*/
static sin(x: number): number
{
return Math.sin(x);
}
/**
*
*
* @param x ()
* @return cos(x)
*/
static cos(x: number): number
{
return Math.cos(x);
}
/**
*
*
* @param x
* @return
*/
static abs(x: number): number
{
return Math.abs(x);
}
/**
* ()
* @param x ->
* @return
*/
static sqrt(x: number): number
{
return Math.sqrt(x);
}
/**
*
*
*
* @param value
* @return
*/
static getEasingSine(value: number): number
{
if (value < 0.0)
{
return 0.0;
}
else if (value > 1.0)
{
return 1.0;
}
return 0.5 - 0.5 * this.cos(value * Math.PI);
}
/**
*
*
* @param left
* @param right
* @return
*/
static max(left: number, right: number): number
{
return (left > right)
? left
: right;
}
/**
*
*
* @param left
* @param right  
* @return
*/
static min(left: number, right: number): number
{
return (left > right)
? right
: left;
}
/**
*
*
* @param degrees
* @return
*/
static degreesToRadian(degrees: number): number
{
return (degrees / 180.0) * Math.PI;
}
/**
*
*
* @param radian
* @return
*/
static radianToDegrees(radian: number): number
{
return (radian * 180.0) / Math.PI;
}
/**
*
*
* @param from
* @param to
* @return
*/
static directionToRadian(from: CubismVector2, to: CubismVector2): number
{
const q1: number = Math.atan2(to.y, to.x);
const q2: number = Math.atan2(from.y, from.x);
let ret: number = q1 - q2;
while(ret < -Math.PI)
{
ret += Math.PI * 2.0;
}
while(ret > Math.PI)
{
ret -= Math.PI * 2.0;
}
return ret;
}
/**
*
*
* @param from
* @param to
* @return
*/
static directionToDegrees(from: CubismVector2, to: CubismVector2): number
{
const radian: number = this.directionToRadian(from, to);
let degree: number = this.radianToDegrees(radian);
if ((to.x - from.x) > 0.0)
{
degree = -degree;
}
return degree;
}
/**
*
*
* @param totalAngle
* @return
*/
static radianToDirection(totalAngle: number): CubismVector2
{
let ret: CubismVector2 = new CubismVector2();
ret.x = this.sin(totalAngle);
ret.y = this.cos(totalAngle);
return ret;
}
/**
*
*/
private constructor()
{
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
* 4x4
*
* 4x4便
*/
export class CubismMatrix44
{
/**
*
*/
public constructor()
{
this._tr = new Float32Array(16); // 4 * 4のサイズ
this.loadIdentity();
}
/**
*
*
* @param a a
* @param b b
* @return
*/
public static multiply(a: Float32Array, b: Float32Array, dst: Float32Array): void
{
let c: Float32Array = new Float32Array(
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0
]
);
let n: number = 4;
for (let i: number = 0; i < n; ++i)
{
for(let j: number = 0; j < n; ++j)
{
for(let k: number = 0; k < n; ++k)
{
c[j + i * 4] += a[k + i * 4] * b[j + k * 4];
}
}
}
for(let i: number = 0; i < 16; ++i)
{
dst[i] = c[i];
}
}
/**
*
*/
public loadIdentity(): void
{
let c: Float32Array = new Float32Array(
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
]
);
this.setMatrix(c);
}
/**
*
*
* @param tr 164x4
*/
public setMatrix(tr: Float32Array): void
{
for(let i = 0; i < 16; ++i)
{
this._tr[i] = tr[i];
}
}
/**
*
*
* @return 164x4
*/
public getArray(): Float32Array
{
return this._tr;
}
/**
* X
* @return X
*/
public getScaleX(): number
{
return this._tr[0];
}
/**
* Y
*
* @return Y
*/
public getScaleY(): number
{
return this._tr[5];
}
/**
* X
* @return X
*/
public getTranslateX(): number
{
return this._tr[12];
}
/**
* Y
* @return Y
*/
public getTranslateY(): number
{
return this._tr[13];
}
/**
* X
*
* @param src X
* @return X
*/
public transformX(src: number): number
{
return this._tr[0] * src + this._tr[12];
}
/**
* Y
*
* @param src Y
* @return Y
*/
public transformY(src: number): number
{
return this._tr[5] * src + this._tr[13];
}
/**
* X
*/
public invertTransformX(src: number): number
{
return (src - this._tr[12]) / this._tr[0];
}
/**
* Y
*/
public invertTransformY(src: number): number
{
return (src - this._tr[13]) / this._tr[5];
}
/**
*
*
*
*
* @param x X
* @param y Y
*/
public translateRelative(x: number, y: number): void
{
let tr1: Float32Array = new Float32Array(
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
x, y, 0.0, 1.0
]
);
CubismMatrix44.multiply(tr1, this._tr, this._tr);
}
/**
*
*
*
*
* @param x X
* @param y y
*/
public translate(x: number, y: number): void
{
this._tr[12] = x;
this._tr[13] = y;
}
/**
* X
*
* @param x X
*/
public translateX(x: number): void
{
this._tr[12] = x;
}
/**
* Y
*
* @param y Y
*/
public translateY(y: number): void
{
this._tr[13] = y;
}
/**
*
*
* @param x X
* @param y Y
*/
public scaleRelative(x: number, y:number): void
{
let tr1: Float32Array = new Float32Array(
[
x, 0.0, 0.0, 0.0,
0.0, y, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
]
);
CubismMatrix44.multiply(tr1, this._tr, this._tr);
}
/**
*
*
* @param x X
* @param y Y
*/
public scale(x: number, y: number): void
{
this._tr[0] = x;
this._tr[5] = y;
}
/**
*
*
* @param m
*/
public multiplyByMatrix(m: CubismMatrix44): void
{
CubismMatrix44.multiply(m.getArray(), this._tr, this._tr);
}
protected _tr: Float32Array; // 4x4行列データ
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmmap} from "../type/csmmap";
import {Live2DCubismFramework as cubismmatrix44} from "./cubismmatrix44";
import csmMap = csmmap.csmMap;
import CubismMatrix44 = cubismmatrix44.CubismMatrix44;
export namespace Live2DCubismFramework
{
/**
* 4x4
*
* 4x4
*/
export class CubismModelMatrix extends CubismMatrix44
{
/**
*
*
* @param w
* @param h
*/
constructor(w?: number, h?: number)
{
super();
this._width = (w !== undefined)
? w
: 0.0;
this._height = (h !== undefined)
? h
: 0.0;
// 原点(0, 0)を中心にして、画面に納まるような大きさで初期化
if (this._width > this._height)
{
this.setWidth(this._height / this._width);
}
else
{
this.setHeight(1.0);
}
}
/**
*
*
* @param w
*/
public setWidth(w: number): void
{
const scaleX: number = w / this._width;
const scaleY: number = scaleX;
this.scale(scaleX, scaleY);
}
/**
*
* @param h
*/
public setHeight(h: number): void
{
const scaleX: number = h / this._height;
const scaleY: number = scaleX;
this.scale(scaleX, scaleY);
}
/**
*
*
* @param x X
* @param y Y
*/
public setPosition(x: number, y: number): void
{
this.translate(x, y);
}
/**
*
*
* @param x X
* @param y Y
*
* @note widthheight
*/
public setCenterPosition(x: number, y: number)
{
this.centerX(x);
this.centerY(y);
}
/**
*
*
* @param y Y
*/
public top(y: number): void
{
this.setY(y);
}
/**
*
*
* @param y Y
*/
public bottom(y: number)
{
const h: number = this._height * this.getScaleY();
this.translateY(y - h);
}
/**
*
*
* @param x X
*/
public left(x: number): void
{
this.setX(x);
}
/**
*
*
* @param x X
*/
public right(x: number): void
{
const w = this._width * this.getScaleX();
this.translateX(x - w);
}
/**
* X
*
* @param x X
*/
public centerX(x: number): void
{
const w = this._width * this.getScaleX();
this.translateX(x - (w / 2.0));
}
/**
* X
*
* @param x X
*/
public setX(x: number): void
{
this.translateX(x);
}
/**
* Y
*
* @param y Y
*/
public centerY(y: number): void
{
const h: number = this._height * this.getScaleY();
this.translateY(y - (h / 2.0));
}
/**
* Y
*
* @param y Y
*/
public setY(y: number): void
{
this.translateY(y);
}
/**
*
*
* @param layout
*/
public setupFromLayout(layout: csmMap<string, number>): void
{
const keyWidth = "width";
const keyHeight = "height";
const keyX = "x";
const keyY = "y";
const keyCenterX = "center_x";
const keyCenterY = "center_y";
const keyTop = "top";
const keyBottom = "bottom";
const keyLeft = "left";
const keyRight = "right";
for(const ite: csmMap.iterator<string, number> = layout.begin(); ite.notEqual(layout.end()); ite.preIncrement())
{
const key: string = ite.ptr().first;
const value: number = ite.ptr().second;
if(key == keyWidth)
{
this.setWidth(value);
}
else if(key == keyHeight)
{
this.setHeight(value);
}
}
for(const ite: csmMap.iterator<string, number> = layout.begin(); ite.notEqual(layout.end()); ite.preIncrement())
{
const key: string = ite.ptr().first;
const value: number = ite.ptr().second;
if(key == keyX)
{
this.setX(value);
}
else if(key == keyY)
{
this.setY(value);
}
else if(key == keyCenterX)
{
this.centerX(value);
}
else if(key == keyCenterY)
{
this.centerY(value);
}
else if(key == keyTop)
{
this.top(value);
}
else if(key == keyBottom)
{
this.bottom(value);
}
else if(key == keyLeft)
{
this.left(value);
}
else if(key == keyRight)
{
this.right(value);
}
}
}
private _width: number; // 横幅
private _height: number; // 縦幅
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmath} from "./cubismmath";
import CubismMath = cubismmath.CubismMath;
export namespace Live2DCubismFramework
{
const FrameRate: number = 30;
const Epsilon: number = 0.01;
/**
*
*
*
*/
export class CubismTargetPoint
{
/**
*
*/
public constructor()
{
this._faceTargetX = 0.0;
this._faceTargetY = 0.0;
this._faceX = 0.0;
this._faceY = 0.0;
this._faceVX = 0.0;
this._faceVY = 0.0;
this._lastTimeSeconds = 0.0;
this._userTimeSeconds = 0.0;
}
/**
*
*/
public update(deltaTimeSeconds: number): void
{
// デルタ時間を加算する
this._userTimeSeconds += deltaTimeSeconds;
// 首を中央から左右に振るときの平均的な速さは 秒速度。加速・減速を考慮して、その2倍を最高速度とする
// 顔の振り具合を、中央0.0)から、左右は(+-1.0)とする
const faceParamMaxV: number = 40.0 / 10.0; // 7.5秒間に40分移動(5.3/sc)
const maxV: number = faceParamMaxV * 1.0 / FrameRate; // 1frameあたりに変化できる速度の上限
if(this._lastTimeSeconds == 0.0)
{
this._lastTimeSeconds = this._userTimeSeconds;
return;
}
const deltaTimeWeight: number = (this._userTimeSeconds - this._lastTimeSeconds) * FrameRate;
this._lastTimeSeconds = this._userTimeSeconds;
// 最高速度になるまでの時間を
const timeToMaxSpeed: number = 0.15;
const frameToMaxSpeed: number = timeToMaxSpeed * FrameRate; // sec * frame/sec
const maxA: number = deltaTimeWeight * maxV / frameToMaxSpeed; // 1frameあたりの加速度
// 目指す向きは、dx, dy方向のベクトルとなる
const dx: number = this._faceTargetX - this._faceX;
const dy: number = this._faceTargetY - this._faceY;
if(CubismMath.abs(dx) <= Epsilon && CubismMath.abs(dy) <= Epsilon)
{
return; // 変化なし
}
// 速度の最大よりも大きい場合は、速度を落とす
const d: number = CubismMath.sqrt((dx * dx) + (dy * dy));
// 進行方向の最大速度ベクトル
const vx: number = maxV * dx / d;
const vy: number = maxV * dy / d;
// 現在の速度から、新規速度への変化(加速度)を求める
let ax: number = vx - this._faceVX;
let ay: number = vy - this._faceVY;
const a: number = CubismMath.sqrt((ax * ax) + (ay * ay));
// 加速のとき
if(a < -maxA || a > maxA)
{
ax *= maxA / a;
ay *= maxA / a;
}
// 加速度を元の速度に足して、新速度とする
this._faceVX += ax;
this._faceVY += ay;
// 目的の方向に近づいたとき、滑らかに減速するための処理
// 設定された加速度で止まる事の出来る距離と速度の関係から
// 現在とりうる最高速度を計算し、それ以上の時は速度を落とす
// ※本来、人間は筋力で力(加速度)を調整できるため、より自由度が高いが、簡単な処理で済ませている
{
// 加速度、速度、距離の関係式。
// 2 6 2 3
// sqrt(a t + 16 a h t - 8 a h) - a t
// v = --------------------------------------
// 2
// 4 t - 2
// (t=1)
// 時刻tは、あらかじめ加速度、速度を1/60(フレームレート、単位なし)で
// 考えているので、tとして消してよい※未検証
const maxV: number = 0.5 * (CubismMath.sqrt((maxA * maxA) + 16.0 * maxA * d - 8.0 * maxA * d) - maxA);
const curV: number = CubismMath.sqrt((this._faceVX * this._faceVX) + (this._faceVY * this._faceVY));
if(curV > maxV)
{
// 現在の速度 > 最高速度のとき、最高速度まで減速
this._faceVX *= maxV / curV;
this._faceVY *= maxV / curV;
}
}
this._faceX += this._faceVX;
this._faceY += this._faceVY;
}
/**
* X
*
* @return X-1.0 ~ 1.0
*/
public getX(): number
{
return this._faceX;
}
/**
* Y
*
* @return Y-1.0 ~ 1.0
*/
public getY(): number
{
return this._faceY;
}
/**
*
*
* @param x X-1.0 ~ 1.0
* @param y Y-1.0 ~ 1.0
*/
public set(x: number, y: number): void
{
this._faceTargetX = x;
this._faceTargetY = y;
}
private _faceTargetX: number; // 顔の向きのX目標値この値に近づいていく
private _faceTargetY: number; // 顔の向きのY目標値この値に近づいていく
private _faceX: number; // 顔の向きX-1.0 ~ 1.0
private _faceY: number; // 顔の向きY-1.0 ~ 1.0
private _faceVX: number; // 顔の向きの変化速度X
private _faceVY: number; // 顔の向きの変化速度Y
private _lastTimeSeconds: number; // 最後の実行時間[秒]
private _userTimeSeconds: number; // デルタ時間の積算値[秒]
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
* 2
*
* 2
*/
export class CubismVector2
{
/**
*
*/
public constructor(public x?: number, public y?: number)
{
this.x = (x == undefined)
? 0.0
: x;
this.y = (y == undefined)
? 0.0
: y;
}
/**
*
*
* @param vector2
* @return
*/
public add(vector2: CubismVector2): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0.0, 0.0);
ret.x = this.x + vector2.x;
ret.y = this.y + vector2.y;
return ret;
}
/**
*
*
* @param vector2
* @return
*/
public substract(vector2: CubismVector2): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0.0, 0.0);
ret.x = this.x - vector2.x;
ret.y = this.y - vector2.y;
return ret;
}
/**
*
*
* @param vector2
* @return  
*/
public multiply(vector2: CubismVector2): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0.0, 0.0);
ret.x = this.x * vector2.x;
ret.y = this.y * vector2.y;
return ret;
}
/**
* ()
*
* @param scalar
* @return  
*/
public multiplyByScaler(scalar: number): CubismVector2
{
return this.multiply(new CubismVector2(scalar, scalar));
}
/**
*
*
* @param vector2
* @return  
*/
public division(vector2: CubismVector2): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0.0, 0.0);
ret.x = this.x / vector2.x;
ret.y = this.y / vector2.y;
return ret;
}
/**
* ()
*
* @param scalar
* @return  
*/
public divisionByScalar(scalar: number): CubismVector2
{
return this.division(new CubismVector2(scalar, scalar));
}
/**
*
*
* @return
*/
public getLength(): number
{
return Math.sqrt(this.x * this.x + this.y * this.y);
}
/**
*
*
* @param a
* @return
*/
public getDistanceWith(a: CubismVector2): number
{
return Math.sqrt(((this.x - a.x) * (this.x - a.x)) + ((this.y - a.y) * (this.y - a.y)));
}
/**
*
*
* @param a
* @return
*/
public dot(a: CubismVector2): number
{
return (this.x * a.x) + (this.y * a.y);
}
/**
*
*/
public normalize(): void
{
const length: number = Math.pow((this.x * this.x) + (this.y * this.y), 0.5);
this.x = this.x / length;
this.y = this.y / length;
}
/**
*
*
*
*
* @param rhs
* @return true
* @return false
*/
public isEqual(rhs: CubismVector2): boolean
{
return (this.x == rhs.x) && (this.y == rhs.y);
}
/**
*
*
*
*
* @param rhs
* @return true
* @return false
*/
public isNotEqual(rhs: CubismVector2): boolean
{
return !(this.isEqual(rhs));
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmatrix44} from "./cubismmatrix44";
import CubismMatrix44 = cubismmatrix44.CubismMatrix44;
export namespace Live2DCubismFramework
{
/**
* 使便4x4
*
* 使便4x4
*/
export class CubismViewMatrix extends CubismMatrix44
{
/**
*
*/
public constructor()
{
super();
this._screenLeft = 0.0;
this._screenRight = 0.0;
this._screenTop = 0.0;
this._screenBottom = 0.0;
this._maxLeft = 0.0;
this._maxRight = 0.0;
this._maxTop = 0.0;
this._maxBottom = 0.0;
this._maxScale = 0.0;
this._minScale = 0.0;
}
/**
* 調
*
* @param x X
* @param y Y
*/
public adjustTranslate(x: number, y: number): void
{
if(this._tr[0] * this._maxLeft + (this._tr[12] + x) > this._screenLeft)
{
x = this._screenLeft - this._tr[0] * this._maxLeft - this._tr[12];
}
if(this._tr[0] * this._maxRight + (this._tr[12] + x) < this._screenRight)
{
x = this._screenRight - this._tr[0] * this._maxRight - this._tr[12];
}
if(this._tr[5] * this._maxTop + (this._tr[13] + y) < this._screenTop)
{
y = this._screenTop - this._tr[5] * this._maxTop - this._tr[13];
}
if(this._tr[5] * this._maxBottom + (this._tr[13] + y) > this._screenBottom)
{
y = this._screenBottom - this._tr[5] * this._maxBottom - this._tr[13];
}
let tr1: Float32Array = new Float32Array(
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
x, y, 0.0, 1.0
]
);
CubismMatrix44.multiply(tr1, this._tr, this._tr);
}
/**
* 調
*
* @param cx X
* @param cy Y
* @param scale 
*/
public adjustScale(cx: number, cy: number, scale: number): void
{
let maxScale: number = this.getMaxScale();
let minScale: number = this.getMinScale();
let targetScale = scale * this._tr[0];
if(targetScale < minScale)
{
if(this._tr[0] > 0.0)
{
scale = minScale / this._tr[0];
}
}
else if(targetScale > maxScale)
{
if(this._tr[0] > 0.0)
{
scale = maxScale / this._tr[0];
}
}
let tr1: Float32Array = new Float32Array(
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
cx, cy, 0.0, 1.0
]
);
let tr2: Float32Array = new Float32Array(
[
scale, 0.0, 0.0, 0.0,
0.0, scale, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
]
);
let tr3: Float32Array = new Float32Array(
[
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
-cx, -cy, 0.0, 1.0,
]
);
CubismMatrix44.multiply(tr3, this._tr, this._tr);
CubismMatrix44.multiply(tr2, this._tr, this._tr);
CubismMatrix44.multiply(tr1, this._tr, this._tr);
}
/**
*
*
* @param left X
* @param right X
* @param bottom Y
* @param top Y
*/
public setScreenRect(left: number, right: number, bottom: number, top: number): void
{
this._screenLeft = left;
this._screenRight = right;
this._screenBottom = bottom;
this._screenTop = top;
}
/**
*
* @param left X
* @param right X
* @param bottom Y
* @param top Y
*/
public setMaxScreenRect(left: number, right: number, bottom: number, top: number): void
{
this._maxLeft = left;
this._maxRight = right;
this._maxTop = top;
this._maxBottom = bottom;
}
/**
*
* @param maxScale
*/
public setMaxScale(maxScale: number): void
{
this._maxScale = maxScale;
}
/**
*
* @param minScale
*/
public setMinScale(minScale: number): void
{
this._minScale = minScale;
}
/**
*
* @return
*/
public getMaxScale(): number
{
return this._maxScale;
}
/**
*
* @return
*/
public getMinScale(): number
{
return this._minScale;
}
/**
*
*
* @return true
* @return false
*/
public isMaxScale(): boolean
{
return this.getScaleX() >= this._maxScale;
}
/**
*
*
* @return true
* @return false
*/
public isMinScale(): boolean
{
return this.getScaleX() <= this._minScale;
}
/**
*
* @return X
*/
public getScreenLeft(): number
{
return this._screenLeft;
}
/**
*
* @return X
*/
public getScreenRight(): number
{
return this._screenRight;
}
/**
* Y
* @return Y
*/
public getScreenBottom(): number
{
return this._screenBottom;
}
/**
* Y
* @return Y
*/
public getScreenTop(): number
{
return this._screenTop;
}
/**
* X
* @return X
*/
public getMaxLeft(): number
{
return this._maxLeft;
}
/**
* X
* @return X
*/
public getMaxRight(): number
{
return this._maxRight;
}
/**
* Y
* @return Y
*/
public getMaxBottom(): number
{
return this._maxBottom;
}
/**
* Y
* @return Y
*/
public getMaxTop(): number
{
return this._maxTop;
}
private _screenLeft: number; // デバイスに対応する論理座標上の範囲左辺X軸位置
private _screenRight: number; // デバイスに対応する論理座標上の範囲右辺X軸位置
private _screenTop: number; // デバイスに対応する論理座標上の範囲上辺Y軸位置
private _screenBottom: number; // デバイスに対応する論理座標上の範囲下辺Y軸位置
private _maxLeft: number; // 論理座標上の移動可能範囲左辺X軸位置
private _maxRight: number; // 論理座標上の移動可能範囲右辺X軸位置
private _maxTop: number; // 論理座標上の移動可能範囲上辺Y軸位置
private _maxBottom: number; // 論理座標上の移動可能範囲下辺Y軸位置
private _maxScale: number; // 拡大率の最大値
private _minScale: number; // 拡大率の最小値
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmodel} from "./cubismmodel";
import CubismModel = cubismmodel.CubismModel;
import { CSM_ASSERT } from "../utils/cubismdebug";
export namespace Live2DCubismFramework
{
/**
* Moc
*
* Moc
*/
export class CubismMoc
{
/**
* Moc
*/
public static create(mocBytes: ArrayBuffer): CubismMoc
{
let cubismMoc: CubismMoc = null;
let moc: Live2DCubismCore.Moc = Live2DCubismCore.Moc.fromArrayBuffer(mocBytes);
if (moc)
{
cubismMoc = new CubismMoc(moc);
}
return cubismMoc;
}
/**
* Moc
*
* Moc
*/
public static delete(moc: CubismMoc): void
{
moc._moc._release();
moc._moc = null;
moc = null;
}
/**
*
*
* @return Moc
*/
createModel(): CubismModel
{
let cubismModel: CubismModel = null;
let model: Live2DCubismCore.Model = Live2DCubismCore.Model.fromMoc(this._moc);
if (model)
{
cubismModel = new CubismModel(model);
cubismModel.initialize();
++this._modelCount;
}
return cubismModel;
}
/**
*
*/
deleteModel(model: CubismModel): void
{
model.release();
model = void 0;
--this._modelCount;
}
/**
*
*/
private constructor(moc: Live2DCubismCore.Moc)
{
this._moc = moc;
this._modelCount = 0;
}
/**
*
*/
public release(): void
{
CSM_ASSERT(this._modelCount == 0);
this._moc._release();
this._moc = null;
}
_moc: Live2DCubismCore.Moc; ///< Mocデータ
_modelCount: number; ///< Mocデータから作られたモデルの個数
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
/// <reference path="../../Core/live2dcubismcore" />
import {Live2DCubismFramework as cubismrenderer} from "../rendering/cubismrenderer";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as cubismframework} from "../live2dcubismframework";
import {Live2DCubismFramework as csmmap} from "../type/csmmap";
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {CSM_ASSERT} from "../utils/cubismdebug";
import CubismFramework = cubismframework.CubismFramework;
import CubismRenderer = cubismrenderer.CubismRenderer;
import csmVector = csmvector.csmVector;
import csmMap = csmmap.csmMap;
import CubismIdHandle = cubismid.CubismIdHandle;
export namespace Live2DCubismFramework
{
/**
*
*
* Moc
*/
export class CubismModel
{
/**
*
*/
public update(): void
{
// Update model
this._model.update();
this._model.drawables.resetDynamicFlags();
}
/**
*
*/
public getCanvasWidth(): number
{
if (this._model == null)
{
return 0.0;
}
return this._model.canvasinfo.CanvasWidth / this._model.canvasinfo.PixelsPerUnit;
}
/**
*
*/
public getCanvasHeight(): number
{
if (this._model == null)
{
return 0.0;
}
return this._model.canvasinfo.CanvasHeight / this._model.canvasinfo.PixelsPerUnit;
}
/**
*
*/
public saveParameters(): void
{
const parameterCount: number = this._model.parameters.count;
const savedParameterCount: number = this._savedParameters.getSize();
for (let i: number = 0; i < parameterCount; ++i)
{
if (i < savedParameterCount)
{
this._savedParameters.set(i, this._parameterValues[i]);
}
else
{
this._savedParameters.pushBack(this._parameterValues[i]);
}
}
}
/**
*
*/
public getModel(): Live2DCubismCore.Model
{
return this._model;
}
/**
*
* @param partId ID
* @return
*/
public getPartIndex(partId: CubismIdHandle): number
{
let partIndex: number;
const partCount: number = this._model.parts.count;
for(partIndex = 0; partIndex < partCount; ++partIndex)
{
if(partId == this._partIds.at(partIndex))
{
return partIndex;
}
}
// モデルに存在していない場合、非存在パーツIDリスト内にあるかを検索し、そのインデックスを返す
if(this._notExistPartId.isExist(partId))
{
return this._notExistPartId.getValue(partId);
}
// 非存在パーツIDリストにない場合、新しく要素を追加する
partIndex = partCount + this._notExistPartId.getSize();
this._notExistPartId.setValue(partId, partIndex);
this._notExistPartOpacities.appendKey(partIndex);
return partIndex;
}
/**
*
* @return
*/
public getPartCount(): number
{
const partCount: number = this._model.parts.count;
return partCount;
}
/**
* (Index)
* @param partIndex
* @param opacity
*/
public setPartOpacityByIndex(partIndex: number, opacity: number): void
{
if(this._notExistPartOpacities.isExist(partIndex))
{
this._notExistPartOpacities.setValue(partIndex,opacity);
return;
}
// インデックスの範囲内検知
CSM_ASSERT(0 <= partIndex && partIndex < this.getPartCount());
this._partOpacities[partIndex] = opacity;
}
/**
* (Id)
* @param partId ID
* @param opacity
*/
public setPartOpacityById(partId: CubismIdHandle, opacity: number): void
{
// 高速化のためにPartIndexを取得できる機構になっているが、外部からの設定の時は呼び出し頻度が低いため不要
const index: number = this.getPartIndex(partId);
if(index < 0)
{
return; // パーツがないのでスキップ
}
this.setPartOpacityByIndex(index, opacity);
}
/**
* (index)
* @param partIndex
* @return
*/
public getPartOpacityByIndex(partIndex: number): number
{
if(this._notExistPartOpacities.isExist(partIndex))
{
// モデルに存在しないパーツIDの場合、非存在パーツリストから不透明度を返す。
return this._notExistPartOpacities.getValue(partIndex);
}
// インデックスの範囲内検知
CSM_ASSERT(0 <= partIndex && partIndex < this.getPartCount());
return this._partOpacities[partIndex];
}
/**
* (id)
* @param partId
* @return
*/
public getPartOpacityById(partId: CubismIdHandle): number
{
// 高速化のためにPartIndexを取得できる機構になっているが、外部からの設定の時は呼び出し頻度が低いため不要
const index: number = this.getPartIndex(partId);
if(index < 0)
{
return 0; // パーツが無いのでスキップ
}
return this.getPartOpacityByIndex(index);
}
/**
*
* @param ID
* @return
*/
public getParameterIndex(parameterId: CubismIdHandle): number
{
let parameterIndex: number;
const idCount: number = this._model.parameters.count;
for(parameterIndex = 0; parameterIndex < idCount; ++parameterIndex)
{
if(parameterId != this._parameterIds.at(parameterIndex))
{
continue;
}
return parameterIndex;
}
// モデルに存在していない場合、非存在パラメータIDリスト内を検索し、そのインデックスを返す
if(this._notExistParameterId.isExist(parameterId))
{
return this._notExistParameterId.getValue(parameterId);
}
// 非存在パラメータIDリストにない場合新しく要素を追加する
parameterIndex = this._model.parameters.count + this._notExistParameterId.getSize();
this._notExistParameterId.setValue(parameterId, parameterIndex);
this._notExistParameterValues.appendKey(parameterIndex);
return parameterIndex;
}
/**
*
* @return
*/
public getParameterCount(): number
{
return this._model.parameters.count;
}
/**
*
* @param parameterIndex
* @return
*/
public getParameterMaximumValue(parameterIndex: number): number
{
return this._model.parameters.maximumValues[parameterIndex];
}
/**
*
* @param parameterIndex
* @return
*/
public getParameterMinimumValue(parameterIndex: number): number
{
return this._model.parameters.minimumValues[parameterIndex];
}
/**
*
* @param parameterIndex
* @return
*/
public getParameterDefaultValue(parameterIndex: number): number
{
return this._model.parameters.defaultValues[parameterIndex];
}
/**
*
* @param parameterIndex
* @return
*/
public getParameterValueByIndex(parameterIndex: number): number
{
if(this._notExistParameterValues.isExist(parameterIndex))
{
return this._notExistParameterValues.getValue(parameterIndex);
}
// インデックスの範囲内検知
CSM_ASSERT(0 <= parameterIndex && parameterIndex < this.getParameterCount());
return this._parameterValues[parameterIndex];
}
/**
*
* @param parameterId ID
* @return
*/
public getParameterValueById(parameterId: CubismIdHandle): number
{
// 高速化のためにparameterIndexを取得できる機構になっているが、外部からの設定の時は呼び出し頻度が低いため不要
const parameterIndex: number = this.getParameterIndex(parameterId);
return this.getParameterValueByIndex(parameterIndex);
}
/**
*
* @param parameterIndex
* @param value
* @param weight
*/
public setParameterValueByIndex(parameterIndex: number, value: number, weight: number = 1.0): void
{
if(this._notExistParameterValues.isExist(parameterIndex))
{
this._notExistParameterValues.setValue(
parameterIndex,
(weight == 1)
? value
: (this._notExistParameterValues.getValue(parameterIndex) * (1 - weight)) + (value * weight)
);
return;
}
// インデックスの範囲内検知
CSM_ASSERT(0 <= parameterIndex && parameterIndex < this.getParameterCount());
if(this._model.parameters.maximumValues[parameterIndex] < value)
{
value = this._model.parameters.maximumValues[parameterIndex];
}
if(this._model.parameters.minimumValues[parameterIndex] > value)
{
value = this._model.parameters.minimumValues[parameterIndex];
}
this._parameterValues[parameterIndex] = (weight == 1)
? value
: this._parameterValues[parameterIndex] = (this._parameterValues[parameterIndex] * (1 - weight)) + (value * weight);
}
/**
*
* @param parameterId ID
* @param value
* @param weight
*/
public setParameterValueById(parameterId: CubismIdHandle, value: number, weight: number = 1.0): void
{
const index: number = this.getParameterIndex(parameterId);
this.setParameterValueByIndex(index, value, weight);
}
/**
* (index)
* @param parameterIndex
* @param value
* @param weight
*/
public addParameterValueByIndex(parameterIndex: number, value: number, weight: number = 1.0): void
{
this.setParameterValueByIndex(parameterIndex, (this.getParameterValueByIndex(parameterIndex) + (value * weight)));
}
/**
* (id)
* @param parameterId
* @param value
* @param weight
*/
public addParameterValueById(parameterId: any, value: number, weight: number = 1.0): void
{
const index: number = this.getParameterIndex(parameterId);
this.addParameterValueByIndex(index, value, weight);
}
/**
*
* @param parameterId ID
* @param value
* @param weight
*/
public multiplyParameterValueById(parameterId: CubismIdHandle, value: number, weight: number = 1.0): void
{
const index: number = this.getParameterIndex(parameterId);
this.multiplyParameterValueByIndex(index, value, weight);
}
/**
*
* @param parameterIndex
* @param value 
* @param weight
*/
public multiplyParameterValueByIndex(parameterIndex: number, value: number, weight: number = 1.0): void
{
this.setParameterValueByIndex(parameterIndex, (this.getParameterValueByIndex(parameterIndex) * (1.0 + (value - 1.0) * weight)));
}
/**
* Drawable
* @param drawableId DrawableID
* @return Drawable
*/
public getDrawableIndex(drawableId: CubismIdHandle): number
{
const drawableCount = this._model.drawables.count;
for(let drawableIndex: number = 0; drawableIndex < drawableCount; ++drawableIndex)
{
if(this._drawableIds.at(drawableIndex) == drawableId)
{
return drawableIndex;
}
}
return -1;
}
/**
* Drawable
* @return drawable
*/
public getDrawableCount(): number
{
const drawableCount = this._model.drawables.count;
return drawableCount;
}
/**
* DrawableID
* @param drawableIndex Drawable
* @return drawableID
*/
public getDrawableId(drawableIndex: number): CubismIdHandle
{
const parameterIds: string[] = this._model.drawables.ids;
return CubismFramework.getIdManager().getId(parameterIds[drawableIndex]);
}
/**
* Drawable
* @return Drawable
*/
public getDrawableRenderOrders(): Int32Array
{
const renderOrders: Int32Array = this._model.drawables.renderOrders;
return renderOrders;
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableTextureIndices(drawableIndex: number): number
{
const textureIndices: Int32Array = this._model.drawables.textureIndices;
return textureIndices[drawableIndex];
}
/**
* DrawableVertexPositions
*
* CubismModel.updateDrawable
*
* @param drawableIndex Drawable
* @retval true DrawableCubismModel.update
* @retval false DrawableCubismModel.update
*/
public getDrawableDynamicFlagVertexPositionsDidChange(drawableIndex: number): boolean
{
const dynamicFlags: Uint8Array = this._model.drawables.dynamicFlags;
return Live2DCubismCore.Utils.hasVertexPositionsDidChangeBit(dynamicFlags[drawableIndex]);
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableVertexIndexCount(drawableIndex: number): number
{
const indexCounts: Int32Array = this._model.drawables.indexCounts;
return indexCounts[drawableIndex];
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableVertexCount(drawableIndex: number): number
{
const vertexCounts = this._model.drawables.vertexCounts;
return vertexCounts[drawableIndex];
}
/**
* Drawable
* @param drawableIndex drawable
* @return drawable
*/
public getDrawableVertices(drawableIndex: number): Float32Array
{
return this.getDrawableVertexPositions(drawableIndex);
}
/**
* Drawable
* @param drarableIndex Drawable
* @return drawable
*/
public getDrawableVertexIndices(drawableIndex: number): Uint16Array
{
const indicesArray: Uint16Array[] = this._model.drawables.indices;
return indicesArray[drawableIndex];
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableVertexPositions(drawableIndex: number): Float32Array
{
const verticesArray: Float32Array[] = this._model.drawables.vertexPositions;
return verticesArray[drawableIndex];
}
/**
* DrawableUV
* @param drawableIndex Drawable
* @return drawableUV
*/
public getDrawableVertexUvs(drawableIndex: number): Float32Array
{
const uvsArray: Float32Array[] = this._model.drawables.vertexUvs;
return uvsArray[drawableIndex];
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableOpacity(drawableIndex: number): number
{
const opacities: Float32Array = this._model.drawables.opacities;
return opacities[drawableIndex];
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableCulling(drawableIndex: number): boolean
{
const constantFlags = this._model.drawables.constantFlags;
return !Live2DCubismCore.Utils.hasIsDoubleSidedBit(constantFlags[drawableIndex]);
}
/**
* Drawable
* @param drawableIndex Drawable
* @return drawable
*/
public getDrawableBlendMode(drawableIndex: number): CubismRenderer.CubismBlendMode
{
const constantFlags = this._model.drawables.constantFlags;
return (Live2DCubismCore.Utils.hasBlendAdditiveBit(constantFlags[drawableIndex]))
? CubismRenderer.CubismBlendMode.CubismBlendMode_Additive
: (Live2DCubismCore.Utils.hasBlendMultiplicativeBit(constantFlags[drawableIndex]))
? CubismRenderer.CubismBlendMode.CubismBlendMode_Multiplicative
: CubismRenderer.CubismBlendMode.CubismBlendMode_Normal;
}
/**
* Drawable
* @return Drawable
*/
public getDrawableMasks(): Int32Array[]
{
const masks: Int32Array[] = this._model.drawables.masks;
return masks;
}
/**
* Drawable
* @return Drawable
*/
public getDrawableMaskCounts(): Int32Array
{
const maskCounts: Int32Array = this._model.drawables.maskCounts;
return maskCounts;
}
/**
* 使
*
* @return true 使
* @return false 使
*/
public isUsingMasking(): boolean
{
for(let d: number = 0; d < this._model.drawables.count; ++d)
{
if(this._model.drawables.maskCounts[d] <= 0)
{
continue;
}
return true;
}
return false;
}
/**
* Drawable
*
* @param drawableIndex Drawable
* @return true Drawable
* @return false Drawable
*/
public getDrawableDynamicFlagIsVisible(drawableIndex: number): boolean
{
const dynamicFlags: Uint8Array = this._model.drawables.dynamicFlags;
return Live2DCubismCore.Utils.hasIsVisibleBit(dynamicFlags[drawableIndex]);
}
/**
* DrawableDrawOrder
*
* CubismModel.updatedrawabledrawOrder
* drawOrderartMesh01000
* @param drawableIndex drawable
* @return true drawableCubismModel.update
* @return false drawableCubismModel.update
*/
public getDrawableDynamicFlagVisibilityDidChange(drawableIndex: number): boolean
{
const dynamicFlags: Uint8Array = this._model.drawables.dynamicFlags;
return Live2DCubismCore.Utils.hasVisibilityDidChangeBit(dynamicFlags[drawableIndex]);
}
/**
* Drawable
*
* CubismModel.updatedrawable
*
* @param drawableIndex drawable
* @return true DrawableCubismModel.update
* @return false DrawableCubismModel.update
*/
public getDrawableDynamicFlagOpacityDidChange(drawableIndex: number): boolean
{
const dynamicFlags: Uint8Array = this._model.drawables.dynamicFlags;
return Live2DCubismCore.Utils.hasOpacityDidChangeBit(dynamicFlags[drawableIndex]);
}
/**
* Drawable
*
* CubismModel.updateDrawable
*
* @param drawableIndex Drawable
* @return true DrawableCubismModel.update
* @return false DrawableCubismModel.update
*/
public getDrawableDynamicFlagRenderOrderDidChange(drawableIndex: number): boolean
{
const dynamicFlags: Uint8Array = this._model.drawables.dynamicFlags;
return Live2DCubismCore.Utils.hasRenderOrderDidChangeBit(dynamicFlags[drawableIndex]);
}
/**
*
*/
public loadParameters(): void
{
let parameterCount: number = this._model.parameters.count;
const savedParameterCount: number = this._savedParameters.getSize();
if(parameterCount > savedParameterCount)
{
parameterCount = savedParameterCount;
}
for(let i: number = 0; i < parameterCount; ++i)
{
this._parameterValues[i] = this._savedParameters.at(i);
}
}
/**
*
*/
public initialize(): void
{
CSM_ASSERT(this._model);
this._parameterValues = this._model.parameters.values;
this._partOpacities = this._model.parts.opacities;
this._parameterMaximumValues = this._model.parameters.maximumValues;
this._parameterMinimumValues = this._model.parameters.minimumValues;
{
const parameterIds: string[] = this._model.parameters.ids;
const parameterCount: number = this._model.parameters.count;
for(let i: number = 0; i < parameterCount; ++i)
{
this._parameterIds.pushBack(CubismFramework.getIdManager().getId(parameterIds[i]));
}
}
{
const partIds: string[] = this._model.parts.ids;
const partCount: number = this._model.parts.count;
for(let i: number = 0; i < partCount; ++i)
{
this._partIds.pushBack(CubismFramework.getIdManager().getId(partIds[i]));
}
}
{
const drawableIds: string[] = this._model.drawables.ids;
const drawableCount: number = this._model.drawables.count;
for(let i: number = 0; i < drawableCount; ++i)
{
this._drawableIds.pushBack(CubismFramework.getIdManager().getId(drawableIds[i]));
}
}
}
/**
*
* @param model
*/
public constructor(model: Live2DCubismCore.Model)
{
this._model = model;
this._parameterValues = null;
this._parameterMaximumValues = null;
this._parameterMinimumValues = null;
this._partOpacities = null;
this._savedParameters = new csmVector<number>();
this._parameterIds = new csmVector<CubismIdHandle>();
this._drawableIds = new csmVector<CubismIdHandle>();
this._partIds = new csmVector<CubismIdHandle>();
this._notExistPartId = new csmMap<CubismIdHandle, number>();
this._notExistParameterId = new csmMap<CubismIdHandle, number>();
this._notExistParameterValues = new csmMap<number, number>();
this._notExistPartOpacities = new csmMap<number, number>();
}
/**
*
*/
public release(): void
{
this._model.release();
this._model = null;
}
private _notExistPartOpacities: csmMap<number, number>; // 存在していないパーツの不透明度のリスト
private _notExistPartId: csmMap<CubismIdHandle, number>; // 存在していないパーツIDのリスト
private _notExistParameterValues: csmMap<number, number>; // 存在していないパラメータの値のリスト
private _notExistParameterId: csmMap<CubismIdHandle, number>; // 存在していないパラメータIDのリスト
private _savedParameters: csmVector<number>; // 保存されたパラメータ
private _model: Live2DCubismCore.Model; // モデル
private _parameterValues: Float32Array; // パラメータの値のリスト
private _parameterMaximumValues: Float32Array; // パラメータの最大値のリスト
private _parameterMinimumValues: Float32Array; // パラメータの最小値のリスト
private _partOpacities: Float32Array; // パーツの不透明度のリスト
private _parameterIds: csmVector<CubismIdHandle>;
private _partIds: csmVector<CubismIdHandle>;
private _drawableIds: csmVector<CubismIdHandle>;
}
}

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@ -1,139 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmodeluserdatajson} from "./cubismmodeluserdatajson";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as csmstring} from "../type/csmstring";
import {Live2DCubismFramework as csmvector} from "../type/csmvector";
import {Live2DCubismFramework as cubismframework} from "../live2dcubismframework";
import CubismFramework = cubismframework.CubismFramework;
import csmVector = csmvector.csmVector;
import csmString = csmstring.csmString;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismModelUserDataJson = cubismmodeluserdatajson.CubismModelUserDataJson;
export namespace Live2DCubismFramework
{
const ArtMesh: string = "ArtMesh";
/**
*
*
* Json
*/
export class CubismModelUserDataNode
{
targetType: CubismIdHandle; // ユーザーデータターゲットタイプ
targetId: CubismIdHandle; // ユーザーデータターゲットのID
value: csmString; // ユーザーデータ
}
/**
*
*
*
*/
export class CubismModelUserData
{
/**
*
*
* @param buffer userdata3.json
* @param size
* @return
*/
public static create(buffer: ArrayBuffer, size: number): CubismModelUserData
{
let ret: CubismModelUserData = new CubismModelUserData();
ret.parseUserData(buffer, size);
return ret;
}
/**
*
*
* @param modelUserData
*/
public static delete(modelUserData: CubismModelUserData): void
{
modelUserData.release();
modelUserData = void 0;
modelUserData = null;
}
/**
* ArtMesh
*
* @return
*/
public getArtMeshUserDatas(): csmVector<CubismModelUserDataNode>
{
return this._artMeshUserDataNode;
}
/**
* userdata3.json
*
* @param buffer userdata3.json
* @param size
*/
public parseUserData(buffer: ArrayBuffer, size: number): void
{
let json: CubismModelUserDataJson = new CubismModelUserDataJson(buffer, size);
const typeOfArtMesh = CubismFramework.getIdManager().getId(ArtMesh);
const nodeCount: number = json.getUserDataCount();
for(let i: number = 0; i < nodeCount; i++)
{
let addNode: CubismModelUserDataNode = new CubismModelUserDataNode();
addNode.targetId = json.getUserDataId(i);
addNode.targetType = CubismFramework.getIdManager().getId(json.getUserDataTargetType(i));
addNode.value = new csmString(json.getUserDataValue(i));
this._userDataNodes.pushBack(addNode);
if(addNode.targetType == typeOfArtMesh)
{
this._artMeshUserDataNode.pushBack(addNode);
}
}
json.release();
json = void 0;
}
/**
*
*/
public constructor()
{
this._userDataNodes = new csmVector<CubismModelUserDataNode>();
this._artMeshUserDataNode = new csmVector<CubismModelUserDataNode>();
}
/**
*
*
*
*/
public release(): void
{
for(let i: number = 0; i < this._userDataNodes.getSize(); ++i)
{
this._userDataNodes.set(i, void 0);
}
this._userDataNodes = null;
}
private _userDataNodes: csmVector<CubismModelUserDataNode>; // ユーザーデータ構造体配列
private _artMeshUserDataNode: csmVector<CubismModelUserDataNode>; // 閲覧リストの保持
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismjson} from "../utils/cubismjson";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as cubismframework} from "../live2dcubismframework";
import CubismFramework = cubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismJson = cubismjson.CubismJson;
export namespace Live2DCubismFramework
{
const Meta: string = "Meta";
const UserDataCount: string = "UserDataCount";
const TotalUserDataSize: string = "TotalUserDataSize";
const UserData: string = "UserData";
const Target: string = "Target";
const Id: string = "Id";
const Value: string = "Value";
export class CubismModelUserDataJson
{
/**
*
* @param buffer userdata3.json
* @param size
*/
public constructor(buffer: ArrayBuffer, size: number)
{
this._json = CubismJson.create(buffer, size);
}
/**
*
*/
public release(): void
{
CubismJson.delete(this._json);
}
/**
*
* @return
*/
public getUserDataCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(UserDataCount).toInt();
}
/**
*
*
* @return
*/
public getTotalUserDataSize(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalUserDataSize).toInt();
}
/**
*
*
* @return
*/
public getUserDataTargetType(i: number): string
{
return this._json.getRoot().getMap().getValue(UserData).getVector().at(i).getMap().getValue(Target).getRawString();
}
/**
* ID
*
* @param i
* @return ID
*/
public getUserDataId(i: number): CubismIdHandle
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(UserData).getVector().at(i).getMap().getValue(Id).getRawString());
}
/**
*
*
* @param i
* @return
*/
public getUserDataValue(i: number): string
{
return this._json.getRoot().getMap().getValue(UserData).getVector().at(i).getMap().getValue(Value).getRawString();
}
private _json: CubismJson;
}
}

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@ -1,466 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismframework} from "../live2dcubismframework";
import {Live2DCubismFramework as cubismmotionmanager} from "../motion/cubismmotionmanager";
import {Live2DCubismFramework as cubismtargetpoint} from "../math/cubismtargetpoint";
import {Live2DCubismFramework as cubismmodelmatrix} from "../math/cubismmodelmatrix";
import {Live2DCubismFramework as cubismmoc} from "./cubismmoc";
import {Live2DCubismFramework as cubismmodel} from "./cubismmodel";
import {Live2DCubismFramework as acubismmotion} from "../motion/acubismmotion";
import {Live2DCubismFramework as cubismmotion} from "../motion/cubismmotion";
import {Live2DCubismFramework as cubismexpressionmotion} from "../motion/cubismexpressionmotion";
import {Live2DCubismFramework as cubismpose} from "../effect/cubismpose";
import {Live2DCubismFramework as cubismmodeluserdata} from "./cubismmodeluserdata";
import {Live2DCubismFramework as cubismphysics} from "../physics/cubismphysics";
import {Live2DCubismFramework as cubismid} from "../id/cubismid";
import {Live2DCubismFramework as csmstring} from "../type/csmstring";
import {Live2DCubismFramework as cubismmotionqueuemanager} from "../motion/cubismmotionqueuemanager";
import {Live2DCubismFramework as cubismbreath} from "../effect/cubismbreath";
import {Live2DCubismFramework as cubismeyeblink} from "../effect/cubismeyeblink";
import {Live2DCubismFramework as cubismrenderer_webgl} from "../rendering/cubismrenderer_WebGL";
import {CubismLogError, CubismLogInfo} from "../utils/cubismdebug";
import CubismRenderer_WebGL = cubismrenderer_webgl.CubismRenderer_WebGL;
import CubismEyeBlink = cubismeyeblink.CubismEyeBlink;
import CubismBreath = cubismbreath.CubismBreath;
import CubismMotionQueueManager = cubismmotionqueuemanager.CubismMotionQueueManager;
import csmString = csmstring.csmString;
import Constant = cubismframework.Constant;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismPhysics = cubismphysics.CubismPhysics;
import CubismModelUserData = cubismmodeluserdata.CubismModelUserData;
import CubismPose = cubismpose.CubismPose;
import CubismExpressionMotion = cubismexpressionmotion.CubismExpressionMotion;
import CubismMotion = cubismmotion.CubismMotion;
import ACubismMotion = acubismmotion.ACubismMotion;
import CubismModel = cubismmodel.CubismModel;
import CubismMoc = cubismmoc.CubismMoc;
import CubismModelMatrix = cubismmodelmatrix.CubismModelMatrix;
import CubismTargetPoint = cubismtargetpoint.CubismTargetPoint;
import CubismMotionManager = cubismmotionmanager.CubismMotionManager;
export namespace Live2DCubismFramework
{
/**
* 使
*
* 使
*/
export class CubismUserModel
{
/**
*
*
*
*
* @return true
* @return false
*/
public isInitialized(): boolean
{
return this._initialized;
}
/**
*
*
*
*
* @param v
*/
public setInitialized(v: boolean): void
{
this._initialized = v;
}
/**
*
*
*
*
* @return true
* @return false
*/
public isUpdating(): boolean
{
return this._updating;
}
/**
*
*
*
*
* @param v
*/
public setUpdating(v: boolean): void
{
this._updating = v;
}
/**
*
* @param X
* @param Y
*/
public setDragging(x: number, y: number): void
{
this._dragManager.set(x, y);
}
/**
*
* @param x X
* @param y Y
* @param z Z
*/
public setAcceleration(x: number, y: number, z: number): void
{
this._accelerationX = x;
this._accelerationY = y;
this._accelerationZ = z;
}
/**
*
* @return
*/
public getModelMatrix(): CubismModelMatrix
{
return this._modelMatrix;
}
/**
*
* @param a
*/
public setOpacity(a: number): void
{
this._opacity = a;
}
/**
*
* @return
*/
public getOpacity(): number
{
return this._opacity;
}
/**
*
*
* @param buffer moc3
*/
public loadModel(buffer: ArrayBuffer)
{
this._moc = CubismMoc.create(buffer);
this._model = this._moc.createModel();
this._model.saveParameters();
if ((this._moc == null) || (this._model == null))
{
CubismLogError("Failed to CreateModel().");
return;
}
this._modelMatrix = new CubismModelMatrix(this._model.getCanvasWidth(), this._model.getCanvasHeight());
}
/**
*
* @param buffer motion3.json
* @param size
* @param name
* @return
*/
public loadMotion(buffer: ArrayBuffer, size: number, name: string): ACubismMotion
{
return CubismMotion.create(buffer, size);
}
/**
*
* @param buffer exp
* @param size
* @param name
*/
public loadExpression(buffer: ArrayBuffer, size: number, name: string): ACubismMotion
{
return CubismExpressionMotion.create(buffer, size);
}
/**
*
* @param buffer pose3.json
* @param size
*/
public loadPose(buffer: ArrayBuffer, size: number): void
{
this._pose = CubismPose.create(buffer, size);
}
/**
*
* @param buffer userdata3.json
* @param size
*/
public loadUserData(buffer: ArrayBuffer, size: number): void
{
this._modelUserData = CubismModelUserData.create(buffer, size);
}
/**
*
* @param buffer physics3.json
* @param size
*/
public loadPhysics(buffer: ArrayBuffer, size: number): void
{
this._physics = CubismPhysics.create(buffer, size);
}
/**
*
* @param drawableId DrawableID
* @param pointX X
* @param pointY Y
* @return true
* @return false
*/
public isHit(drawableId: CubismIdHandle, pointX: number, pointY: number): boolean
{
const drawIndex: number = this._model.getDrawableIndex(drawableId);
if(drawIndex < 0)
{
return false; // 存在しない場合はfalse
}
const count: number = this._model.getDrawableVertexCount(drawIndex);
const vertices: Float32Array = this._model.getDrawableVertices(drawIndex);
let left: number = vertices[0];
let right: number = vertices[0];
let top: number = vertices[1];
let bottom: number = vertices[1];
for(let j: number = 1; j < count; ++j)
{
let x = vertices[Constant.vertexOffset + j * Constant.vertexStep];
let y = vertices[Constant.vertexOffset + j * Constant.vertexStep + 1];
if(x < left)
{
left = x; // Min x
}
if(x > right)
{
right = x; // Max x
}
if(y < top)
{
top = y; // Min y
}
if(y > bottom)
{
bottom = y; // Max y
}
}
const tx: number = this._modelMatrix.invertTransformX(pointX);
const ty: number = this._modelMatrix.invertTransformY(pointY);
return ((left <= tx) && (tx <= right) && (top <= ty) && (ty <= bottom));
}
/**
*
* @return
*/
public getModel(): CubismModel
{
return this._model;
}
/**
*
* @return
*/
public getRenderer(): CubismRenderer_WebGL
{
return this._renderer;
}
/**
*
*/
public createRenderer(): void
{
if(this._renderer)
{
this.deleteRenderer();
}
this._renderer = new CubismRenderer_WebGL();
this._renderer.initialize(this._model);
}
/**
*
*/
public deleteRenderer(): void
{
if(this._renderer)
{
this._renderer = void 0;
this._renderer = null;
}
}
/**
*
*
* Event
*
*
*
* @param eventValue
*/
public motionEventFired(eventValue: csmString): void
{
CubismLogInfo("{0}", eventValue.s);
}
/**
*
*
* CubismMotionQueueManagerCallback
* CubismUserModelEventFired
*
* @param caller
* @param eventValue
* @param customData CubismUserModel
*/
public static cubismDefaultMotionEventCallback(caller: CubismMotionQueueManager, eventValue: csmString, customData: CubismUserModel): void
{
let model: CubismUserModel = customData;
if(model != null)
{
model.motionEventFired(eventValue);
}
}
/**
*
*/
public constructor()
{
// 各変数初期化
this._moc = null;
this._model = null;
this._motionManager = null;
this._expressionManager = null;
this._eyeBlink = null;
this._breath = null;
this._modelMatrix = null;
this._pose = null;
this._dragManager = null;
this._physics = null;
this._modelUserData = null;
this._initialized = false;
this._updating = false;
this._opacity = 1.0;
this._lipsync = true;
this._lastLipSyncValue = 0.0;
this._dragX = 0.0;
this._dragY = 0.0;
this._accelerationX = 0.0;
this._accelerationY = 0.0;
this._accelerationZ = 0.0;
this._debugMode = false;
this._renderer = null;
// モーションマネージャーを作成
this._motionManager = new CubismMotionManager();
this._motionManager.setEventCallback(CubismUserModel.cubismDefaultMotionEventCallback, this);
// 表情マネージャーを作成
this._expressionManager = new CubismMotionManager();
// ドラッグによるアニメーション
this._dragManager = new CubismTargetPoint();
}
/**
*
*/
public release()
{
this._motionManager.release();
this._motionManager = void 0;
this._motionManager = null;
this._expressionManager.release();
this._expressionManager = void 0;
this._expressionManager = null;
this._moc.deleteModel(this._model);
this._moc.release();
this._moc = void 0;
this._moc = null;
this._modelMatrix = void 0;
this._modelMatrix = null;
CubismPose.delete(this._pose);
CubismEyeBlink.delete(this._eyeBlink);
CubismBreath.delete(this._breath);
this._dragManager = void 0;
this._dragManager = null;
CubismPhysics.delete(this._physics);
CubismModelUserData.delete(this._modelUserData);
this.deleteRenderer();
}
protected _moc: CubismMoc; // Mocデータ
protected _model: CubismModel; // Modelインスタンス
protected _motionManager: CubismMotionManager; // モーション管理
protected _expressionManager: CubismMotionManager; // 表情管理
protected _eyeBlink: CubismEyeBlink; // 自動まばたき
protected _breath: CubismBreath; // 呼吸
protected _modelMatrix: CubismModelMatrix; // モデル行列
protected _pose: CubismPose; // ポーズ管理
protected _dragManager: CubismTargetPoint; // マウスドラッグ
protected _physics: CubismPhysics; // 物理演算
protected _modelUserData: CubismModelUserData; // ユーザーデータ
protected _initialized: boolean; // 初期化されたかどうか
protected _updating: boolean; // 更新されたかどうか
protected _opacity: number; // 不透明度
protected _lipsync: boolean; // リップシンクするかどうか
protected _lastLipSyncValue: number; // 最後のリップシンクの制御地
protected _dragX: number; // マウスドラッグのX位置
protected _dragY: number; // マウスドラッグのY位置
protected _accelerationX: number; // X軸方向の加速度
protected _accelerationY: number; // Y軸方向の加速度
protected _accelerationZ: number; // Z軸方向の加速度
protected _debugMode: boolean; // デバッグモードかどうか
private _renderer: CubismRenderer_WebGL; // レンダラ
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmath} from '../math/cubismmath';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import {Live2DCubismFramework as cubismmotionqueueentry} from './cubismmotionqueueentry';
import {Live2DCubismFramework as csmstring} from '../type/csmstring';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import { CSM_ASSERT } from '../utils/cubismdebug';
import csmVector = csmvector.csmVector;
import csmString = csmstring.csmString;
import CubismMotionQueueEntry = cubismmotionqueueentry.CubismMotionQueueEntry;
import CubismModel = cubismmodel.CubismModel;
import CubismMath = cubismmath.CubismMath;
export namespace Live2DCubismFramework
{
/**
*
*
* MotionQueueManager
*/
export abstract class ACubismMotion
{
/**
*
*/
public static delete(motion: ACubismMotion): void
{
motion.release();
motion = void 0;
motion = null;
}
/**
*
*/
public constructor()
{
this._fadeInSeconds = -1.0;
this._fadeOutSeconds = -1.0;
this._weight = 1.0;
this._offsetSeconds = 0.0; // 再生の開始時刻
this._firedEventValues = new csmVector<csmString>();
}
/**
*
*/
public release(): void
{
this._weight = 0.0;
}
/**
*
* @param model
* @param motionQueueEntry CubismMotionQueueManager
* @param userTimeSeconds []
*/
public updateParameters(model: CubismModel, motionQueueEntry: CubismMotionQueueEntry, userTimeSeconds: number): void
{
if(!motionQueueEntry.isAvailable() || motionQueueEntry.isFinished())
{
return;
}
if(!motionQueueEntry.isStarted())
{
motionQueueEntry.setIsStarted(true);
motionQueueEntry.setStartTime(userTimeSeconds - this._offsetSeconds); // モーションの開始時刻を記録
motionQueueEntry.setFadeInStartTime(userTimeSeconds); // フェードインの開始時刻
const duration: number = this.getDuration();
if(motionQueueEntry.getEndTime() < 0)
{
// 開始していないうちに終了設定している場合がある。
motionQueueEntry.setEndTime((duration <= 0) ? -1 : motionQueueEntry.getStartTime() + duration);
// duration == -1 の場合はループする
}
}
let fadeWeight: number = this._weight; // 現在の値と掛け合わせる割合
//---- フェードイン・アウトの処理 ----
// 単純なサイン関数でイージングする
const fadeIn: number = this._fadeInSeconds == 0.0
? 1.0
: CubismMath.getEasingSine((userTimeSeconds - motionQueueEntry.getFadeInStartTime()) / this._fadeInSeconds);
const fadeOut: number = (this._fadeOutSeconds == 0.0 || motionQueueEntry.getEndTime() < 0.0)
? 1.0
: CubismMath.getEasingSine((motionQueueEntry.getEndTime() - userTimeSeconds) / this._fadeOutSeconds);
fadeWeight = fadeWeight * fadeIn * fadeOut;
motionQueueEntry.setState(userTimeSeconds, fadeWeight);
CSM_ASSERT(0.0 <= fadeWeight && fadeWeight <= 1.0);
//---- 全てのパラメータIDをループする ----
this.doUpdateParameters(model, userTimeSeconds, fadeWeight, motionQueueEntry);
// 後処理
// 終了時刻を過ぎたら終了フラグを立てる(CubismMotionQueueManager)
if((motionQueueEntry.getEndTime() > 0) && (motionQueueEntry.getEndTime() < userTimeSeconds))
{
motionQueueEntry.setIsFinished(true); // 終了
}
}
/**
*
* @param fadeInSeconds []
*/
public setFadeInTime(fadeInSeconds: number): void
{
this._fadeInSeconds = fadeInSeconds;
}
/**
*
* @param fadeOutSeconds []
*/
public setFadeOutTime(fadeOutSeconds: number): void
{
this._fadeOutSeconds = fadeOutSeconds;
}
/**
*
* @return []
*/
public getFadeOutTime(): number
{
return this._fadeOutSeconds;
}
/**
*
* @return []
*/
public getFadeInTime(): number
{
return this._fadeInSeconds;
}
/**
*
* @param weight 0.0 - 1.0
*/
public setWeight(weight: number): void
{
this._weight = weight;
}
/**
*
* @return 0.0 - 1.0
*/
public getWeight(): number
{
return this._weight;
}
/**
*
* @return []
*
* @note -1
*
*
* -1
*/
public getDuration(): number
{
return -1.0;
}
/**
* 1
* @return []
*
* @note getDuration()
* ()-1
*/
public getLoopDuration(): number
{
return -1.0;
}
/**
*
* @param offsetSeconds []
*/
public setOffsetTime(offsetSeconds: number): void
{
this._offsetSeconds = offsetSeconds;
}
/**
*
*
*
*
*
* @param beforeCheckTimeSeconds []
* @param motionTimeSeconds []
*/
public getFiredEvent(beforeCheckTimeSeconds: number, motionTimeSeconds: number): csmVector<csmString>
{
return this._firedEventValues;
}
/**
*
* @param model
* @param userTimeSeconds []
* @param weight
* @param motionQueueEntry CubismMotionQueueManager
* @return true
* @return false
*/
public abstract doUpdateParameters(model: CubismModel, userTimeSeconds: number, weight: number, motionQueueEntry: CubismMotionQueueEntry): void;
public _fadeInSeconds: number; // フェードインにかかる時間[秒]
public _fadeOutSeconds: number; // フェードアウトにかかる時間[秒]
public _weight: number; // モーションの重み
public _offsetSeconds: number; // モーション再生の開始時間[秒]
public _firedEventValues: csmVector<csmString>;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as acubismmotion} from './acubismmotion';
import {Live2DCubismFramework as cubismjson} from '../utils/cubismjson';
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as cubismframework} from '../live2dcubismframework';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import {Live2DCubismFramework as cubismmotionqueueentry} from './cubismmotionqueueentry';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import JsonFloat = cubismjson.JsonFloat;
import csmVector = csmvector.csmVector;
import CubismMotionQueueEntry = cubismmotionqueueentry.CubismMotionQueueEntry;
import CubismModel = cubismmodel.CubismModel;
import CubismFramework = cubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismJson = cubismjson.CubismJson;
import Value = cubismjson.Value;
import ACubismMotion = acubismmotion.ACubismMotion;
export namespace Live2DCubismFramework
{
// exp3.jsonのキーとデフォルト
const ExpressionKeyFadeIn: string = "FadeInTime";
const ExpressionKeyFadeOut: string = "FadeOutTime";
const ExpressionKeyParameters: string = "Parameters";
const ExpressionKeyId: string = "Id";
const ExpressionKeyValue: string = "Value";
const ExpressionKeyBlend: string = "Blend";
const BlendValueAdd: string = "Add";
const BlendValueMultiply: string = "Multiply";
const BlendValueOverwrite: string = "Overwrite";
const DefaultFadeTime: number = 1.0;
/**
*
*
*
*/
export class CubismExpressionMotion extends ACubismMotion
{
/**
*
* @param buffer exp
* @param size
* @return
*/
public static create(buffer: ArrayBuffer, size: number): CubismExpressionMotion
{
let expression: CubismExpressionMotion = new CubismExpressionMotion();
let json: CubismJson = CubismJson.create(buffer, size);
let root: Value = json.getRoot();
// typescriptではnullを許容していないため仮の値を入れる
if(root.getMap().getValue(ExpressionKeyFadeIn) == null)
{
root.getMap().setValue(ExpressionKeyFadeIn, new JsonFloat(DefaultFadeTime));
}
if(root.getMap().getValue(ExpressionKeyFadeOut) == null)
{
root.getMap().setValue(ExpressionKeyFadeOut, new JsonFloat(DefaultFadeTime));
}
expression.setFadeInTime(root.getMap().getValue(ExpressionKeyFadeIn).toFloat(DefaultFadeTime)); // フェードイン
expression.setFadeOutTime(root.getMap().getValue(ExpressionKeyFadeOut).toFloat(DefaultFadeTime)); // フェードアウト
// 各パラメータについて
const parameterCount = root.getMap().getValue(ExpressionKeyParameters).getSize();
for(let i: number = 0; i < parameterCount; ++i)
{
let param: Value = root.getMap().getValue(ExpressionKeyParameters).getVector().at(i);
const parameterId: CubismIdHandle = CubismFramework.getIdManager().getId(param.getMap().getValue(ExpressionKeyId).getRawString()); // パラメータID
const value: number = param.getMap().getValue(ExpressionKeyValue).toFloat(); // 値
// 計算方法の設定
let blendType: CubismExpressionMotion.ExpressionBlendType;
if(param.getMap().getValue(ExpressionKeyBlend).isNull() || param.getMap().getValue(ExpressionKeyBlend).getString() == BlendValueAdd)
{
blendType = this.ExpressionBlendType.ExpressionBlendType_Add;
}
else if(param.getMap().getValue(ExpressionKeyBlend).getString() == BlendValueMultiply)
{
blendType = this.ExpressionBlendType.ExpressionBlendType_Multiply;
}
else if(param.getMap().getValue(ExpressionKeyBlend).getString() == BlendValueOverwrite)
{
blendType = this.ExpressionBlendType.ExpressionBlendType_Overwrite;
}
else
{
// その他 仕様にない値を設定した時は加算モードにすることで復旧
blendType = this.ExpressionBlendType.ExpressionBlendType_Add;
}
// 設定オブジェクトを作成してリストに追加する
let item: CubismExpressionMotion.ExpressionParameter = new CubismExpressionMotion.ExpressionParameter();
item.parameterId = parameterId;
item.blendType = blendType;
item.value = value;
expression._parameters.pushBack(item);
}
CubismJson.delete(json); // JSONデータは不要になったら削除する
return expression;
}
/**
*
* @param model
* @param userTimeSeconds []
* @param weight
* @param motionQueueEntry CubismMotionQueueManager
*/
public doUpdateParameters(model: CubismModel, userTimeSeconds: number, weight: number, motionQueueEntry: CubismMotionQueueEntry): void
{
for(let i: number = 0; i < this._parameters.getSize(); ++i)
{
let parameter: CubismExpressionMotion.ExpressionParameter = this._parameters.at(i);
switch(parameter.blendType)
{
case CubismExpressionMotion.ExpressionBlendType.ExpressionBlendType_Add:
{
model.addParameterValueById(parameter.parameterId, parameter.value, weight);
break;
}
case CubismExpressionMotion.ExpressionBlendType.ExpressionBlendType_Multiply:
{
model.multiplyParameterValueById(parameter.parameterId, parameter.value, weight);
break;
}
case CubismExpressionMotion.ExpressionBlendType.ExpressionBlendType_Overwrite:
{
model.setParameterValueById(parameter.parameterId, parameter.value, weight)
break;
}
default:
// 仕様にない値を設定した時はすでに加算モードになっている
break;
}
}
}
/**
*
*/
constructor()
{
super();
this._parameters = new csmVector<CubismExpressionMotion.ExpressionParameter>();
}
_parameters: csmVector<CubismExpressionMotion.ExpressionParameter>; // 表情のパラメータ情報リスト
}
export namespace CubismExpressionMotion
{
/**
*
*/
export enum ExpressionBlendType
{
ExpressionBlendType_Add = 0, // 加算
ExpressionBlendType_Multiply = 1, // 乗算
ExpressionBlendType_Overwrite = 2 // 上書き
}
/**
*
*/
export class ExpressionParameter
{
parameterId: CubismIdHandle; // パラメータID
blendType: ExpressionBlendType; // パラメータの演算種類
value: number; // 値
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmotionjson} from './cubismmotionjson';
import {Live2DCubismFramework as cubismmotioninternal} from './cubismmotioninternal';
import {Live2DCubismFramework as acubismmotion} from './acubismmotion';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import {Live2DCubismFramework as cubismframework} from '../live2dcubismframework';
import {Live2DCubismFramework as cubismmotionqueueentry} from './cubismmotionqueueentry';
import {Live2DCubismFramework as cubismmath} from '../math/cubismmath';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as csmstring} from '../type/csmstring';
import {CubismLogDebug, CSM_ASSERT} from '../utils/cubismdebug';
import csmString = csmstring.csmString;
import CubismMotionData = cubismmotioninternal.CubismMotionData;
import CubismMotionSegment = cubismmotioninternal.CubismMotionSegment;
import CubismMotionPoint = cubismmotioninternal.CubismMotionPoint;
import CubismMotionEvent = cubismmotioninternal.CubismMotionEvent;
import CubismMotionSegmentType = cubismmotioninternal.CubismMotionSegmentType;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismMotionCurve = cubismmotioninternal.CubismMotionCurve;
import CubismMotionCurveTarget = cubismmotioninternal.CubismMotionCurveTarget;
import csmVector = csmvector.csmVector;
import CubismMath = cubismmath.CubismMath;
import CubismMotionQueueEntry = cubismmotionqueueentry.CubismMotionQueueEntry;
import CubismFramework = cubismframework.CubismFramework;
import CubismModel = cubismmodel.CubismModel;
import ACubismMotion = acubismmotion.ACubismMotion;
import CubismMotionJson = cubismmotionjson.CubismMotionJson;
export namespace Live2DCubismFramework
{
const EffectNameEyeBlink: string = "EyeBlink";
const EffectNameLipSync: string = "LipSync";
const TargetNameModel: string = "Model";
const TargetNameParameter: string = "Parameter";
const TargetNamePartOpacity: string = "PartOpacity";
function lerpPoints(a: CubismMotionPoint, b: CubismMotionPoint, t: number): CubismMotionPoint
{
let result: CubismMotionPoint = new CubismMotionPoint();
result.time = a.time + ((b.time - a.time) * t);
result.value = a.value + ((b.value - a.value) * t);
return result;
}
function linearEvaluate(points: CubismMotionPoint[], time: number): number
{
let t: number = (time - points[0].time) / (points[1].time - points[0].time);
if (t < 0.0)
{
t = 0.0;
}
return points[0].value + ((points[1].value - points[0].value) * t);
}
function bezierEvaluate(points: CubismMotionPoint[], time: number): number
{
let t: number = (time - points[0].time) / (points[3].time - points[0].time);
if (t < 0.0)
{
t = 0.0;
}
const p01: CubismMotionPoint = lerpPoints(points[0], points[1], t);
const p12: CubismMotionPoint = lerpPoints(points[1], points[2], t);
const p23: CubismMotionPoint = lerpPoints(points[2], points[3], t);
const p012: CubismMotionPoint = lerpPoints(p01, p12, t);
const p123: CubismMotionPoint = lerpPoints(p12, p23, t);
return lerpPoints(p012, p123, t).value;
}
function steppedEvaluate(points: CubismMotionPoint[], time: number): number
{
return points[0].value;
}
function inverseSteppedEvaluate(points: CubismMotionPoint[], time: number): number
{
return points[1].value;
}
function evaluateCurve(motionData: CubismMotionData, index: number, time: number): number
{
// Find segment to evaluate.
const curve: CubismMotionCurve = motionData.curves.at(index);
let target: number = -1;
const totalSegmentCount: number = curve.baseSegmentIndex + curve.segmentCount;
let pointPosition: number = 0;
for (let i: number = curve.baseSegmentIndex; i < totalSegmentCount; ++i)
{
// Get first point of next segment.
pointPosition = motionData.segments.at(i).basePointIndex
+ (motionData.segments.at(i).segmentType == CubismMotionSegmentType.CubismMotionSegmentType_Bezier
? 3
: 1);
// Break if time lies within current segment.
if (motionData.points.at(pointPosition).time > time)
{
target = i;
break;
}
}
if (target == -1)
{
return motionData.points.at(pointPosition).value;
}
const segment: CubismMotionSegment = motionData.segments.at(target);
return segment.evaluate(motionData.points.get(segment.basePointIndex), time);
}
/**
*
*
*
*/
export class CubismMotion extends ACubismMotion
{
/**
*
*
* @param buffer motion3.json
* @param size
* @return
*/
public static create(buffer: ArrayBuffer, size: number): CubismMotion
{
let ret: CubismMotion = new CubismMotion();
ret.parse(buffer, size);
ret._sourceFrameRate = ret._motionData.fps;
ret._loopDurationSeconds = ret._motionData.duration;
// NOTE: Editorではループありのモーション書き出しは非対応
// ret->_loop = (ret->_motionData->Loop > 0);
return ret;
}
/**
*
* @param model
* @param userTimeSeconds []
* @param fadeWeight
* @param motionQueueEntry CubismMotionQueueManager
*/
public doUpdateParameters(model: CubismModel, userTimeSeconds: number, fadeWeight: number, motionQueueEntry: CubismMotionQueueEntry): void
{
if (this._modelCurveIdEyeBlink == null)
{
this._modelCurveIdEyeBlink = CubismFramework.getIdManager().getId(EffectNameEyeBlink);
}
if (this._modelCurveIdLipSync == null)
{
this._modelCurveIdLipSync = CubismFramework.getIdManager().getId(EffectNameLipSync);
}
let timeOffsetSeconds: number = userTimeSeconds - motionQueueEntry.getStartTime();
if (timeOffsetSeconds < 0.0)
{
timeOffsetSeconds = 0.0; // エラー回避
}
let lipSyncValue: number = Number.MAX_VALUE;
let eyeBlinkValue: number = Number.MAX_VALUE;
//まばたき、リップシンクのうちモーションの適用を検出するためのビットmaxFlagCount個まで
const MaxTargetSize = 64;
let lipSyncFlags = 0;
let eyeBlinkFlags = 0;
//瞬き、リップシンクのターゲット数が上限を超えている場合
if (this._eyeBlinkParameterIds.getSize() > MaxTargetSize)
{
CubismLogDebug("too many eye blink targets : {0}", this._eyeBlinkParameterIds.getSize());
}
if (this._lipSyncParameterIds.getSize() > MaxTargetSize)
{
CubismLogDebug("too many lip sync targets : {0}", this._lipSyncParameterIds.getSize());
}
const tmpFadeIn: number = (this._fadeInSeconds <= 0.0)
? 1.0
: CubismMath.getEasingSine((userTimeSeconds - motionQueueEntry.getFadeInStartTime()) / this._fadeInSeconds);
const tmpFadeOut: number = (this._fadeOutSeconds <= 0.0 || motionQueueEntry.getEndTime() < 0.0)
? 1.0
: CubismMath.getEasingSine((motionQueueEntry.getEndTime() - userTimeSeconds) / this._fadeOutSeconds);
let value: number;
let c: number, parameterIndex: number;
// 'Repeat' time as necessary.
let time: number = timeOffsetSeconds;
if (this._isLoop)
{
while (time > this._motionData.duration)
{
time -= this._motionData.duration;
}
}
let curves: csmVector<CubismMotionCurve> = this._motionData.curves;
// Evaluate model curves.
for (c = 0; c < this._motionData.curveCount && curves.at(c).type == CubismMotionCurveTarget.CubismMotionCurveTarget_Model; ++c)
{
// Evaluate curve and call handler.
value = evaluateCurve(this._motionData, c, time);
if (curves.at(c).id == this._modelCurveIdEyeBlink)
{
eyeBlinkValue = value;
}
else if (curves.at(c).id == this._modelCurveIdLipSync)
{
lipSyncValue = value;
}
}
let parameterMotionCurveCount: number = 0;
for (; c < this._motionData.curveCount && curves.at(c).type == CubismMotionCurveTarget.CubismMotionCurveTarget_Parameter; ++c)
{
parameterMotionCurveCount++;
// Find parameter index.
parameterIndex = model.getParameterIndex(curves.at(c).id);
// Skip curve evaluation if no value in sink.
if (parameterIndex == -1)
{
continue;
}
const sourceValue: number = model.getParameterValueByIndex(parameterIndex);
// Evaluate curve and apply value.
value = evaluateCurve(this._motionData, c, time);
if (eyeBlinkValue != Number.MAX_VALUE)
{
for (let i: number = 0; i < this._eyeBlinkParameterIds.getSize() && i < MaxTargetSize; ++i)
{
if (this._eyeBlinkParameterIds.at(i) == curves.at(c).id)
{
value *= eyeBlinkValue;
eyeBlinkFlags |= 1 << i;
break;
}
}
}
if(lipSyncValue != Number.MAX_VALUE)
{
for(let i: number = 0; i < this._lipSyncParameterIds.getSize() && i < MaxTargetSize; ++i)
{
if(this._lipSyncParameterIds.at(i) == curves.at(c).id)
{
value += lipSyncValue;
lipSyncFlags |= 1 << i;
break;
}
}
}
let v: number;
// パラメータごとのフェード
if(curves.at(c).fadeInTime < 0.0 && curves.at(c).fadeOutTime < 0.0)
{
// モーションのフェードを適用
v = sourceValue + (value - sourceValue) * fadeWeight;
}
else
{
// パラメータに対してフェードインかフェードアウトが設定してある場合はそちらを適用
let fin: number;
let fout: number;
if(curves.at(c).fadeInTime < 0.0)
{
fin = tmpFadeIn;
}
else
{
fin = curves.at(c).fadeInTime == 0.0
? 1.0
:CubismMath.getEasingSine((userTimeSeconds - motionQueueEntry.getFadeInStartTime()) / curves.at(c).fadeInTime);
}
if(curves.at(c).fadeOutTime < 0.0)
{
fout = tmpFadeOut;
}
else
{
fout = (curves.at(c).fadeOutTime == 0.0 || motionQueueEntry.getEndTime() < 0.0)
? 1.0
: CubismMath.getEasingSine((motionQueueEntry.getEndTime() - userTimeSeconds) / curves.at(c).fadeOutTime);
}
const paramWeight: number = this._weight * fin * fout;
// パラメータごとのフェードを適用
v = sourceValue + (value - sourceValue) * paramWeight;
}
model.setParameterValueByIndex(parameterIndex, v, 1.0);
}
{
if(eyeBlinkValue != Number.MAX_VALUE)
{
for(let i: number = 0; i < this._eyeBlinkParameterIds.getSize() && i < MaxTargetSize; ++i)
{
const sourceValue: number = model.getParameterValueById(this._eyeBlinkParameterIds.at(i));
// モーションでの上書きがあった時にはまばたきは適用しない
if((eyeBlinkFlags >> i) & 0x01)
{
continue;
}
const v: number = sourceValue + (eyeBlinkValue - sourceValue) * fadeWeight;
model.setParameterValueById(this._eyeBlinkParameterIds.at(i), v);
}
}
if(lipSyncValue != Number.MAX_VALUE)
{
for(let i: number = 0; i < this._lipSyncParameterIds.getSize() && i < MaxTargetSize; ++i)
{
const sourceValue: number = model.getParameterValueById(this._lipSyncParameterIds.at(i));
// モーションでの上書きがあった時にはリップシンクは適用しない
if((lipSyncFlags >> i) & 0x01)
{
continue;
}
const v: number = sourceValue + (lipSyncValue - sourceValue) * fadeWeight;
model.setParameterValueById(this._lipSyncParameterIds.at(i), v);
}
}
}
for(; c < this._motionData.curveCount && curves.at(c).type == CubismMotionCurveTarget.CubismMotionCurveTarget_PartOpacity; ++c)
{
// Find parameter index.
parameterIndex = model.getParameterIndex(curves.at(c).id);
// Skip curve evaluation if no value in sink.
if(parameterIndex == -1)
{
continue;
}
// Evaluate curve and apply value.
value = evaluateCurve(this._motionData, c, time);
model.setParameterValueByIndex(parameterIndex, value);
}
if(timeOffsetSeconds >= this._motionData.duration)
{
if(this._isLoop)
{
motionQueueEntry.setStartTime(userTimeSeconds); // 最初の状態へ
if(this._isLoopFadeIn)
{
// ループ内でループ用フェードインが有効の時は、フェードイン設定し直し
motionQueueEntry.setFadeInStartTime(userTimeSeconds);
}
}
else
{
motionQueueEntry.setIsFinished(true);
}
}
this._lastWeight = fadeWeight;
}
/**
*
* @param loop
*/
public setIsLoop(loop: boolean): void
{
this._isLoop = loop;
}
/**
*
* @return true
* @return false
*/
public isLoop(): boolean
{
return this._isLoop;
}
/**
*
* @param loopFadeIn
*/
public setIsLoopFadeIn(loopFadeIn: boolean): void
{
this._isLoopFadeIn = loopFadeIn;
}
/**
*
*
* @return true
* @return false
*/
public isLoopFadeIn(): boolean
{
return this._isLoopFadeIn;
}
/**
*
*
* @return []
*/
public getDuration(): number
{
return this._isLoop ? -1.0 : this._loopDurationSeconds;
}
/**
*
*
* @return []
*/
public getLoopDuration(): number
{
return this._loopDurationSeconds;
}
/**
*
*
* @param parameterId ID
* @param value []
*/
public setParameterFadeInTime(parameterId: CubismIdHandle, value: number): void
{
let curves: csmVector<CubismMotionCurve> = this._motionData.curves;
for (let i: number = 0; i < this._motionData.curveCount; ++i)
{
if (parameterId == curves.at(i).id)
{
curves.at(i).fadeInTime = value;
return;
}
}
}
/**
*
* @param parameterId ID
* @param value []
*/
public setParameterFadeOutTime(parameterId: CubismIdHandle, value: number): void
{
let curves: csmVector<CubismMotionCurve> = this._motionData.curves;
for (let i: number = 0; i < this._motionData.curveCount; ++i)
{
if (parameterId == curves.at(i).id)
{
curves.at(i).fadeOutTime = value;
return;
}
}
}
/**
*
* @param parameterId ID
* @return []
*/
public getParameterFadeInTime(parameterId: CubismIdHandle): number
{
let curves: csmVector<CubismMotionCurve> = this._motionData.curves;
for (let i: number = 0; i < this._motionData.curveCount; ++i)
{
if (parameterId == curves.at(i).id)
{
return curves.at(i).fadeInTime;
}
}
return -1;
}
/**
*
*
* @param parameterId ID
* @return []
*/
public getParameterFadeOutTime(parameterId: CubismIdHandle): number
{
let curves: csmVector<CubismMotionCurve> = this._motionData.curves;
for (let i: number = 0; i < this._motionData.curveCount; ++i)
{
if (parameterId == curves.at(i).id)
{
return curves.at(i).fadeOutTime;
}
}
return -1;
}
/**
* ID
* @param eyeBlinkParameterIds ID
* @param lipSyncParameterIds ID
*/
public setEffectIds(eyeBlinkParameterIds: csmVector<CubismIdHandle>, lipSyncParameterIds: csmVector<CubismIdHandle>): void
{
this._eyeBlinkParameterIds = eyeBlinkParameterIds;
this._lipSyncParameterIds = lipSyncParameterIds;
}
/**
*
*/
public constructor()
{
super();
this._sourceFrameRate = 30.0;
this._loopDurationSeconds = -1.0;
this._isLoop = false; // trueから false へデフォルトを変更
this._isLoopFadeIn = true; // ループ時にフェードインが有効かどうかのフラグ
this._lastWeight = 0.0;
this._motionData = null;
this._modelCurveIdEyeBlink = null;
this._modelCurveIdLipSync = null;
this._eyeBlinkParameterIds = null;
this._lipSyncParameterIds = null;
}
/**
*
*/
public release(): void
{
this._motionData = void 0;
this._motionData = null;
}
/**
* motion3.json
*
* @param motionJson motion3.json
* @param size
*/
public parse(motionJson: ArrayBuffer, size: number): void
{
this._motionData = new CubismMotionData();
let json: CubismMotionJson = new CubismMotionJson(motionJson, size);
this._motionData.duration = json.getMotionDuration();
this._motionData.loop = json.isMotionLoop();
this._motionData.curveCount = json.getMotionCurveCount();
this._motionData.fps = json.getMotionFps();
this._motionData.eventCount = json.getEventCount();
if (json.isExistMotionFadeInTime())
{
this._fadeInSeconds = (json.getMotionFadeInTime() < 0.0)
? 1.0
: json.getMotionFadeInTime();
}
else
{
this._fadeInSeconds = 1.0;
}
if (json.isExistMotionFadeOutTime())
{
this._fadeOutSeconds = (json.getMotionFadeOutTime() < 0.0)
? 1.0
: json.getMotionFadeOutTime();
}
else
{
this._fadeOutSeconds = 1.0;
}
this._motionData.curves.updateSize(this._motionData.curveCount, CubismMotionCurve, true);
this._motionData.segments.updateSize(json.getMotionTotalSegmentCount(), CubismMotionSegment, true);
this._motionData.points.updateSize(json.getMotionTotalPointCount(), CubismMotionPoint, true);
this._motionData.events.updateSize(this._motionData.eventCount, CubismMotionEvent, true);
let totalPointCount: number = 0;
let totalSegmentCount: number = 0;
// Curves
for (let curveCount: number = 0; curveCount < this._motionData.curveCount; ++curveCount)
{
if (json.getMotionCurveTarget(curveCount) == TargetNameModel)
{
this._motionData.curves.at(curveCount).type = CubismMotionCurveTarget.CubismMotionCurveTarget_Model;
}
else if (json.getMotionCurveTarget(curveCount) == TargetNameParameter)
{
this._motionData.curves.at(curveCount).type = CubismMotionCurveTarget.CubismMotionCurveTarget_Parameter;
}
else if (json.getMotionCurveTarget(curveCount) == TargetNamePartOpacity)
{
this._motionData.curves.at(curveCount).type = CubismMotionCurveTarget.CubismMotionCurveTarget_PartOpacity;
}
this._motionData.curves.at(curveCount).id = json.getMotionCurveId(curveCount);
this._motionData.curves.at(curveCount).baseSegmentIndex = totalSegmentCount;
this._motionData.curves.at(curveCount).fadeInTime =
(json.isExistMotionCurveFadeInTime(curveCount))
? json.getMotionCurveFadeInTime(curveCount)
: -1.0 ;
this._motionData.curves.at(curveCount).fadeOutTime =
(json.isExistMotionCurveFadeOutTime(curveCount))
? json.getMotionCurveFadeOutTime(curveCount)
: -1.0;
// Segments
for (let segmentPosition: number = 0; segmentPosition < json.getMotionCurveSegmentCount(curveCount);)
{
if (segmentPosition == 0)
{
this._motionData.segments.at(totalSegmentCount).basePointIndex = totalPointCount;
this._motionData.points.at(totalPointCount).time = json.getMotionCurveSegment(curveCount, segmentPosition);
this._motionData.points.at(totalPointCount).value = json.getMotionCurveSegment(curveCount, segmentPosition + 1);
totalPointCount += 1;
segmentPosition += 2;
}
else
{
this._motionData.segments.at(totalSegmentCount).basePointIndex = totalPointCount - 1;
}
const segment: number = json.getMotionCurveSegment(curveCount, segmentPosition);
switch (segment)
{
case CubismMotionSegmentType.CubismMotionSegmentType_Linear:
{
this._motionData.segments.at(totalSegmentCount).segmentType = CubismMotionSegmentType.CubismMotionSegmentType_Linear;
this._motionData.segments.at(totalSegmentCount).evaluate = linearEvaluate;
this._motionData.points.at(totalPointCount).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 1));
this._motionData.points.at(totalPointCount).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 2));
totalPointCount += 1;
segmentPosition += 3;
break;
}
case CubismMotionSegmentType.CubismMotionSegmentType_Bezier:
{
this._motionData.segments.at(totalSegmentCount).segmentType = CubismMotionSegmentType.CubismMotionSegmentType_Bezier;
this._motionData.segments.at(totalSegmentCount).evaluate = bezierEvaluate;
this._motionData.points.at(totalPointCount).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 1));
this._motionData.points.at(totalPointCount).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 2));
this._motionData.points.at(totalPointCount + 1).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 3));
this._motionData.points.at(totalPointCount + 1).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 4));
this._motionData.points.at(totalPointCount + 2).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 5));
this._motionData.points.at(totalPointCount + 2).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 6));
totalPointCount += 3;
segmentPosition += 7;
break;
}
case CubismMotionSegmentType.CubismMotionSegmentType_Stepped:
{
this._motionData.segments.at(totalSegmentCount).segmentType = CubismMotionSegmentType.CubismMotionSegmentType_Stepped;
this._motionData.segments.at(totalSegmentCount).evaluate = steppedEvaluate;
this._motionData.points.at(totalPointCount).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 1));
this._motionData.points.at(totalPointCount).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 2));
totalPointCount += 1;
segmentPosition += 3;
break;
}
case CubismMotionSegmentType.CubismMotionSegmentType_InverseStepped:
{
this._motionData.segments.at(totalSegmentCount).segmentType = CubismMotionSegmentType.CubismMotionSegmentType_InverseStepped;
this._motionData.segments.at(totalSegmentCount).evaluate = inverseSteppedEvaluate;
this._motionData.points.at(totalPointCount).time = json.getMotionCurveSegment(curveCount, (segmentPosition + 1));
this._motionData.points.at(totalPointCount).value = json.getMotionCurveSegment(curveCount, (segmentPosition + 2));
totalPointCount += 1;
segmentPosition += 3;
break;
}
default:
{
CSM_ASSERT(0);
break;
}
}
++this._motionData.curves.at(curveCount).segmentCount;
++totalSegmentCount;
}
}
for (let userdatacount: number = 0; userdatacount < json.getEventCount(); ++userdatacount)
{
this._motionData.events.at(userdatacount).fireTime = json.getEventTime(userdatacount);
this._motionData.events.at(userdatacount).value = json.getEventValue(userdatacount);
}
json.release();
json = void 0;
json = null;
}
/**
*
*
*
*
*
* @param beforeCheckTimeSeconds []
* @param motionTimeSeconds []
*/
public getFiredEvent(beforeCheckTimeSeconds: number, motionTimeSeconds: number): csmVector<csmString>
{
this._firedEventValues.updateSize(0);
// イベントの発火チェック
for (let u: number = 0; u < this._motionData.eventCount; ++u)
{
if ((this._motionData.events.at(u).fireTime > beforeCheckTimeSeconds) &&
(this._motionData.events.at(u).fireTime <= motionTimeSeconds))
{
this._firedEventValues.pushBack(new csmString(this._motionData.events.at(u).value.s));
}
}
return this._firedEventValues;
}
public _sourceFrameRate: number; // ロードしたファイルのFPS。記述が無ければデフォルト値15fpsとなる
public _loopDurationSeconds: number; // mtnファイルで定義される一連のモーションの長さ
public _isLoop: boolean; // ループするか?
public _isLoopFadeIn: boolean; // ループ時にフェードインが有効かどうかのフラグ。初期値では有効。
public _lastWeight: number; // 最後に設定された重み
public _motionData: CubismMotionData; // 実際のモーションデータ本体
public _eyeBlinkParameterIds: csmVector<CubismIdHandle>; // 自動まばたきを適用するパラメータIDハンドルのリスト。 モデル(モデルセッティング)とパラメータを対応付ける。
public _lipSyncParameterIds: csmVector<CubismIdHandle>; // リップシンクを適用するパラメータIDハンドルのリスト。 モデル(モデルセッティング)とパラメータを対応付ける。
public _modelCurveIdEyeBlink: CubismIdHandle; // モデルが持つ自動まばたき用パラメータIDのハンドル。 モデルとモーションを対応付ける。
public _modelCurveIdLipSync: CubismIdHandle; // モデルが持つリップシンク用パラメータIDのハンドル。 モデルとモーションを対応付ける。
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as csmstring} from '../type/csmstring';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import csmVector = csmvector.csmVector;
import csmString = csmstring.csmString;
import CubismIdHandle = cubismid.CubismIdHandle;
export namespace Live2DCubismFramework
{
/**
* @brief
*
*
*/
export enum CubismMotionCurveTarget
{
CubismMotionCurveTarget_Model, // モデルに対して
CubismMotionCurveTarget_Parameter, // パラメータに対して
CubismMotionCurveTarget_PartOpacity // パーツの不透明度に対して
};
/**
* @brief
*
*
*/
export enum CubismMotionSegmentType
{
CubismMotionSegmentType_Linear = 0, // リニア
CubismMotionSegmentType_Bezier = 1, // ベジェ曲線
CubismMotionSegmentType_Stepped = 2, // ステップ
CubismMotionSegmentType_InverseStepped = 3 // インバースステップ
};
/**
* @brief
*
*
*/
export class CubismMotionPoint
{
time: number = 0.0; // 時間[秒]
value: number = 0.0; // 値
};
/**
*
*
* @param points
* @param time []
*/
export interface csmMotionSegmentEvaluationFunction
{
(
points: CubismMotionPoint[],
time: number
): number;
}
/**
* @brief
*
*
*/
export class CubismMotionSegment
{
/**
* @brief
*
*
*/
public constructor()
{
this.evaluate = null;
this.basePointIndex = 0;
this.segmentType = 0;
}
evaluate: csmMotionSegmentEvaluationFunction; // 使用する評価関数
basePointIndex: number; // 最初のセグメントへのインデックス
segmentType: number; // セグメントの種類
};
/**
* @brief
*
*
*/
export class CubismMotionCurve
{
public constructor()
{
this.type = CubismMotionCurveTarget.CubismMotionCurveTarget_Model;
this.segmentCount = 0;
this.baseSegmentIndex = 0;
this.fadeInTime = 0.0;
this.fadeOutTime = 0.0;
}
type: CubismMotionCurveTarget; // カーブの種類
id: CubismIdHandle; // カーブのID
segmentCount: number; // セグメントの個数
baseSegmentIndex: number; // 最初のセグメントのインデックス
fadeInTime: number; // フェードインにかかる時間[秒]
fadeOutTime: number; // フェードアウトにかかる時間[秒]
};
/**
*
*/
export class CubismMotionEvent
{
fireTime: number = 0.0;
value: csmString;
};
/**
* @brief
*
*
*/
export class CubismMotionData
{
public constructor()
{
this.duration = 0.0;
this.loop = false;
this.curveCount = 0;
this.eventCount = 0;
this.fps = 0.0;
this.curves = new csmVector<CubismMotionCurve>();
this.segments = new csmVector<CubismMotionSegment>();
this.points = new csmVector<CubismMotionPoint>();
this.events = new csmVector<CubismMotionEvent>();
}
duration: number; // モーションの長さ[秒]
loop: boolean; // ループするかどうか
curveCount: number; // カーブの個数
eventCount: number; // UserDataの個数
fps: number; // フレームレート
curves: csmVector<CubismMotionCurve>; // カーブのリスト
segments: csmVector<CubismMotionSegment>; // セグメントのリスト
points: csmVector<CubismMotionPoint>; // ポイントのリスト
events: csmVector<CubismMotionEvent>; // イベントのリスト
};
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismjson} from '../utils/cubismjson';
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as cubismframework} from '../live2dcubismframework';
import {Live2DCubismFramework as csmstring} from '../type/csmstring';
import csmString = csmstring.csmString;
import CubismFramework = cubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismJson = cubismjson.CubismJson;
export namespace Live2DCubismFramework
{
// JSON keys
const Meta: string = "Meta";
const Duration: string = "Duration";
const Loop: string = "Loop";
const CurveCount: string = "CurveCount";
const Fps: string = "Fps";
const TotalSegmentCount: string = "TotalSegmentCount";
const TotalPointCount: string = "TotalPointCount";
const Curves: string = "Curves";
const Target: string = "Target";
const Id: string = "Id";
const FadeInTime: string = "FadeInTime";
const FadeOutTime: string = "FadeOutTime";
const Segments: string = "Segments";
const UserData: string = "UserData";
const UserDataCount: string = "UserDataCount";
const TotalUserDataSize: string = "TotalUserDataSize";
const Time: string = "Time";
const Value: string = "Value";
/**
* motion3.json
*/
export class CubismMotionJson
{
/**
*
* @param buffer motion3.json
* @param size
*/
public constructor(buffer: ArrayBuffer, size: number)
{
this._json = CubismJson.create(buffer, size);
}
/**
*
*/
public release(): void
{
CubismJson.delete(this._json);
}
/**
*
* @return []
*/
public getMotionDuration(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(Duration).toFloat();
}
/**
*
* @return true
* @return false
*/
public isMotionLoop(): boolean
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(Loop).toBoolean();
}
/**
*
* @return
*/
public getMotionCurveCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(CurveCount).toInt();
}
/**
*
* @return [FPS]
*/
public getMotionFps(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(Fps).toFloat();
}
/**
*
* @return
*/
public getMotionTotalSegmentCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalSegmentCount).toInt();
}
/**
*
* @return
*/
public getMotionTotalPointCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalPointCount).toInt();
}
/**
*
* @return true
* @return false
*/
public isExistMotionFadeInTime(): boolean
{
return this._json.getRoot().getMap().getValue(Meta).getMap().isExist(FadeInTime);
}
/**
*
* @return true
* @return false
*/
public isExistMotionFadeOutTime(): boolean
{
return this._json.getRoot().getMap().getValue(Meta).getMap().isExist(FadeOutTime);
}
/**
*
* @return []
*/
public getMotionFadeInTime(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(FadeInTime).toFloat();
}
/**
*
* @return []
*/
public getMotionFadeOutTime(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(FadeOutTime).toFloat();
}
/**
*
* @param curveIndex
* @return
*/
public getMotionCurveTarget(curveIndex: number): string
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(Target).getRawString();
}
/**
* ID
* @param curveIndex
* @return ID
*/
public getMotionCurveId(curveIndex: number): CubismIdHandle
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(Id).getRawString());
}
/**
*
* @param curveIndex
* @return true
* @return false
*/
public isExistMotionCurveFadeInTime(curveIndex: number): boolean
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().isExist(FadeInTime);
}
/**
*
* @param curveIndex
* @return true
* @return false
*/
public isExistMotionCurveFadeOutTime(curveIndex: number): boolean
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().isExist(FadeOutTime);
}
/**
*
* @param curveIndex
* @return []
*/
public getMotionCurveFadeInTime(curveIndex: number): number
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(FadeInTime).toFloat();
}
/**
*
* @param curveIndex
* @return []
*/
public getMotionCurveFadeOutTime(curveIndex: number): number
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(FadeOutTime).toFloat();
}
/**
*
* @param curveIndex
* @return
*/
public getMotionCurveSegmentCount(curveIndex: number): number
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(Segments).getVector().getSize();
}
/**
*
* @param curveIndex
* @param segmentIndex
* @return
*/
public getMotionCurveSegment(curveIndex: number, segmentIndex: number): number
{
return this._json.getRoot().getMap().getValue(Curves).getVector().at(curveIndex).getMap().getValue(Segments).getVector().at(segmentIndex).toFloat();
}
/**
*
* @return
*/
public getEventCount(): number
{
if(!this._json.getRoot().getMap().getValue(Meta).getMap().isExist(UserDataCount))
{
return 0;
}
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(UserDataCount).toInt();
}
/**
*
* @return
*/
public getTotalEventValueSize(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalUserDataSize).toInt();
}
/**
*
* @param userDataIndex
* @return []
*/
public getEventTime(userDataIndex: number): number
{
return this._json.getRoot().getMap().getValue(UserData).getVector().at(userDataIndex).getMap().getValue(Time).toInt();
}
/**
*
* @param userDataIndex
* @return
*/
public getEventValue(userDataIndex: number): csmString
{
return new csmString(this._json.getRoot().getMap().getValue(UserData).getVector().at(userDataIndex).getMap().getValue(Value).getRawString());
}
_json: CubismJson; // motion3.jsonのデータ
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmotionqueuemanager} from "./cubismmotionqueuemanager";
import {Live2DCubismFramework as acubismmotion} from './acubismmotion';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import CubismMotionQueueEntryHandle = cubismmotionqueuemanager.CubismMotionQueueEntryHandle;
import CubismModel = cubismmodel.CubismModel;
import ACubismMotion = acubismmotion.ACubismMotion;
import CubismMotionQueueManager = cubismmotionqueuemanager.CubismMotionQueueManager;
export namespace Live2DCubismFramework
{
/**
*
*
*
*/
export class CubismMotionManager extends CubismMotionQueueManager
{
/**
*
*/
public constructor()
{
super();
this._currentPriority = 0;
this._reservePriority = 0;
}
/**
*
* @return
*/
public getCurrentPriority(): number
{
return this._currentPriority;
}
/**
*
* @return
*/
public getReservePriority(): number
{
return this._reservePriority;
}
/**
*
* @param val
*/
public setReservePriority(val: number): void
{
this._reservePriority = val;
}
/**
*
*
* @param motion
* @param autoDelete true
* @param priority
* @return IsFinished()使-1
*/
public startMotionPriority(motion: ACubismMotion, autoDelete: boolean, priority: number): CubismMotionQueueEntryHandle
{
if(priority == this._reservePriority)
{
this._reservePriority = 0; // 予約を解除
}
this._currentPriority = priority; // 再生中モーションの優先度を設定
return super.startMotion(motion, autoDelete, this._userTimeSeconds);
}
/**
*
*
* @param model
* @param deltaTimeSeconds []
* @return true
* @return false
*/
public updateMotion(model: CubismModel, deltaTimeSeconds: number): boolean
{
this._userTimeSeconds += deltaTimeSeconds;
const updated: boolean = super.doUpdateMotion(model, this._userTimeSeconds);
if(this.isFinished())
{
this._currentPriority = 0; // 再生中のモーションの優先度を解除
}
return updated;
}
/**
*
*
* @param priority
* @return true
* @return false
*/
public reserveMotion(priority: number): boolean
{
if((priority <= this._reservePriority) || (priority <= this._currentPriority))
{
return false;
}
this._reservePriority = priority;
return true;
}
_currentPriority: number; // 現在再生中のモーションの優先度
_reservePriority: number; // 再生予定のモーションの優先度。再生中は0になる。モーションファイルを別スレッドで読み込むときの機能。
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as acubismmotion} from './acubismmotion';
import {Live2DCubismFramework as cubismmotionqueuemanager} from './cubismmotionqueuemanager';
import CubismMotionQueueEntryHandle = cubismmotionqueuemanager.CubismMotionQueueEntryHandle;
import ACubismMotion = acubismmotion.ACubismMotion;
export namespace Live2DCubismFramework
{
/**
* CubismMotionQueueManager
*/
export class CubismMotionQueueEntry
{
/**
*
*/
public constructor()
{
this._autoDelete = false;
this._motion = null;
this._available = true;
this._finished = false;
this._started = false;
this._startTimeSeconds = -1.0;
this._fadeInStartTimeSeconds = 0.0;
this._endTimeSeconds = -1.0;
this._stateTimeSeconds = 0.0;
this._stateWeight = 0.0;
this._lastEventCheckSeconds = 0.0;
this._motionQueueEntryHandle = this;
}
/**
*
*/
public release(): void
{
if(this._autoDelete && this._motion)
{
ACubismMotion.delete(this._motion); //
}
}
/**
*
* @param fadeOutSeconds []
* @param userTimeSeconds []
*/
public startFadeout(fadeoutSeconds: number, userTimeSeconds: number): void
{
const newEndTimeSeconds: number = userTimeSeconds + fadeoutSeconds;
if(this._endTimeSeconds < 0.0 || newEndTimeSeconds < this._endTimeSeconds)
{
this._endTimeSeconds = newEndTimeSeconds;
}
}
/**
*
*
* @return true
* @return false
*/
public isFinished(): boolean
{
return this._finished;
}
/**
*
* @return true
* @return false
*/
public isStarted(): boolean
{
return this._started;
}
/**
*
* @return []
*/
public getStartTime(): number
{
return this._startTimeSeconds;
}
/**
*
* @return []
*/
public getFadeInStartTime(): number
{
return this._fadeInStartTimeSeconds;
}
/**
*
* @return
*/
public getEndTime(): number
{
return this._endTimeSeconds;
}
/**
*
* @param startTime
*/
public setStartTime(startTime: number): void
{
this._startTimeSeconds = startTime;
}
/**
*
* @param startTime []
*/
public setFadeInStartTime(startTime: number): void
{
this._fadeInStartTimeSeconds = startTime;
}
/**
*
* @param endTime []
*/
public setEndTime(endTime: number): void
{
this._endTimeSeconds = endTime;
}
/**
*
* @param f true
*/
public setIsFinished(f: boolean): void
{
this._finished = f;
}
/**
*
* @param f true
*/
public setIsStarted(f: boolean): void
{
this._started = f;
}
/**
*
* @return true
* @return false
*/
public isAvailable(): boolean
{
return this._available;
}
/**
*
* @param v true
*/
public setIsAvailable(v: boolean): void
{
this._available = v;
}
/**
*
* @param timeSeconds []
* @param weight
*/
public setState(timeSeconds: number, weight: number): void
{
this._stateTimeSeconds = timeSeconds;
this._stateWeight = weight;
}
/**
*
* @return []
*/
public getStateTime(): number
{
return this._stateTimeSeconds;
}
/**
*
* @return
*/
public getStateWeight(): number
{
return this._stateWeight;
}
/**
*
*
* @return []
*/
public getLastCheckEventTime(): number
{
return this._lastEventCheckSeconds;
}
/**
*
* @param checkTime []
*/
public setLastCheckEventTime(checkTime: number): void
{
this._lastEventCheckSeconds = checkTime;
}
_autoDelete: boolean; // 自動削除
_motion: ACubismMotion; // モーション
_available: boolean; // 有効化フラグ
_finished: boolean; // 終了フラグ
_started: boolean; // 開始フラグ
_startTimeSeconds: number; // モーション再生開始時刻[秒]
_fadeInStartTimeSeconds: number; // フェードイン開始時刻(ループの時は初回のみ)[秒]
_endTimeSeconds: number; // 終了予定時刻[秒]
_stateTimeSeconds: number; // 時刻の状態[秒]
_stateWeight: number;  // 重みの状態
_lastEventCheckSeconds: number; // 最終のMotion側のチェックした時間
_motionQueueEntryHandle: CubismMotionQueueEntryHandle; // インスタンスごとに一意の値を持つ識別番号
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as acubismmotion} from './acubismmotion';
import {Live2DCubismFramework as cubismmotionqueueentry} from './cubismmotionqueueentry';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import {Live2DCubismFramework as csmstring} from '../type/csmstring';
import csmString = csmstring.csmString;
import CubismModel = cubismmodel.CubismModel;
import csmVector = csmvector.csmVector;
import CubismMotionQueueEntry = cubismmotionqueueentry.CubismMotionQueueEntry;
import ACubismMotion = acubismmotion.ACubismMotion;
export namespace Live2DCubismFramework
{
/**
*
*
* CubismMotionACubismMotion使
*
* @note StartMotion()
*
* CubismMotionQueueManager使
*/
export class CubismMotionQueueManager
{
/**
*
*/
public constructor()
{
this._userTimeSeconds = 0.0;
this._eventCallBack = null;
this._eventCustomData = null;
this._motions = new csmVector<CubismMotionQueueEntry>();
}
/**
*
*/
public release(): void
{
for(let i: number = 0; i < this._motions.getSize(); ++i)
{
if(this._motions.at(i))
{
this._motions.at(i).release();
this._motions.set(i, void 0);
this._motions.set(i, null);
}
}
this._motions = null;
}
/**
*
*
*
*
* @param motion
* @param autoDelete true
* @param userTimeSeconds []
* @return IsFinished()使-1
*/
public startMotion(motion: ACubismMotion, autoDelete: boolean, userTimeSeconds: number): CubismMotionQueueEntryHandle
{
if(motion == null)
{
return InvalidMotionQueueEntryHandleValue;
}
let motionQueueEntry: CubismMotionQueueEntry = null;
// 既にモーションがあれば終了フラグを立てる
for(let i: number = 0; i < this._motions.getSize(); ++i)
{
motionQueueEntry = this._motions.at(i);
if(motionQueueEntry == null)
{
continue;
}
motionQueueEntry.startFadeout(motionQueueEntry._motion.getFadeOutTime(), userTimeSeconds); // フェードアウトを開始し終了する
}
motionQueueEntry = new CubismMotionQueueEntry(); // 終了時に破棄する
motionQueueEntry._autoDelete = autoDelete;
motionQueueEntry._motion = motion;
this._motions.pushBack(motionQueueEntry);
return motionQueueEntry._motionQueueEntryHandle;
}
/**
*
* @return true
* @return false
*/
public isFinished(): boolean
{
// ------- 処理を行う -------
// 既にモーションがあれば終了フラグを立てる
for(let ite: csmVector.iterator<CubismMotionQueueEntry> = this._motions.begin(); ite.notEqual(this._motions.end());)
{
let motionQueueEntry: CubismMotionQueueEntry = ite.ptr();
if(motionQueueEntry == null)
{
ite = this._motions.erase(ite); // 削除
continue;
}
let motion: ACubismMotion = motionQueueEntry._motion;
if(motion == null)
{
motionQueueEntry.release();
motionQueueEntry = void 0;
motionQueueEntry = null;
ite = this._motions.erase(ite); // 削除
continue;
}
// ----- 終了済みの処理があれば削除する ------
if(!motionQueueEntry.isFinished())
{
return false;
}
else
{
ite.preIncrement();
}
}
return true;
}
/**
*
* @param motionQueueEntryNumber
* @return true
* @return false
*/
public isFinishedByHandle(motionQueueEntryNumber: CubismMotionQueueEntryHandle): boolean
{
// 既にモーションがあれば終了フラグを立てる
for(let ite: csmVector.iterator<CubismMotionQueueEntry> = this._motions.begin(); ite.notEqual(this._motions.end());ite.increment())
{
let motionQueueEntry: CubismMotionQueueEntry = ite.ptr();
if(motionQueueEntry == null)
{
continue;
}
if(motionQueueEntry._motionQueueEntryHandle == motionQueueEntryNumber && !motionQueueEntry.isFinished())
{
return false;
}
}
return true;
}
/**
*
*/
public stopAllMotions(): void
{
// ------- 処理を行う -------
// 既にモーションがあれば終了フラグを立てる
for(let ite: csmVector.iterator<CubismMotionQueueEntry> = this._motions.begin(); ite.notEqual(this._motions.end());)
{
let motionQueueEntry: CubismMotionQueueEntry = ite.ptr();
if(motionQueueEntry == null)
{
ite = this._motions.erase(ite);
continue;
}
// ----- 終了済みの処理があれば削除する ------
motionQueueEntry.release();
motionQueueEntry = void 0;
motionQueueEntry = null;
ite = this._motions.erase(ite); // 削除
}
}
/**
* CubismMotionQueueEntry
* @param motionQueueEntryNumber
* @return CubismMotionQueueEntry
* @return null
*/
public getCubismMotionQueueEntry(motionQueueEntryNumber: any): CubismMotionQueueEntry
{
//------- 処理を行う -------
// 既にモーションがあれば終了フラグを立てる
for(let ite: csmVector.iterator<CubismMotionQueueEntry> = this._motions.begin(); ite.notEqual(this._motions.end()); ite.preIncrement())
{
let motionQueueEntry: CubismMotionQueueEntry = ite.ptr();
if(motionQueueEntry == null)
{
continue;
}
if(motionQueueEntry._motionQueueEntryHandle == motionQueueEntryNumber)
{
return motionQueueEntry;
}
}
return null;
}
/**
* Callback
*
* @param callback
* @param customData
*/
public setEventCallback(callback: CubismMotionEventFunction, customData: any = null): void
{
this._eventCallBack = callback;
this._eventCustomData = customData;
}
/**
*
*
* @param model
* @param userTimeSeconds []
* @return true
* @return false ()
*/
public doUpdateMotion(model: CubismModel, userTimeSeconds: number): boolean
{
let updated: boolean = false;
// ------- 処理を行う --------
// 既にモーションがあれば終了フラグを立てる
for(let ite: csmVector.iterator<CubismMotionQueueEntry> = this._motions.begin(); ite.notEqual(this._motions.end());)
{
let motionQueueEntry: CubismMotionQueueEntry = ite.ptr();
if(motionQueueEntry == null)
{
ite = this._motions.erase(ite); // 削除
continue;
}
let motion: ACubismMotion = motionQueueEntry._motion;
if(motion == null)
{
motionQueueEntry.release();
motionQueueEntry = void 0;
motionQueueEntry = null;
ite = this._motions.erase(ite); // 削除
continue;
}
// ------ 値を反映する ------
motion.updateParameters(model, motionQueueEntry, userTimeSeconds);
updated = true;
// ------ ユーザトリガーイベントを検査する ----
const firedList: csmVector<csmString> = motion.getFiredEvent(
motionQueueEntry.getLastCheckEventTime() - motionQueueEntry.getStartTime(),
userTimeSeconds - motionQueueEntry.getStartTime()
);
for(let i: number = 0; i < firedList.getSize(); ++i)
{
this._eventCallBack(this, firedList.at(i), this._eventCustomData);
}
motionQueueEntry.setLastCheckEventTime(userTimeSeconds);
// ------ 終了済みの処理があれば削除する ------
if(motionQueueEntry.isFinished())
{
motionQueueEntry.release();
motionQueueEntry = void 0;
motionQueueEntry = null;
ite = this._motions.erase(ite); // 削除
}
else
{
ite.preIncrement();
}
}
return updated;
}
_userTimeSeconds: number; // デルタ時間の積算値[秒]
_motions: csmVector<CubismMotionQueueEntry>; // モーション
_eventCallBack: CubismMotionEventFunction; // コールバック関数
_eventCustomData: any; // コールバックに戻されるデータ
}
/**
*
*
*
* @param caller CubismMotionQueueManager
* @param eventValue
* @param customData
*/
export interface CubismMotionEventFunction
{
(
caller: CubismMotionQueueManager,
eventValue: csmString,
customData: any
): void;
}
/**
*
*
*
*/
export declare type CubismMotionQueueEntryHandle = any;
export const InvalidMotionQueueEntryHandleValue: CubismMotionQueueEntryHandle = -1;
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismphysicsinternal} from './cubismphysicsinternal';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import {Live2DCubismFramework as cubismvector2} from '../math/cubismvector2';
import {Live2DCubismFramework as cubismmath} from '../math/cubismmath';
import {Live2DCubismFramework as cubismphysicsjson} from './cubismphysicsjson';
import CubismPhysicsJson = cubismphysicsjson.CubismPhysicsJson;
import CubismMath = cubismmath.CubismMath;
import CubismPhysicsRig = cubismphysicsinternal.CubismPhysicsRig;
import CubismPhysicsSubRig = cubismphysicsinternal.CubismPhysicsSubRig;
import CubismPhysicsInput = cubismphysicsinternal.CubismPhysicsInput;
import CubismPhysicsOutput = cubismphysicsinternal.CubismPhysicsOutput;
import CubismPhysicsParticle = cubismphysicsinternal.CubismPhysicsParticle;
import CubismPhysicsSource = cubismphysicsinternal.CubismPhysicsSource;
import CubismPhysicsTargetType = cubismphysicsinternal.CubismPhysicsTargetType;
import CubismPhysicsNormalization = cubismphysicsinternal.CubismPhysicsNormalization;
import CubismVector2 = cubismvector2.CubismVector2;
import CubismModel = cubismmodel.CubismModel;
export namespace Live2DCubismFramework
{
/// physics types tags.
const PhysicsTypeTagX: string = "X";
const PhysicsTypeTagY: string = "Y";
const PhysicsTypeTagAngle: string = "Angle";
/// Constant of air resistance.
const AirResistance: number = 5.0;
/// Constant of maximum weight of input and output ratio.
const MaximumWeight: number = 100.0;
/// Constant of threshold of movement.
const MovementThreshold: number = 0.001;
/**
*
*/
export class CubismPhysics
{
/**
*
* @param buffer physics3.json
* @param size
* @return
*/
public static create(buffer: ArrayBuffer, size: number): CubismPhysics
{
let ret: CubismPhysics = new CubismPhysics();
ret.parse(buffer, size);
ret._physicsRig.gravity.y = 0;
return ret;
}
/**
*
* @param physics
*/
public static delete(physics: CubismPhysics): void
{
physics.release();
physics = void 0;
physics = null;
}
/**
*
* @param model
* @param deltaTimeSeconds []
*/
public evaluate(model: CubismModel, deltaTimeSeconds: number): void
{
let totalAngle: {angle: number};
let weight: number;
let radAngle: number;
let outputValue: number;
let totalTranslation: CubismVector2 = new CubismVector2();
let currentSetting: CubismPhysicsSubRig;
let currentInput: CubismPhysicsInput[];
let currentOutput: CubismPhysicsOutput[];
let currentParticles: CubismPhysicsParticle[];
let parameterValue: Float32Array;
let parameterMaximumValue: Float32Array;
let parameterMinimumValue: Float32Array;
let parameterDefaultValue: Float32Array;
parameterValue = model.getModel().parameters.values;
parameterMaximumValue = model.getModel().parameters.maximumValues;
parameterMinimumValue = model.getModel().parameters.minimumValues;
parameterDefaultValue = model.getModel().parameters.defaultValues;
for(let settingIndex: number = 0; settingIndex < this._physicsRig.subRigCount; ++settingIndex)
{
totalAngle = {angle: 0.0};
totalTranslation.x = 0.0;
totalTranslation.y = 0.0;
currentSetting = this._physicsRig.settings.at(settingIndex);
currentInput = this._physicsRig.inputs.get(currentSetting.baseInputIndex);
currentOutput = this._physicsRig.outputs.get(currentSetting.baseOutputIndex);
currentParticles = this._physicsRig.particles.get(currentSetting.baseParticleIndex);
// Load input parameters
for(let i: number = 0; i < currentSetting.inputCount; ++i)
{
weight = currentInput[i].weight / MaximumWeight;
if(currentInput[i].sourceParameterIndex == -1)
{
currentInput[i].sourceParameterIndex = model.getParameterIndex(currentInput[i].source.id);
}
currentInput[i].getNormalizedParameterValue(
totalTranslation,
totalAngle,
parameterValue[currentInput[i].sourceParameterIndex],
parameterMinimumValue[currentInput[i].sourceParameterIndex],
parameterMaximumValue[currentInput[i].sourceParameterIndex],
parameterDefaultValue[currentInput[i].sourceParameterIndex],
currentSetting.normalizationPosition,
currentSetting.normalizationAngle,
currentInput[0].reflect,
weight
);
}
radAngle = CubismMath.degreesToRadian(-totalAngle.angle);
totalTranslation.x = (totalTranslation.x * CubismMath.cos(radAngle) - totalTranslation.y * CubismMath.sin(radAngle));
totalTranslation.y = (totalTranslation.x * CubismMath.sin(radAngle) + totalTranslation.y * CubismMath.cos(radAngle));
// Calculate particles position.
updateParticles(
currentParticles,
currentSetting.particleCount,
totalTranslation,
totalAngle.angle,
this._options.wind,
MovementThreshold * currentSetting.normalizationPosition.maximum,
deltaTimeSeconds,
AirResistance
);
// Update output parameters.
for (let i: number = 0; i < currentSetting.outputCount; ++i)
{
let particleIndex = currentOutput[i].vertexIndex;
if(particleIndex < 1 || particleIndex >= currentSetting.particleCount)
{
break;
}
if(currentOutput[i].destinationParameterIndex == -1)
{
currentOutput[i].destinationParameterIndex = model.getParameterIndex(currentOutput[i].destination.id);
}
let translation: CubismVector2 = new CubismVector2();
translation.x = currentParticles[particleIndex].position.x - currentParticles[particleIndex - 1].position.x;
translation.y = currentParticles[particleIndex].position.y - currentParticles[particleIndex - 1].position.y;
outputValue = currentOutput[i].getValue(
translation,
currentParticles,
particleIndex,
currentOutput[i].reflect,
this._options.gravity
);
let destinationParameterIndex = currentOutput[i].destinationParameterIndex;
let outParameterValue = parameterValue.slice(destinationParameterIndex);
updateOutputParameterValue(
outParameterValue,
parameterMinimumValue[destinationParameterIndex],
parameterMaximumValue[destinationParameterIndex],
outputValue,
currentOutput[i]
);
// 値を反映
for(let offset: number = destinationParameterIndex, outParamIndex: number = 0; offset < parameterValue.length; offset++, outParamIndex++)
{
parameterValue[offset] = outParameterValue[outParamIndex];
}
}
}
}
/**
*
* @param options
*/
public setOptions(options: CubismPhysics.Options): void
{
this._options = options;
}
/**
*
* @return
*/
public getOption(): CubismPhysics.Options
{
return this._options;
}
/**
*
*/
public constructor()
{
this._physicsRig = null;
// set default options
this._options = new CubismPhysics.Options();
this._options.gravity.y = -1.0;
this._options.gravity.x = 0;
this._options.wind.x = 0;
this._options.wind.y = 0;
}
/**
*
*/
public release(): void
{
this._physicsRig = void 0;
this._physicsRig = null;
}
/**
* physics3.json
* @param physicsJson physics3.json
* @param size
*/
public parse(physicsJson: ArrayBuffer, size: number): void
{
this._physicsRig = new CubismPhysicsRig();
let json: CubismPhysicsJson = new CubismPhysicsJson(physicsJson, size);
this._physicsRig.gravity = json.getGravity();
this._physicsRig.wind = json.getWind();
this._physicsRig.subRigCount = json.getSubRigCount();
this._physicsRig.settings.updateSize(this._physicsRig.subRigCount, CubismPhysicsSubRig, true);
this._physicsRig.inputs.updateSize(json.getTotalInputCount(), CubismPhysicsInput, true);
this._physicsRig.outputs.updateSize(json.getTotalOutputCount(), CubismPhysicsOutput, true);
this._physicsRig.particles.updateSize(json.getVertexCount(), CubismPhysicsParticle, true);
let inputIndex: number = 0, outputIndex: number = 0, particleIndex: number = 0;
for(let i: number = 0; i < this._physicsRig.settings.getSize(); ++i)
{
this._physicsRig.settings.at(i).normalizationPosition.minimum = json.getNormalizationPositionMinimumValue(i);
this._physicsRig.settings.at(i).normalizationPosition.maximum = json.getNormalizationPositionMaximumValue(i);
this._physicsRig.settings.at(i).normalizationPosition.defalut = json.getNormalizationPositionDefaultValue(i);
this._physicsRig.settings.at(i).normalizationAngle.minimum = json.getNormalizationAngleMinimumValue(i);
this._physicsRig.settings.at(i).normalizationAngle.maximum = json.getNormalizationAngleMaximumValue(i);
this._physicsRig.settings.at(i).normalizationAngle.defalut = json.getNormalizationAngleDefaultValue(i);
// Input
this._physicsRig.settings.at(i).inputCount = json.getInputCount(i);
this._physicsRig.settings.at(i).baseInputIndex = inputIndex;
for(let j: number = 0; j < this._physicsRig.settings.at(i).inputCount; ++j)
{
this._physicsRig.inputs.at(inputIndex + j).sourceParameterIndex = -1;
this._physicsRig.inputs.at(inputIndex + j).weight = json.getInputWeight(i, j);
this._physicsRig.inputs.at(inputIndex + j).reflect = json.getInputReflect(i, j);
if(json.getInputType(i, j) == PhysicsTypeTagX)
{
this._physicsRig.inputs.at(inputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_X;
this._physicsRig.inputs.at(inputIndex + j).getNormalizedParameterValue = getInputTranslationXFromNormalizedParameterValue;
}
else if(json.getInputType(i, j) == PhysicsTypeTagY)
{
this._physicsRig.inputs.at(inputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_Y;
this._physicsRig.inputs.at(inputIndex + j).getNormalizedParameterValue = getInputTranslationYFromNormalizedParamterValue;
}
else if(json.getInputType(i, j) == PhysicsTypeTagAngle)
{
this._physicsRig.inputs.at(inputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_Angle;
this._physicsRig.inputs.at(inputIndex + j).getNormalizedParameterValue = getInputAngleFromNormalizedParameterValue;
}
this._physicsRig.inputs.at(inputIndex + j).source.targetType = CubismPhysicsTargetType.CubismPhysicsTargetType_Parameter;
this._physicsRig.inputs.at(inputIndex + j).source.id = json.getInputSourceId(i, j);
}
inputIndex += this._physicsRig.settings.at(i).inputCount;
// Output
this._physicsRig.settings.at(i).outputCount = json.getOutputCount(i);
this._physicsRig.settings.at(i).baseOutputIndex = outputIndex;
for(let j: number = 0; j < this._physicsRig.settings.at(i).outputCount; ++j)
{
this._physicsRig.outputs.at(outputIndex + j).destinationParameterIndex = -1;
this._physicsRig.outputs.at(outputIndex + j).vertexIndex = json.getOutputVertexIndex(i, j);
this._physicsRig.outputs.at(outputIndex + j).angleScale = json.getOutputAngleScale(i, j);
this._physicsRig.outputs.at(outputIndex + j).weight = json.getOutputWeight(i, j);
this._physicsRig.outputs.at(outputIndex + j).destination.targetType = CubismPhysicsTargetType.CubismPhysicsTargetType_Parameter;
this._physicsRig.outputs.at(outputIndex + j).destination.id = json.getOutputDestinationId(i, j);
if(json.getOutputType(i, j) == PhysicsTypeTagX)
{
this._physicsRig.outputs.at(outputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_X;
this._physicsRig.outputs.at(outputIndex + j).getValue = getOutputTranslationX;
this._physicsRig.outputs.at(outputIndex + j).getScale = getOutputScaleTranslationX;
}
else if(json.getOutputType(i, j) == PhysicsTypeTagY)
{
this._physicsRig.outputs.at(outputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_Y;
this._physicsRig.outputs.at(outputIndex + j).getValue = getOutputTranslationY;
this._physicsRig.outputs.at(outputIndex + j).getScale = getOutputScaleTranslationY;
}
else if(json.getOutputType(i, j) == PhysicsTypeTagAngle)
{
this._physicsRig.outputs.at(outputIndex + j).type = CubismPhysicsSource.CubismPhysicsSource_Angle;
this._physicsRig.outputs.at(outputIndex + j).getValue = getOutputAngle;
this._physicsRig.outputs.at(outputIndex + j).getScale = getOutputScaleAngle;
}
this._physicsRig.outputs.at(outputIndex + j).reflect = json.getOutputReflect(i, j);
}
outputIndex += this._physicsRig.settings.at(i).outputCount;
// Particle
this._physicsRig.settings.at(i).particleCount = json.getParticleCount(i);
this._physicsRig.settings.at(i).baseParticleIndex = particleIndex;
for(let j: number = 0; j < this._physicsRig.settings.at(i).particleCount; ++j)
{
this._physicsRig.particles.at(particleIndex + j).mobility = json.getParticleMobility(i, j);
this._physicsRig.particles.at(particleIndex + j).delay = json.getParticleDelay(i, j);
this._physicsRig.particles.at(particleIndex + j).acceleration = json.getParticleAcceleration(i, j);
this._physicsRig.particles.at(particleIndex + j).radius = json.getParticleRadius(i, j);
this._physicsRig.particles.at(particleIndex + j).position = json.getParticlePosition(i, j);
}
particleIndex += this._physicsRig.settings.at(i).particleCount;
}
this.initialize();
json.release();
json = void 0;
json = null;
}
/**
*
*/
public initialize(): void
{
let strand: CubismPhysicsParticle[];
let currentSetting: CubismPhysicsSubRig;
let radius: CubismVector2;
for (let settingIndex: number = 0; settingIndex < this._physicsRig.subRigCount; ++settingIndex)
{
currentSetting = this._physicsRig.settings.at(settingIndex);
strand = this._physicsRig.particles.get(currentSetting.baseParticleIndex);
// Initialize the top of particle.
strand[0].initialPosition = new CubismVector2(0.0, 0.0);
strand[0].lastPosition = new CubismVector2(strand[0].initialPosition.x, strand[0].initialPosition.y);
strand[0].lastGravity = new CubismVector2(0.0, -1.0);
strand[0].lastGravity.y *= -1.0;
strand[0].velocity = new CubismVector2(0.0, 0.0);
strand[0].force = new CubismVector2(0.0, 0.0);
// Initialize paritcles.
for (let i: number = 1; i < currentSetting.particleCount; ++i)
{
radius = new CubismVector2(0.0, 0.0);
radius.y = strand[i].radius;
strand[i].initialPosition = new CubismVector2(strand[i - 1].initialPosition.x + radius.x, strand[i - 1].initialPosition.y + radius.y);
strand[i].position = new CubismVector2(strand[i].initialPosition.x, strand[i].initialPosition.y);
strand[i].lastPosition = new CubismVector2(strand[i].initialPosition.x, strand[i].initialPosition.y);
strand[i].lastGravity = new CubismVector2(0.0, -1.0);
strand[i].lastGravity.y *= -1.0;
strand[i].velocity = new CubismVector2(0.0, 0.0);
strand[i].force = new CubismVector2(0.0, 0.0);
}
}
}
_physicsRig: CubismPhysicsRig; // 物理演算のデータ
_options: CubismPhysics.Options; // オプション
}
export namespace CubismPhysics
{
/**
*
*/
export class Options
{
constructor()
{
this.gravity = new CubismVector2(0, 0);
this.wind = new CubismVector2(0, 0);
}
gravity: CubismVector2; // 重力方向
wind: CubismVector2; // 風の方向
}
}
/**
* Gets sign.
*
* @param value Evaluation target value.
*
* @return Sign of value.
*/
function sign(value: number): number
{
let ret: number = 0;
if(value > 0.0)
{
ret = 1;
}
else if(value < 0.0)
{
ret = -1;
}
return ret;
}
function getInputTranslationXFromNormalizedParameterValue(
targetTranslation: CubismVector2,
targetAngle: {angle: number},
value: number,
parameterMinimumValue: number,
parameterMaximumValue: number,
parameterDefaultValue: number,
normalizationPosition: CubismPhysicsNormalization,
normalizationAngle: CubismPhysicsNormalization,
isInverted: boolean,
weight: number): void
{
targetTranslation.x += normalizeParameterValue(
value,
parameterMinimumValue,
parameterMaximumValue,
parameterDefaultValue,
normalizationPosition.minimum,
normalizationPosition.maximum,
normalizationPosition.defalut,
isInverted
) * weight;
}
function getInputTranslationYFromNormalizedParamterValue(
targetTranslation: CubismVector2,
targetAngle: {angle: number},
value: number,
parameterMinimumValue: number,
parameterMaximumValue: number,
parameterDefaultValue: number,
normalizationPosition: CubismPhysicsNormalization,
normalizationAngle: CubismPhysicsNormalization,
isInverted: boolean,
weight: number): void
{
targetTranslation.y += normalizeParameterValue(
value,
parameterMinimumValue,
parameterMaximumValue,
parameterDefaultValue,
normalizationPosition.minimum,
normalizationPosition.maximum,
normalizationPosition.defalut,
isInverted
) * weight;
}
function getInputAngleFromNormalizedParameterValue(
targetTranslation: CubismVector2,
targetAngle: {angle: number},
value: number,
parameterMinimumValue: number,
parameterMaximumValue: number,
parameterDefaultValue: number,
normalizaitionPosition: CubismPhysicsNormalization,
normalizationAngle: CubismPhysicsNormalization,
isInverted: boolean,
weight: number): void
{
targetAngle.angle += normalizeParameterValue(
value,
parameterMinimumValue,
parameterMaximumValue,
parameterDefaultValue,
normalizationAngle.minimum,
normalizationAngle.maximum,
normalizationAngle.defalut,
isInverted,
) * weight;
}
function getOutputTranslationX(
translation: CubismVector2,
particles: CubismPhysicsParticle[],
particleIndex: number,
isInverted: boolean,
parentGravity: CubismVector2): number
{
let outputValue: number = translation.x;
if(isInverted)
{
outputValue *= -1.0;
}
return outputValue;
}
function getOutputTranslationY(
translation: CubismVector2,
particles: CubismPhysicsParticle[],
particleIndex: number,
isInverted: boolean,
parentGravity: CubismVector2): number
{
let outputValue: number = translation.y;
if(isInverted)
{
outputValue *= -1.0;
}
return outputValue;
}
function getOutputAngle(
translation: CubismVector2,
particles: CubismPhysicsParticle[],
particleIndex: number,
isInverted: boolean,
parentGravity: CubismVector2): number
{
let outputValue: number;
if(particleIndex >= 2)
{
parentGravity = particles[particleIndex - 1].position.substract(particles[particleIndex - 2].position);
}
else
{
parentGravity = parentGravity.multiplyByScaler(-1.0);
}
outputValue = CubismMath.directionToRadian(parentGravity, translation);
if(isInverted)
{
outputValue *= -1.0;
}
return outputValue;
}
function getRangeValue(min: number, max: number): number
{
let maxValue: number = CubismMath.max(min, max);
let minValue: number = CubismMath.min(min, max);
return CubismMath.abs(maxValue - minValue);
}
function getDefaultValue(min: number, max: number): number
{
const minValue: number = CubismMath.min(min, max);
return minValue + (getRangeValue(min, max) / 2.0);
}
function getOutputScaleTranslationX(translationScale: CubismVector2, angleScale: number): number
{
return JSON.parse(JSON.stringify(translationScale.x));
}
function getOutputScaleTranslationY(translationScale: CubismVector2, angleScale: number): number
{
return JSON.parse(JSON.stringify(translationScale.y));
}
function getOutputScaleAngle(translationScale: CubismVector2, angleScale: number): number
{
return JSON.parse(JSON.stringify(angleScale));
}
/**
* Updates particles.
*
* @param strand Target array of particle.
* @param strandCount Count of particle.
* @param totalTranslation Total translation value.
* @param totalAngle Total angle.
* @param windDirection Direction of Wind.
* @param thresholdValue Threshold of movement.
* @param deltaTimeSeconds Delta time.
* @param airResistance Air resistance.
*/
function updateParticles(
strand: CubismPhysicsParticle[],
strandCount: number,
totalTranslation: CubismVector2,
totalAngle: number,
windDirection: CubismVector2,
thresholdValue: number,
deltaTimeSeconds: number,
airResistance: number)
{
let totalRadian: number;
let delay: number;
let radian: number;
let currentGravity: CubismVector2;
let direction: CubismVector2 = new CubismVector2(0.0, 0.0);
let velocity: CubismVector2 = new CubismVector2(0.0, 0.0);
let force: CubismVector2 = new CubismVector2(0.0, 0.0);
let newDirection: CubismVector2 = new CubismVector2(0.0, 0.0);
strand[0].position = new CubismVector2(totalTranslation.x, totalTranslation.y);
totalRadian = CubismMath.degreesToRadian(totalAngle);
currentGravity = CubismMath.radianToDirection(totalRadian);
currentGravity.normalize();
for(let i: number = 1; i < strandCount; ++i)
{
strand[i].force = currentGravity.multiplyByScaler(strand[i].acceleration).add(windDirection);
strand[i].lastPosition = new CubismVector2(strand[i].position.x, strand[i].position.y);
delay = strand[i].delay * deltaTimeSeconds * 30.0;
direction = strand[i].position.substract(strand[i - 1].position);
radian = CubismMath.directionToRadian(strand[i].lastGravity, currentGravity) / airResistance;
direction.x = ((CubismMath.cos(radian) * direction.x) - (direction.y * CubismMath.sin(radian)));
direction.y = ((CubismMath.sin(radian) * direction.x) + (direction.y * CubismMath.cos(radian)));
strand[i].position = strand[i - 1].position.add(direction);
velocity = strand[i].velocity.multiplyByScaler(delay);
force = strand[i].force.multiplyByScaler(delay).multiplyByScaler(delay);
strand[i].position = strand[i].position.add(velocity).add(force);
newDirection = strand[i].position.substract(strand[i - 1].position);
newDirection.normalize();
strand[i].position = strand[i - 1].position.add(newDirection.multiplyByScaler(strand[i].radius));
if (CubismMath.abs(strand[i].position.x) < thresholdValue)
{
strand[i].position.x = 0.0;
}
if (delay != 0.0)
{
strand[i].velocity = strand[i].position.substract(strand[i].lastPosition);
strand[i].velocity = strand[i].velocity.divisionByScalar(delay);
strand[i].velocity = strand[i].velocity.multiplyByScaler(strand[i].mobility);
}
strand[i].force = new CubismVector2(0.0, 0.0);
strand[i].lastGravity = new CubismVector2(currentGravity.x, currentGravity.y);
}
}
/**
* Updates output parameter value.
* @param parameterValue Target parameter value.
* @param parameterValueMinimum Minimum of parameter value.
* @param parameterValueMaximum Maximum of parameter value.
* @param translation Translation value.
*/
function updateOutputParameterValue(
parameterValue: Float32Array,
parameterValueMinimum: number,
parameterValueMaximum: number,
translation: number,
output: CubismPhysicsOutput): void
{
let outputScale: number;
let value: number;
let weight: number;
outputScale = output.getScale(output.translationScale, output.angleScale);
value = translation * outputScale;
if (value < parameterValueMinimum)
{
if (value < output.valueBelowMinimum)
{
output.valueBelowMinimum = value;
}
value = parameterValueMinimum;
}
else if (value > parameterValueMaximum)
{
if (value > output.valueExceededMaximum)
{
output.valueExceededMaximum = value;
}
value = parameterValueMaximum;
}
weight = (output.weight / MaximumWeight);
if (weight >= 1.0)
{
parameterValue[0] = value;
}
else
{
value = (parameterValue[0] * (1.0 - weight)) + (value * weight);
parameterValue[0] = value;
}
}
function normalizeParameterValue(
value: number,
parameterMinimum: number,
parameterMaximum: number,
parameterDefault: number,
normalizedMinimum: number,
normalizedMaximum: number,
normalizedDefault: number,
isInverted: boolean)
{
let result: number = 0.0;
const maxValue: number = CubismMath.max(parameterMaximum, parameterMinimum);
if(maxValue < value)
{
return result;
}
const minValue: number = CubismMath.min(parameterMaximum, parameterMinimum);
if(minValue > value)
{
return result;
}
const minNormValue: number = CubismMath.min(normalizedMinimum, normalizedMaximum);
const maxNormValue: number = CubismMath.max(normalizedMinimum, normalizedMaximum);
const middleNormValue: number = normalizedDefault;
const middleValue: number = getDefaultValue(minValue, maxValue);
const paramValue: number = value - middleValue;
switch(sign(paramValue))
{
case 1:
{
const nLength: number = maxNormValue - middleNormValue;
const pLength: number = maxValue - middleValue;
if(pLength != 0.0)
{
result = paramValue * (nLength / pLength);
result += middleNormValue;
}
break;
}
case -1:
{
const nLength: number = minNormValue - middleNormValue;
const pLength: number = minValue - middleValue;
if(pLength != 0.0)
{
result = paramValue * (nLength / pLength);
result += middleNormValue;
}
break;
}
case 0:
{
result = middleNormValue;
break;
}
default:
{
break;
}
}
return (isInverted)
? result
: (result * -1.0);
}
}

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@ -1,248 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismvector2} from '../math/cubismvector2';
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as csmvector} from '../type/csmvector';
import csmVector = csmvector.csmVector;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismVector2 = cubismvector2.CubismVector2;
export namespace Live2DCubismFramework
{
/**
*
*/
export enum CubismPhysicsTargetType
{
CubismPhysicsTargetType_Parameter, // パラメータに対して適用
}
/**
*
*/
export enum CubismPhysicsSource
{
CubismPhysicsSource_X, // X軸の位置から
CubismPhysicsSource_Y, // Y軸の位置から
CubismPhysicsSource_Angle, // 角度から
}
/**
* @brief 使
*
* 使
*/
export class PhysicsJsonEffectiveForces
{
constructor()
{
this.gravity = new CubismVector2(0, 0);
this.wind = new CubismVector2(0, 0);
}
gravity: CubismVector2; ///< 重力
wind: CubismVector2; ///< 風
}
/**
*
*/
export class CubismPhysicsParameter
{
id: CubismIdHandle; // パラメータ
targetType: CubismPhysicsTargetType; // 適用先の種類
}
/**
*
*/
export class CubismPhysicsNormalization
{
minimum: number; // 最大値
maximum: number; // 最小値
defalut: number; // デフォルト値
}
/**
* 使
*/
export class CubismPhysicsParticle
{
constructor()
{
this.initialPosition = new CubismVector2(0, 0);
this.position = new CubismVector2(0, 0);
this.lastPosition = new CubismVector2(0, 0);
this.lastGravity = new CubismVector2(0, 0);
this.force = new CubismVector2(0, 0);
this.velocity = new CubismVector2(0, 0);
}
initialPosition: CubismVector2; // 初期位置
mobility: number; // 動きやすさ
delay: number; // 遅れ
acceleration: number; // 加速度
radius: number; // 距離
position: CubismVector2; // 現在の位置
lastPosition: CubismVector2; // 最後の位置
lastGravity: CubismVector2; // 最後の重力
force: CubismVector2; // 現在かかっている力
velocity: CubismVector2; // 現在の速度
}
/**
*
*/
export class CubismPhysicsSubRig
{
constructor()
{
this.normalizationPosition = new CubismPhysicsNormalization();
this.normalizationAngle = new CubismPhysicsNormalization();
}
inputCount: number; // 入力の個数
outputCount: number; // 出力の個数
particleCount: number; // 物理点の個数
baseInputIndex: number; // 入力の最初のインデックス
baseOutputIndex: number; // 出力の最初のインデックス
baseParticleIndex: number; // 物理点の最初のインデックス
normalizationPosition: CubismPhysicsNormalization; // 正規化された位置
normalizationAngle: CubismPhysicsNormalization; // 正規化された角度
}
/**
*
* @param targetTranslation // 演算結果の移動値
* @param targetAngle // 演算結果の角度
* @param value // パラメータの値
* @param parameterMinimunValue // パラメータの最小値
* @param parameterMaximumValue // パラメータの最大値
* @param parameterDefaultValue // パラメータのデフォルト値
* @param normalizationPosition // 正規化された位置
* @param normalizationAngle // 正規化された角度
* @param isInverted // 値が反転されているか?
* @param weight // 重み
*/
export interface normalizedPhysicsParameterValueGetter
{
(
targetTranslation: CubismVector2,
targetAngle: {angle: number},
value: number,
parameterMinimunValue: number,
parameterMaximumValue: number,
parameterDefaultValue: number,
normalizationPosition: CubismPhysicsNormalization,
normalizationAngle: CubismPhysicsNormalization,
isInverted: boolean,
weight: number
): void
}
/**
*
* @param translation
* @param particles
* @param isInverted
* @param parentGravity
* @return
*/
export interface physicsValueGetter
{
(
translation: CubismVector2,
particles: CubismPhysicsParticle[],
particleIndex: number,
isInverted: boolean,
parentGravity: CubismVector2
): number
}
/**
*
* @param translationScale
* @param angleScale
* @return
*/
export interface physicsScaleGetter
{
(
translationScale: CubismVector2,
angleScale: number
): number;
}
/**
*
*/
export class CubismPhysicsInput
{
constructor()
{
this.source = new CubismPhysicsParameter();
}
source: CubismPhysicsParameter; // 入力元のパラメータ
sourceParameterIndex: number; // 入力元のパラメータのインデックス
weight: number; // 重み
type: number; // 入力の種類
reflect: boolean; // 値が反転されているかどうか
getNormalizedParameterValue: normalizedPhysicsParameterValueGetter; // 正規化されたパラメータ値の取得関数
}
/**
* @brief
*
*
*/
export class CubismPhysicsOutput
{
constructor()
{
this.destination = new CubismPhysicsParameter();
this.translationScale = new CubismVector2(0, 0);
}
destination: CubismPhysicsParameter; ///< 出力先のパラメータ
destinationParameterIndex: number; ///< 出力先のパラメータのインデックス
vertexIndex: number; ///< 振り子のインデックス
translationScale: CubismVector2; ///< 移動値のスケール
angleScale: number; ///< 角度のスケール
weight: number; /// 重み
type: CubismPhysicsSource; ///< 出力の種類
reflect: boolean; ///< 値が反転されているかどうか
valueBelowMinimum: number; ///< 最小値を下回った時の値
valueExceededMaximum: number; ///< 最大値をこえた時の値
getValue: physicsValueGetter; ///< 物理演算の値の取得関数
getScale: physicsScaleGetter; ///< 物理演算のスケール値の取得関数
}
/**
* @brief
*
*
*/
export class CubismPhysicsRig
{
constructor()
{
this.settings = new csmVector<CubismPhysicsSubRig>();
this.inputs = new csmVector<CubismPhysicsInput>();
this.outputs = new csmVector<CubismPhysicsOutput>();
this.particles = new csmVector<CubismPhysicsParticle>();
this.gravity = new CubismVector2(0, 0);
this.wind = new CubismVector2(0, 0);
}
subRigCount: number; ///< 物理演算の物理点の個数
settings: csmVector<CubismPhysicsSubRig>; ///< 物理演算の物理点の管理のリスト
inputs: csmVector<CubismPhysicsInput>; ///< 物理演算の入力のリスト
outputs: csmVector<CubismPhysicsOutput>; ///< 物理演算の出力のリスト
particles: csmVector<CubismPhysicsParticle>; ///< 物理演算の物理点のリスト
gravity: CubismVector2; ///< 重力
wind: CubismVector2; ///< 風
};
}

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@ -1,407 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismjson} from '../utils/cubismjson';
import {Live2DCubismFramework as cubismvector2} from '../math/cubismvector2';
import {Live2DCubismFramework as cubismid} from '../id/cubismid';
import {Live2DCubismFramework as cubismframework} from '../live2dcubismframework';
import CubismFramework = cubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismVector2 = cubismvector2.CubismVector2;
import CubismJson = cubismjson.CubismJson;
export namespace Live2DCubismFramework
{
// JSON keys
const Position: string = "Position";
const X: string = "X";
const Y: string = "Y";
const Angle: string = "Angle";
const Type: string = "Type";
const Id: string = "Id";
// Meta
const Meta: string = "Meta";
const EffectiveForces: string = "EffectiveForces";
const TotalInputCount: string = "TotalInputCount";
const TotalOutputCount: string = "TotalOutputCount";
const PhysicsSettingCount: string = "PhysicsSettingCount";
const Gravity: string = "Gravity";
const Wind: string = "Wind";
const VertexCount: string = "VertexCount";
// PhysicsSettings
const PhysicsSettings: string = "PhysicsSettings";
const Normalization: string = "Normalization";
const Minimum: string = "Minimum";
const Maximum: string = "Maximum";
const Default: string = "Default";
const Reflect: string = "Reflect";
const Weight: string = "Weight";
// Input
const Input: string = "Input";
const Source: string = "Source";
// Output
const Output: string = "Output";
const Scale: string = "Scale";
const VertexIndex: string = "VertexIndex";
const Destination: string = "Destination";
// Particle
const Vertices: string = "Vertices";
const Mobility: string = "Mobility";
const Delay: string = "Delay";
const Radius: string = "Radius";
const Acceleration: string = "Acceleration";
/**
* physics3.json
*/
export class CubismPhysicsJson
{
/**
*
* @param buffer physics3.json
* @param size
*/
public constructor(buffer: ArrayBuffer, size: number)
{
this._json = CubismJson.create(buffer, size);
}
/**
*
*/
public release(): void
{
CubismJson.delete(this._json);
}
/**
*
* @return
*/
public getGravity(): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0, 0);
ret.x = this._json.getRoot().getMap().getValue(Meta).getMap().getValue(EffectiveForces).getMap().getValue(Gravity).getMap().getValue(X).toFloat();
ret.y = this._json.getRoot().getMap().getValue(Meta).getMap().getValue(EffectiveForces).getMap().getValue(Gravity).getMap().getValue(Y).toFloat();
return ret;
}
/**
*
* @return
*/
public getWind(): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0, 0);
ret.x = this._json.getRoot().getMap().getValue(Meta).getMap().getValue(EffectiveForces).getMap().getValue(Wind).getMap().getValue(X).toFloat();
ret.y = this._json.getRoot().getMap().getValue(Meta).getMap().getValue(EffectiveForces).getMap().getValue(Wind).getMap().getValue(Y).toFloat();
return ret;
}
/**
*
* @return
*/
public getSubRigCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(PhysicsSettingCount).toInt();
}
/**
*
* @return
*/
public getTotalInputCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalInputCount).toInt();
}
/**
*
* @return
*/
public getTotalOutputCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(TotalOutputCount).toInt();
}
/**
*
* @return
*/
public getVertexCount(): number
{
return this._json.getRoot().getMap().getValue(Meta).getMap().getValue(VertexCount).toInt();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationPositionMinimumValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Position).getMap().getValue(Minimum).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationPositionMaximumValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Position).getMap().getValue(Maximum).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationPositionDefaultValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Position).getMap().getValue(Default).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationAngleMinimumValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Angle).getMap().getValue(Minimum).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationAngleMaximumValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Angle).getMap().getValue(Maximum).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getNormalizationAngleDefaultValue(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Normalization).getMap().getValue(Angle).getMap().getValue(Default).toFloat();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getInputCount(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Input).getVector().getSize();
}
/**
*
* @param physicsSettingIndex
* @param inputIndex
* @return
*/
public getInputWeight(physicsSettingIndex: number, inputIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Input).getVector().at(inputIndex).getMap().getValue(Weight).toFloat();
}
/**
*
* @param physicsSettingIndex
* @param inputIndex
* @return
*/
public getInputReflect(physicsSettingIndex: number, inputIndex: number): boolean
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Input).getVector().at(inputIndex).getMap().getValue(Reflect).toBoolean();
}
/**
*
* @param physicsSettingIndex
* @param inputIndex
* @return
*/
public getInputType(physicsSettingIndex: number, inputIndex: number): string
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Input).getVector().at(inputIndex).getMap().getValue(Type).getRawString();
}
/**
* ID
* @param physicsSettingIndex
* @param inputIndex
* @return ID
*/
public getInputSourceId(physicsSettingIndex: number, inputIndex: number): CubismIdHandle
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Input).getVector().at(inputIndex).getMap().getValue(Source).getMap().getValue(Id).getRawString());
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getOutputCount(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().getSize();
}
/**
*
* @param physicsSettingIndex
* @param outputIndex
* @return
*/
public getOutputVertexIndex(physicsSettingIndex: number, outputIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(VertexIndex).toInt();
}
/**
*
* @param physicsSettingIndex
* @param outputIndex
* @return
*/
public getOutputAngleScale(physicsSettingIndex: number, outputIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(Scale).toFloat();
}
/**
*
* @param physicsSettingIndex
* @param outputIndex
* @return
*/
public getOutputWeight(physicsSettingIndex: number, outputIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(Weight).toFloat();
}
/**
* ID
* @param physicsSettingIndex
* @param outputIndex 
* @return ID
*/
public getOutputDestinationId(physicsSettingIndex: number, outputIndex: number): CubismIdHandle
{
return CubismFramework.getIdManager().getId(this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(Destination).getMap().getValue(Id).getRawString());
}
/**
*
* @param physicsSettingIndex
* @param outputIndex
* @return
*/
public getOutputType(physicsSettingIndex: number, outputIndex: number): string
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(Type).getRawString();
}
/**
*
* @param physicsSettingIndex
* @param outputIndex
* @return
*/
public getOutputReflect(physicsSettingIndex: number, outputIndex: number): boolean
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Output).getVector().at(outputIndex).getMap().getValue(Reflect).toBoolean();
}
/**
*
* @param physicsSettingIndex
* @return
*/
public getParticleCount(physicsSettingIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().getSize();
}
/**
*
* @param physicsSettingIndex
* @param vertexIndex
* @return
*/
public getParticleMobility(physicsSettingIndex: number, vertexIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Mobility).toFloat();
}
/**
*
* @param physicsSettingIndex
* @param vertexIndex
* @return
*/
public getParticleDelay(physicsSettingIndex: number, vertexIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Delay).toFloat();
}
/**
*
* @param physicsSettingIndex
* @param vertexIndex
* @return
*/
public getParticleAcceleration(physicsSettingIndex: number, vertexIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Acceleration).toFloat();
}
/**
*
* @param physicsSettingIndex
* @param vertexIndex
* @return
*/
public getParticleRadius(physicsSettingIndex: number, vertexIndex: number): number
{
return this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Radius).toInt();
}
/**
*
* @param physicsSettingIndex
* @param vertexInde
* @return
*/
public getParticlePosition(physicsSettingIndex: number, vertexIndex: number): CubismVector2
{
let ret: CubismVector2 = new CubismVector2(0, 0);
ret.x = this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Position).getMap().getValue(X).toFloat();
ret.y = this._json.getRoot().getMap().getValue(PhysicsSettings).getVector().at(physicsSettingIndex).getMap().getValue(Vertices).getVector().at(vertexIndex).getMap().getValue(Position).getMap().getValue(Y).toFloat();
return ret;
}
_json: CubismJson; // physics3.jsonデータ
}
}

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@ -1,312 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmatrix44} from '../math/cubismmatrix44';
import {Live2DCubismFramework as cubismmodel} from '../model/cubismmodel';
import CubismModel = cubismmodel.CubismModel;
import CubismMatrix44 = cubismmatrix44.CubismMatrix44;
export namespace Live2DCubismFramework
{
/**
*
*
*
*/
export abstract class CubismRenderer
{
/**
*
*
* @return
*/
public static create(): CubismRenderer
{
return null;
}
/**
*
*/
public static delete(renderer: CubismRenderer): void
{
renderer = void 0;
renderer = null;
}
/**
*
*/
public static StaticRelease(): void
{
//CubismRenderer_WebGL.doStaticRelease();
}
/**
*
*
* @param model
*/
public initialize(model: CubismModel): void
{
this._model = model;
}
/**
*
*/
public drawModel(): void
{
if(this.getModel() == null) return;
/**
* doDrawModel
* saveProfile();
* restoreProfile();
*
*
*/
this.saveProfile();
this.doDrawModel();
this.restoreProfile();
}
/**
* Model-View-Projection
*
* @param matrix44 Model-View-Projection
*/
public setMvpMatrix(matrix44: CubismMatrix44): void
{
this._mvpMatrix4x4.setMatrix(matrix44.getArray());
}
/**
* Model-View-Projection
* @return Model-View-Projection
*/
public getMvpMatrix(): CubismMatrix44
{
return this._mvpMatrix4x4;
}
/**
*
* 0.0~1.01.0
* @param red
* @param green
* @param blue
* @param alpha α
*/
public setModelColor(red: number, green: number, blue: number, alpha: number): void
{
if(red < 0.0)
{
red = 0.0;
}
else if(red > 1.0)
{
red = 1.0;
}
if(green < 0.0)
{
green = 0.0;
}
else if(green > 1.0)
{
green = 1.0;
}
if(blue < 0.0)
{
blue = 0.0;
}
else if(blue > 1.0)
{
blue = 1.0;
}
if(alpha < 0.0)
{
alpha = 0.0;
}
else if(alpha > 1.0)
{
alpha = 1.0;
}
this._modelColor.R = red;
this._modelColor.G = green;
this._modelColor.B = blue;
this._modelColor.A = alpha;
}
/**
*
* 0.0~1.0(1.0)
*
* @return RGBA
*/
public getModelColor(): CubismRenderer.CubismTextureColor
{
return JSON.parse(JSON.stringify(this._modelColor));
}
/**
* α
* truefalse
*/
public setIsPremultipliedAlpha(enable: boolean): void
{
this._isPremultipliedAlpha = enable;
}
/**
* α
* @return true α
* @return false α
*/
public isPremultipliedAlpha(): boolean
{
return this._isPremultipliedAlpha;
}
/**
*
* truefalse
*/
public setIsCulling(culling: boolean): void
{
this._isCulling = culling;
}
/**
*
* @return true
* @return false
*/
public isCulling(): boolean
{
return this._isCulling;
}
/**
*
*
* @param n
*/
public setAnisotropy(n: number): void
{
this._anisortopy = n;
}
/**
*
* @return
*/
public getAnisotropy(): number
{
return this._anisortopy;
}
/**
*
* @return
*/
public getModel(): CubismModel
{
return this._model;
}
/**
*
*/
protected constructor()
{
this._isCulling = false;
this._isPremultipliedAlpha = false;
this._anisortopy = 0.0;
this._model = null;
this._modelColor = new CubismRenderer.CubismTextureColor();
// 単位行列に初期化
this._mvpMatrix4x4 = new CubismMatrix44();
this._mvpMatrix4x4.loadIdentity();
}
/**
*
*/
public abstract doDrawModel(): void;
/**
*
*
* @param textureNo
* @param indexCount
* @param vertexCount
* @param indexArray
* @param vertexArray
* @param uvArray uv
* @param opacity
* @param colorBlendMode
*/
public abstract drawMesh(textureNo: number, indexCount: number, vertexCount: number,
indexArray: Uint16Array, vertexArray: Float32Array, uvArray: Float32Array,
opacity: number, colorBlendMode: CubismRenderer.CubismBlendMode): void;
/**
*
*/
public abstract saveProfile(): void;
/**
*
*/
public abstract restoreProfile(): void;
protected _mvpMatrix4x4: CubismMatrix44; // Model-View-Projection 行列
protected _modelColor: CubismRenderer.CubismTextureColor; // モデル自体のカラーRGBA
protected _isCulling: boolean; // カリングが有効ならtrue
protected _isPremultipliedAlpha: boolean; // 乗算済みαならtrue
protected _anisortopy: any; // テクスチャの異方性フィルタリングのパラメータ
protected _model: CubismModel; // レンダリング対象のモデル
}
export namespace CubismRenderer
{
export enum CubismBlendMode
{
CubismBlendMode_Normal = 0, // 通常
CubismBlendMode_Additive = 1, // 加算
CubismBlendMode_Multiplicative = 2, // 乗算
};
/**
* RGBA
*/
export class CubismTextureColor
{
/**
*
*/
constructor()
{
this.R = 1.0;
this.G = 1.0;
this.B = 1.0;
this.A = 1.0;
}
R: number; // 赤チャンネル
G: number; // 緑チャンネル
B: number; // 青チャンネル
A: number; // αチャンネル
}
}
}

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@ -1,13 +0,0 @@
{
"compilerOptions": {
"sourceMap": true,
"target": "es5",
"module": "es2015",
"moduleResolution": "node",
"lib": [
"dom",
"es2018"
],
"noImplicitAny": true
}
}

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@ -1,360 +0,0 @@
/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import { CubismLogDebug } from "../utils/cubismdebug";
export namespace Live2DCubismFramework
{
/**
* Key-Value
* csmMap使
*/
export class csmPair<_KeyT, _ValT>
{
/**
*
* @param key Key
* @param value Value
*/
public constructor(key?: _KeyT, value?: _ValT)
{
this.first = (key == undefined)
? null
: key;
this.second = (value == undefined)
? null
: value;
}
public first: _KeyT; // keyとして用いる変数
public second: _ValT; // valueとして用いる変数
}
/**
*
*/
export class csmMap<_KeyT, _ValT>
{
/**
*
* @param size
*/
public constructor(size?: number)
{
if(size != undefined)
{
if(size < 1)
{
this._keyValues = new Array();
this._dummyValue = null;
this._size = 0;
}
else
{
this._keyValues = new Array(size);
this._size = size;
}
}
else
{
this._keyValues = new Array();
this._dummyValue = null;
this._size = 0;
}
}
/**
*
*/
public release()
{
this.clear();
}
/**
*
* @param key
*/
public appendKey(key: _KeyT): void
{
// 新しくKey/Valueのペアを作る
this.prepareCapacity(this._size + 1, false); // 1つ以上入る隙間を作る
// 新しいkey/valueのインデックスは_size
this._keyValues[this._size] = new csmPair<_KeyT, _ValT>(key);
this._size += 1;
}
/**
* [key](get)
* @param key Value
*/
public getValue(key: _KeyT): _ValT
{
let found = -1;
for(let i: number = 0; i < this._size; i++)
{
if(this._keyValues[i].first == key)
{
found = i;
break;
}
}
if(found >= 0)
{
return this._keyValues[found].second;
}
else
{
this.appendKey(key); // 新規キーを追加
return this._keyValues[this._size - 1].second;
}
}
/**
* [key](set)
* @param key Value
* @param value Value
*/
public setValue(key: _KeyT, value: _ValT): void
{
let found = -1;
for(let i: number = 0; i < this._size; i++)
{
if(this._keyValues[i].first == key)
{
found = i;
break;
}
}
if(found >= 0)
{
this._keyValues[found].second = value;
}
else
{
this.appendKey(key); // 新規キーを追加
this._keyValues[this._size - 1].second = value;
}
}
/**
* Key
* @param key key
* @return true key
* @return false key
*/
public isExist(key: _KeyT): boolean
{
for(let i: number = 0; i < this._size; i++)
{
if(this._keyValues[i].first == key)
{
return true;
}
}
return false;
}
/**
* keyValue
*/
public clear(): void
{
this._keyValues = void 0;
this._keyValues = null;
this._keyValues = new Array();
this._size = 0;
}
/**
*
*
* @return
*/
public getSize(): number
{
return this._size;
}
/**
*
* @param newSize
* @param fitToSize truefalse2
*/
public prepareCapacity(newSize: number, fitToSize: boolean): void
{
if(newSize > this._keyValues.length)
{
if(this._keyValues.length == 0)
{
if(!fitToSize && newSize < csmMap.DefaultSize) newSize = csmMap.DefaultSize;
this._keyValues.length = newSize;
}
else
{
if(!fitToSize && newSize < this._keyValues.length * 2) newSize = this._keyValues.length * 2;
this._keyValues.length = newSize;
}
}
}
/**
*
*/
public begin(): csmMap.iterator<_KeyT, _ValT>
{
let ite: csmMap.iterator<_KeyT, _ValT> = new csmMap.iterator<_KeyT, _ValT>(this, 0);
return ite;
}
/**
*
*/
public end(): csmMap.iterator<_KeyT, _ValT>
{
let ite: csmMap.iterator<_KeyT, _ValT> = new csmMap.iterator<_KeyT, _ValT>(this, this._size); // 終了
return ite;
}
/**
*
*
* @param ite
*/
public erase(ite: csmMap.iterator<_KeyT, _ValT>): csmMap.iterator<_KeyT, _ValT>
{
let index: number = ite._index;
if(index < 0 || this._size <= index)
{
return ite; // 削除範囲外
}
// 削除
this._keyValues.splice(index, 1);
--this._size;
let ite2: csmMap.iterator<_KeyT, _ValT> = new csmMap.iterator<_KeyT, _ValT>(this, index); // 終了
return ite2;
}
/**
* 32
*/
public dumpAsInt()
{
for(let i = 0; i < this._size; i++)
{
CubismLogDebug("{0} ,", this._keyValues[i]);
CubismLogDebug("\n");
}
}
public static readonly DefaultSize = 10; // コンテナの初期化のデフォルトサイズ
public _keyValues: csmPair<_KeyT, _ValT>[];// key-valueペアの配列
public _dummyValue: _ValT; // 空の値を返す為のダミー
public _size: number; // コンテナの要素数
}
export namespace csmMap
{
/**
* csmMap<T>
*/
export class iterator<_KeyT, _ValT>
{
/**
*
*/
constructor(v?: csmMap<_KeyT, _ValT>, idx?: number)
{
this._map = (v != undefined)
? v
: new csmMap<_KeyT, _ValT>();
this._index = (idx != undefined)
? idx
: 0;
}
/**
* =
*/
public set(ite: iterator<_KeyT, _ValT>): iterator<_KeyT, _ValT>
{
this._index = ite._index;
this._map = ite._map;
return this;
}
/**
* ++
*/
public preIncrement(): iterator<_KeyT, _ValT>
{
++this._index;
return this;
}
/**
* --
*/
public preDecrement(): iterator<_KeyT, _ValT>
{
--this._index;
return this;
}
/**
* ++
*/
public increment(): iterator<_KeyT, _ValT>
{
let iteold = new iterator<_KeyT, _ValT>(this._map, this._index++); // 古い値を保存
this._map = iteold._map;
this._index = iteold._index;
return this;
}
/**
* --
*/
public decrement(): iterator<_KeyT, _ValT>
{
let iteold = new iterator<_KeyT, _ValT>(this._map, this._index); // 古い値を保存
this._map = iteold._map;
this._index = iteold._index;
return this;
}
/**
* *
*/
public ptr(): csmPair<_KeyT, _ValT>
{
return this._map._keyValues[this._index];
}
/**
* !=
*/
public notEqual(ite: iterator<_KeyT, _ValT>): boolean
{
return (this._index != ite._index) || (this._map != ite._map);
}
_index: number; // コンテナのインデックス値
_map: csmMap<_KeyT, _ValT>; // コンテナ
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
* float
*/
export class csmRect
{
/**
*
* @param x X
* @param y Y
* @param w
* @param h
*/
public constructor(x?: number, y?: number, w?: number, h?: number)
{
this.x = x;
this.y = y;
this.width = w;
this.height = h;
}
/**
* X
*/
public getCenterX(): number
{
return this.x + 0.5 * this.width;
}
/**
* Y
*/
public getCenterY(): number
{
return this.y + 0.5 * this.height;
}
/**
* X
*/
public getRight(): number
{
return this.x + this.width;
}
/**
* Y
*/
public getBottom(): number
{
return this.y + this.height;
}
/**
*
* @param r
*/
public setRect(r: csmRect): void
{
this.x = r.x;
this.y = r.y;
this.width = r.width;
this.height = r.height;
}
/**
*
* @param w
* @param h
*/
public expand(w: number, h: number)
{
this.x -= w;
this.y -= h;
this.width += w * 2.0;
this.height += h * 2.0;
}
public x: number; // 左端X座標
public y: number; // 上端Y座標
public width: number; // 幅
public height: number; // 高さ
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
*
*/
export class csmString
{
/**
*
*
* @param c
* @return
*/
public append(c: string, length?: number): csmString
{
this.s += (length !== undefined)
? c.substr(0, length)
: c;
return this;
}
/**
*
* @param length
* @param v
* @return
*/
public expansion(length: number, v: string): csmString
{
let ret: csmString = this;
for(let i = 0; i < length; i++)
{
ret.append(v);
}
return ret;
}
/**
*
*/
public getBytes(): number
{
return encodeURIComponent(this.s) .replace(/%../g, "x").length;
}
/**
*
*/
public getLength(): number
{
return this.s.length;
}
/**
*  <
* @param s
* @return true:
* @return false:
*/
public isLess(s: csmString): boolean
{
return this.s < s.s;
}
/**
* >
* @param s
* @return true:
* @return false:
*/
public isGreat(s: csmString): boolean
{
return this.s > s.s;
}
/**
* ==
* @param s
* @return true:
* @return false:
*/
public isEqual(s: string): boolean
{
return this.s == s;
}
/**
*
* @return true:
* @return false:
*/
public isEmpty(): boolean
{
return this.s.length == 0;
}
/**
*
*/
public constructor(s: string)
{
this.s = s;
}
s: string;
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
/**
*
*/
export class csmVector<T>
{
/**
*
* @param iniitalCapacity _capacity * sizeof(T)
* @param zeroClear true0
*/
constructor(initialCapacity: number = 0)
{
if(initialCapacity < 1)
{
this._ptr = new Array();
this._capacity = 0;
this._size = 0;
}
else
{
this._ptr = new Array(initialCapacity);
this._capacity = initialCapacity;
this._size = 0;
}
}
/**
*
*/
public at(index: number): T
{
return this._ptr[index];
}
/**
*
* @param index
* @param value
*/
public set(index: number, value: T): void
{
this._ptr[index] = value;
}
/**
*
*/
public get(offset: number = 0): T[]
{
let ret: T[] = new Array<T>();
for(let i = offset; i < this._size; i++)
{
ret.push(this._ptr[i]);
}
return ret;
}
/**
* pushBack
* @param value PushBack
*/
public pushBack(value: T): void
{
if(this._size >= this._capacity)
{
this.prepareCapacity(this._capacity == 0 ? csmVector.s_defaultSize : this._capacity * 2);
}
this._ptr[this._size++] = value;
}
/**
*
*/
public clear(): void
{
this._ptr.length = 0;
this._size = 0;
}
/**
*
* @return
*/
public getSize(): number
{
return this._size;
}
/**
*
* @param newSize
* @param value
*/
public assign(newSize: number, value: T): void
{
let curSize = this._size;
if(curSize < newSize)
{
this.prepareCapacity(newSize); // capacity更新
}
for(let i: number = 0; i < newSize; i++)
{
this._ptr[i] = value;
}
this._size = newSize;
}
/**
*
*/
public resize(newSize: number, value: T = null): void
{
this.updateSize(newSize, value, true);
}
/**
*
*/
public updateSize(newSize: number, value: any = null, callPlacementNew: boolean = true): void
{
let curSize: number = this._size;
if(curSize < newSize)
{
this.prepareCapacity(newSize); // capacity更新
if(callPlacementNew)
{
for(let i: number = this._size; i < newSize; i++)
{
if(typeof value == 'function') // new
{
this._ptr[i] = JSON.parse(JSON.stringify(new value()));
}
else // プリミティブ型なので値渡し
{
this._ptr[i] = value;
}
}
}
else
{
for(let i: number = this._size; i < newSize; i++)
{
this._ptr[i] = value;
}
}
}
else
{
// newSize <= this._size
//---
let sub = this._size - newSize;
this._ptr.splice(this._size - sub, sub); // 不要なので破棄する
}
this._size = newSize;
}
/**
*
* @param position
* @param begin 
* @param end
*/
public insert(position: csmVector.iterator<T>, begin: csmVector.iterator<T>, end: csmVector.iterator<T>): void
{
let dstSi: number = position._index;
let srcSi: number = begin._index;
let srcEi: number = end._index;
let addCount: number = srcEi - srcSi;
this.prepareCapacity(this._size + addCount);
// 挿入用の既存データをシフトして隙間を作る
let addSize = this._size - dstSi;
if(addSize > 0)
{
for(let i: number = 0; i < addSize; i++)
{
this._ptr.splice(dstSi + i, 0, null);
}
}
for(let i: number = srcSi; i < srcEi; i++, dstSi++)
{
this._ptr[dstSi] = begin._vector._ptr[i];
}
this._size = this._size + addCount;
}
/**
*
* @param index
* @return true
* @return false
*/
public remove(index: number): boolean
{
if(index < 0 || this._size <= index)
{
return false; // 削除範囲外
}
this._ptr.splice(index, 1);
--this._size;
return true;
}
/**
*
* @param ite
*/
public erase(ite: csmVector.iterator<T>): csmVector.iterator<T>
{
let index: number = ite._index;
if(index < 0 || this._size <= index)
{
return ite; // 削除範囲外
}
// 削除
this._ptr.splice(index, 1);
--this._size;
let ite2: csmVector.iterator<T> = new csmVector.iterator<T>(this, index); // 終了
return ite2;
}
/**
*
* @param newSize .
*/
public prepareCapacity(newSize: number): void
{
if(newSize > this._capacity)
{
if(this._capacity == 0)
{
this._ptr = new Array(newSize);
this._capacity = newSize;
}
else
{
this._ptr.length = newSize;
this._capacity = newSize;
}
}
}
/**
*
*/
public begin(): csmVector.iterator<T>
{
let ite: csmVector.iterator<T> = (this._size == 0)
? this.end()
: new csmVector.iterator<T>(this, 0);
return ite;
}
/**
*
*/
public end(): csmVector.iterator<T>
{
let ite: csmVector.iterator<T> = new csmVector.iterator<T>(this, this._size);
return ite;
}
public getOffset(offset: number): csmVector<T>
{
let newVector = new csmVector<T>();
newVector._ptr = this.get(offset);
newVector._size = this.get(offset).length;
newVector._capacity = this.get(offset).length;
return newVector;
}
_ptr: T[]; // コンテナの先頭アドレス
_size: number; // コンテナの要素数
_capacity: number; // コンテナのキャパシティ
static readonly s_defaultSize = 10; // コンテナ初期化のデフォルトサイズ
}
export namespace csmVector
{
export class iterator<T>
{
/**
*
*/
public constructor(v?: csmVector<T>, index?: number)
{
this._vector = (v != undefined) ? v : null;
this._index = (index != undefined) ? index : 0;
}
/**
*
*/
public set(ite: iterator<T>): iterator<T>
{
this._index = ite._index;
this._vector = ite._vector;
return this;
}
/**
* ++
*/
public preIncrement(): iterator<T>
{
++this._index;
return this;
}
/**
* --
*/
public preDecrement(): iterator<T>
{
--this._index;
return this;
}
/**
* ++
*/
public increment(): iterator<T>
{
let iteold = new iterator<T>(this._vector, this._index++);
this._vector = iteold._vector;
this._index = iteold._index;
return this;
}
/**
* --
*/
public decrement(): iterator<T>
{
let iteold = new iterator<T>(this._vector, this._index--); // 古い値を保存
this._vector = iteold._vector;
this._index = iteold._index;
return this;
}
/**
* ptr
*/
public ptr(): T
{
return this._vector._ptr[this._index];
}
/**
* =
*/
public substitution(ite: iterator<T>): iterator<T>
{
this._index = ite._index;
this._vector = ite._vector;
return this;
}
/**
* !=
*/
public notEqual(ite: iterator<T>): boolean
{
return (this._index != ite._index) || (this._vector != ite._vector);
}
_index: number; // コンテナのインデックス値
_vector: csmVector<T>; // コンテナ
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as live2dcubismframework, Option} from "../live2dcubismframework";
import CubismFramework = live2dcubismframework.CubismFramework;
import { CSM_LOG_LEVEL, CSM_LOG_LEVEL_VERBOSE, CSM_LOG_LEVEL_DEBUG, CSM_LOG_LEVEL_INFO, CSM_LOG_LEVEL_WARNING, CSM_LOG_LEVEL_ERROR } from "../cubismframeworkconfig";
export const CubismLogPrint = (level: Option.LogLevel, fmt: string, ... args: any[]) =>
{
Live2DCubismFramework.CubismDebug.print(level, "[CSM]" + fmt, args);
}
export const CubismLogPrintIn = (level: Option.LogLevel, fmt: string, ... args: any[]) =>
{
CubismLogPrint(level, fmt + "\n", args);
}
export let CSM_ASSERT = (expr: any) =>
{
console.assert(expr);
};
export let CubismLogVerbose = (fmt: string, ... args: any[]) => {};
export let CubismLogDebug = (fmt: string, ... args: any[]) => {};
export let CubismLogInfo = (fmt: string, ... args: any[]) => {};
export let CubismLogWarning = (fmt: string, ... args: any[]) => {};
export let CubismLogError = (fmt: string, ... args: any[]) => {};
if(CSM_LOG_LEVEL <= CSM_LOG_LEVEL_VERBOSE)
{
CubismLogVerbose = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Verbose, "[V]" + fmt, args);
};
CubismLogDebug = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Debug, "[D]" + fmt, args);
};
CubismLogInfo = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Info, "[I]" + fmt, args);
};
CubismLogWarning = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Warning, "[W]" + fmt, args);
};
CubismLogError = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Error, "[E]" + fmt, args);
};
}
else if(CSM_LOG_LEVEL == CSM_LOG_LEVEL_DEBUG)
{
CubismLogDebug = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Debug, "[D]" + fmt, args);
};
CubismLogInfo = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Info, "[I]" + fmt, args);
};
CubismLogWarning = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Warning, "[W]" + fmt, args);
};
CubismLogError = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Error, "[E]" + fmt, args);
};
}
else if(CSM_LOG_LEVEL == CSM_LOG_LEVEL_INFO)
{
CubismLogInfo = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Info, "[I]" + fmt, args);
};
CubismLogWarning = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Warning, "[W]" + fmt, args);
};
CubismLogError = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Error, "[E]" + fmt, args);
};
}
else if(CSM_LOG_LEVEL == CSM_LOG_LEVEL_WARNING)
{
CubismLogWarning = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Warning, "[W]" + fmt, args);
};
CubismLogError = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Error, "[E]" + fmt, args);
};
}
else if(CSM_LOG_LEVEL == CSM_LOG_LEVEL_ERROR)
{
CubismLogError = (fmt: string, ... args: any[]) =>
{
CubismLogPrintIn(Option.LogLevel.LogLevel_Error, "[E]" + fmt, args);
};
}
//------------ LIVE2D NAMESPACE ------------
export namespace Live2DCubismFramework
{
/**
*
*
*/
export class CubismDebug
{
/**
*
* CubismFramework.initialize()
*
* @param logLevel
* @param format
* @param ... args
*/
public static print(logLevel: Option.LogLevel, format: string, ... args: any[]): void
{
// オプションで設定されたログ出力レベルを下回る場合はログに出さない
// if(logLevel < CubismFramework.getLoggingLevel())
// {
// return;
// }
// TODO
// const Core::csmLogFunction logPrint = CubismFramework::CoreLogFunction;
// if (!logPrint)
// return;
let buffer: string = format;
buffer = buffer.replace(
/\{(\d+)\}/g,
(m, k) => // m="{0}", k="0"
{
return args[k];
}
);
// logPrint(buffer);
}
/**
*
* CubismFramework.initialize()
*
* @param logLevel
* @param data
* @param length
*/
public static dumpBytes(logLevel: Option.LogLevel, data: Uint8Array, length: number): void
{
for (let i: number = 0; i < length; i++)
{
if (i % 16 == 0 && i > 0) this.print(logLevel, "\n");
else if (i % 8 == 0 && i > 0) this.print(logLevel, " ");
this.print(logLevel, "{0} ", (data[i] & 0xFF));
}
this.print(logLevel, "\n");
}
/**
* private
*/
private constructor()
{
}
}
}
//------------ LIVE2D NAMESPACE ------------

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export namespace Live2DCubismFramework
{
export class CubismString
{
/**
*
* @param format
* @param ...args
* @return
*/
public static getFormatedString(format: string, ... args: any[]): string
{
let ret: string = format;
return ret.replace(
/\{(\d+)\}/g,
(m, k) => // m="{0}", k="0"
{
return args[k];
}
);
}
/**
* textstartWord
* @param test
* @param startWord
* @return true textstartWord
* @return false textstartWord
*/
public static isStartWith(text: string, startWord: string): boolean
{
let textIndex = 0;
let startWordIndex = 0;
while(startWord[startWordIndex] != '\0')
{
if(text[textIndex] == '\0' || text[textIndex++] != startWord[startWordIndex++])
{
return false;
}
}
return false;
}
/**
* position
*
* @param string
* @param length
* @param position
* @param outEndPos (-1)
* @return
*/
public static stringToFloat(string: string, length: number, position: number, outEndPos: number[]): number
{
let i: number = position;
let minus: boolean = false; // マイナスフラグ
let period: boolean = false;
let v1: number = 0;
//負号の確認
let c: number = parseInt(string[i]);
if (c < 0)
{
minus = true;
i++;
}
//整数部の確認
for (; i < length; i++)
{
let c = string[i];
if (0 <= parseInt(c) && parseInt(c) <= 9)
{
v1 = v1 * 10 + (parseInt(c) - 0);
}
else if (c == '.')
{
period = true;
i++;
break;
}
else
{
break;
}
}
//小数部の確認
if (period)
{
let mul: number = 0.1;
for (; i < length; i++)
{
c = parseFloat(string[i]) & 0xFF;
if (0 <= c && c <= 9)
{
v1 += mul * (c - 0);
}
else
{
break;
}
mul *= 0.1; //一桁下げる
if (!c) break;
}
}
if (i == position)
{
//一文字も読み込まなかった場合
outEndPos[0] = -1; //エラー値が入るので呼び出し元で適切な処理を行う
return 0;
}
if (minus) v1 = -v1;
outEndPos[0] = i;
return v1;
}
/**
*
*/
private constructor()
{
}
}
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as live2dcubismframework, Option} from "../../../../Framework/live2dcubismframework";
import Csm_CubismFramework_Option = Option;
/**
* Sample App使
*/
export namespace LAppDefine
{
// 画面
export const ViewMaxScale: number = 2.0;
export const ViewMinScale: number = 0.8;
export const ViewLogicalLeft: number = -1.0;
export const ViewLogicalRight: number = 1.0;
export const ViewLogicalMaxLeft: number = -2.0;
export const ViewLogicalMaxRight: number = 2.0;
export const ViewLogicalMaxBottom: number = -2.0;
export const ViewLogicalMaxTop: number = 2.0;
// 相対パス
export const ResourcesPath: string = "./Resources/";
// モデルの後ろにある背景の画像ファイル
export const BackImageName: string = "back_class_normal.png";
// 歯車
export const GearImageName: string = "icon_gear.png";
// 終了ボタン
export const PowerImageName: string = "CloseNormal.png";
// モデル定義---------------------------------------------
// モデルを配置したディレクトリ名の配列
// ディレクトリ名とmodel3.jsonの名前を一致させておくこと
export const ModelDir: string[] = [
"Haru",
"Hiyori",
"Mark"
]
export const ModelDirSize: number = ModelDir.length;
// 外部定義ファイルjsonと合わせる
export const MotionGroupIdle: string = "Idle"; // アイドリング
export const MotionGroupTapBody: string = "TapBody"; // 体をタップしたとき
// 外部定義ファイルjsonと合わせる
export const HitAreaNameHead: string = "Head";
export const HitAreaNameBody: string = "Body";
// モーションの優先度定数
export const PriorityNone: number = 0;
export const PriorityIdle: number = 1;
export const PriorityNormal: number = 2;
export const PriorityForce: number = 3;
// デバッグ用ログの表示オプション
export const DebugLogEnable: boolean = true;
export const DebugTouchLogEnable: boolean = false;
// Frameworkから出力するログのレベル設定
export const CubismLoggingLevel: Csm_CubismFramework_Option.LogLevel = Csm_CubismFramework_Option.LogLevel.LogLevel_Verbose;
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as live2dcubismframework, Option} from "../../../../Framework/live2dcubismframework";
import {Live2DCubismFramework as cubismmatrix44} from "../../../../Framework/math/cubismmatrix44";
import Csm_CubismMatrix44 = cubismmatrix44.CubismMatrix44;
import Csm_CubismFramework = live2dcubismframework.CubismFramework;
import Csm_Option = Option;
import { LAppView } from "./lappview";
import { LAppPal } from "./lapppal";
import { LAppTextureManager } from "./lapptexturemanager";
import { LAppLive2DManager } from "./lapplive2dmanager";
export let canvas: HTMLCanvasElement = null;
export let s_instance: LAppDelegate = null;
export let gl: WebGLRenderingContext = null;
/**
*
* Cubism3
*/
export class LAppDelegate
{
/**
*
*
*
* @return
*/
public static getInstance(): LAppDelegate
{
if(s_instance == null)
{
s_instance = new LAppDelegate();
}
return s_instance;
}
/**
*
*/
public static releaseInstance(): void
{
if(s_instance != null)
{
s_instance = void 0;
}
s_instance = null;
}
/**
* APP
*/
public initialize(): boolean
{
// キャンバスの取得
canvas = <HTMLCanvasElement>document.getElementById("SAMPLE");
// glコンテキストを初期化
gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if(!gl)
{
alert("WebGLを初期化できません。ブラウザはサポートしていないようです。");
gl = null;
// gl初期化失敗
return false;
}
// 透過設定
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
// マウス関連コールバック関数登録
canvas.onmousedown = onClickBegan;
canvas.onmousemove = onMouseMoved;
canvas.onmouseup = onClickEnded;
// AppViewの初期化
this._view.initialize();
// Cubism3の初期化
this.initializeCubism();
return true;
}
/**
*
*/
public release(): void
{
this._textureManager = void 0;
this._view = void 0;
// リソースを解放
LAppLive2DManager.releaseInstance();
// Cubism3の解放
Csm_CubismFramework.dispose();
}
/**
*
*/
public run(): void
{
// メインループ
let loop = () =>
{
// 時間更新
LAppPal.updateTime();
// 画面の初期化
gl.clearColor(0.0, 0.0, 0.0, 1.0);
// 深度テストを有効化
gl.enable(gl.DEPTH_TEST);
// 近くにある物体は、遠くにある物体を覆い隠す
gl.depthFunc(gl.LEQUAL);
// カラーバッファや深度バッファをクリアする
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.clearDepth(1.0);
this._view.initializeSprite();
// 描画更新
this._view.render();
// ループのために再帰呼び出し
setTimeout(loop, 1000.0/60);
};
loop();
}
/**
*
*/
public createShader(): WebGLProgram
{
// バーテックスシェーダーのコンパイル
let vertexShaderId = gl.createShader(gl.VERTEX_SHADER);
if(vertexShaderId == null)
{
console.log("failed to create vertexShader");
return null;
}
const vertexShader: string =
"precision mediump float;" +
"attribute vec3 position;" +
"attribute vec2 uv;" +
"varying vec2 vuv;" +
"void main(void)" +
"{" +
" gl_Position = vec4(position, 1.0);" +
" vuv = uv;" +
"}";
gl.shaderSource(vertexShaderId, vertexShader);
gl.compileShader(vertexShaderId);
// フラグメントシェーダのコンパイル
let fragmentShaderId = gl.createShader(gl.FRAGMENT_SHADER);
if(fragmentShaderId == null)
{
console.log("failed to create fragmentShader");
return null;
}
const fragmentShader: string =
"precision mediump float;" +
"varying vec2 vuv;" +
"uniform sampler2D texture;" +
"void main(void)" +
"{" +
" gl_FragColor = texture2D(texture, vuv);" +
"}";
gl.shaderSource(fragmentShaderId, fragmentShader);
gl.compileShader(fragmentShaderId);
// プログラムオブジェクトの作成
let programId = gl.createProgram();
gl.attachShader(programId, vertexShaderId);
gl.attachShader(programId, fragmentShaderId);
// リンク
gl.linkProgram(programId);
gl.useProgram(programId);
return programId;
}
/**
* View
*/
public getView(): LAppView
{
return this._view;
}
/**
*
*/
public getIsEnd(): boolean
{
return this._isEnd;
}
/**
*
*/
public appEnd(): void
{
this._isEnd = true;
}
public getTextureManager(): LAppTextureManager
{
return this._textureManager;
}
/**
*
*/
constructor()
{
this._captured = false;
this._mouseX = 0.0;
this._mouseY = 0.0;
this._isEnd = false;
this._cubismOption = new Csm_Option();
this._view = new LAppView();
this._textureManager = new LAppTextureManager();
}
/**
* Cubism3
*/
public initializeCubism(): void
{
// setup cubism
Csm_CubismFramework.startUp();
// initialize cubism
Csm_CubismFramework.initialize();
// load model
LAppLive2DManager.getInstance();
// default proj
let projection: Csm_CubismMatrix44 = new Csm_CubismMatrix44();
LAppPal.updateTime();
}
_cubismOption: Csm_Option; // Cubism3 Option
_view: LAppView; // View情報
_captured: boolean; // クリックしているか
_mouseX: number; // マウスX座標
_mouseY: number; // マウスY座標
_isEnd: boolean; // APP終了しているか
_textureManager: LAppTextureManager;// テクスチャマネージャー
}
/**
*
*/
function onClickBegan(e: MouseEvent): void
{
LAppDelegate.getInstance()._captured = true;
if(!LAppDelegate.getInstance()._view)
{
console.log("view notfound");
return;
}
let posX: number = e.pageX;
let posY: number = e.pageY;
LAppDelegate.getInstance()._view.onTouchesBegan(posX, posY);
}
/**
*
*/
function onMouseMoved(e: MouseEvent): void
{
let rect = e.toElement.getBoundingClientRect();
let posX: number = e.clientX - rect.left;
let posY: number = e.clientY - rect.top;
if(!LAppDelegate.getInstance()._captured)
{
return;
}
if(!LAppDelegate.getInstance()._view)
{
console.log("view notfound");
return;
}
LAppDelegate.getInstance()._view.onTouchesMoved(posX, posY);
}
/**
*
*/
function onClickEnded(e: MouseEvent): void
{
LAppDelegate.getInstance()._captured = false;
let rect = e.toElement.getBoundingClientRect();
let posX: number = e.clientX - rect.left;
let posY: number = e.clientY - rect.top;
if(!LAppDelegate.getInstance()._view)
{
console.log("view notfound");
return;
}
LAppDelegate.getInstance()._view.onTouchesEnded(posX, posY);
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismmatrix44} from "../../../../Framework/math/cubismmatrix44";
import {Live2DCubismFramework as csmvector} from "../../../../Framework/type/csmvector";
import Csm_csmVector = csmvector.csmVector;
import Csm_CubismMatrix44 = cubismmatrix44.CubismMatrix44;
import { LAppModel } from "./lappmodel";
import { LAppDefine } from "./lappdefine";
import { LAppPal } from "./lapppal";
import { canvas } from "./lappdelegate";
export let s_instance: LAppLive2DManager = null;
/**
* CubismModel
*
*/
export class LAppLive2DManager
{
/**
*
*
*
* @return
*/
public static getInstance(): LAppLive2DManager
{
if(s_instance == null)
{
s_instance = new LAppLive2DManager();
}
return s_instance;
}
/**
*
*/
public static releaseInstance(): void
{
if(s_instance != null)
{
s_instance = void 0;
}
s_instance = null;
}
/**
*
*
* @param no
* @return NULL
*/
public getModel(no: number): LAppModel
{
if(no < this._models.getSize())
{
return this._models.at(no);
}
return null;
}
/**
*
*/
public releaseAllModel(): void
{
for(let i: number = 0; i < this._models.getSize(); i++)
{
this._models.set(i, void 0);
}
this._models.clear();
}
/**
*
*
* @param x X
* @param y Y
*/
public onDrag(x: number, y: number): void
{
for(let i: number = 0; i < this._models.getSize(); i++)
{
let model: LAppModel = this.getModel(i);
if(model)
{
model.setDragging(x, y);
}
}
}
/**
*
*
* @param x X
* @param y Y
*/
public onTap(x: number, y: number): void
{
if(LAppDefine.DebugLogEnable)
{
LAppPal.printLog("[APP]tap point: {x: {0} y: {1}}", x.toFixed(2), y.toFixed(2));
}
for(let i: number = 0; i < this._models.getSize(); i++)
{
if(this._models.at(i).hitTest(LAppDefine.HitAreaNameHead, x, y))
{
if(LAppDefine.DebugLogEnable)
{
LAppPal.printLog("[APP]hit area: [{0}]", LAppDefine.HitAreaNameHead);
}
this._models.at(i).setRandomExpression();
}
else if(this._models.at(i).hitTest(LAppDefine.HitAreaNameBody, x, y))
{
if(LAppDefine.DebugLogEnable)
{
LAppPal.printLog("[APP]hit area: [{0}]", LAppDefine.HitAreaNameBody);
}
this._models.at(i).startRandomMotion(LAppDefine.MotionGroupTapBody, LAppDefine.PriorityNormal);
}
}
}
/**
*
*
*/
public onUpdate(): void
{
let projection: Csm_CubismMatrix44 = new Csm_CubismMatrix44();
let width: number, height: number;
width = canvas.width;
height = canvas.height;
projection.scale(1.0, width / height);
if(this._viewMatrix != null)
{
projection.multiplyByMatrix(this._viewMatrix);
}
const saveProjection: Csm_CubismMatrix44 = projection;
let modelCount: number = this._models.getSize();
for(let i: number = 0; i < modelCount; ++i)
{
let model: LAppModel = this.getModel(i);
projection = saveProjection;
model.update();
model.draw(projection); // 参照渡しなのでprojectionは変質する。
}
}
/**
*
*
*/
public nextScene(): void
{
let no: number = (this._sceneIndex + 1) % LAppDefine.ModelDirSize;
this.changeScene(no);
}
/**
*
*
*/
public changeScene(index: number): void
{
this._sceneIndex = index;
if(LAppDefine.DebugLogEnable)
{
LAppPal.printLog("[APP]model index: {0}", this._sceneIndex);
}
// ModelDir[]に保持したディレクトリ名から
// model3.jsonのパスを決定する。
// ディレクトリ名とmodel3.jsonの名前を一致させておくこと。
let model: string = LAppDefine.ModelDir[index];
let modelPath: string = LAppDefine.ResourcesPath + model + "/";
let modelJsonName: string = LAppDefine.ModelDir[index];
modelJsonName += ".model3.json";
this.releaseAllModel();
this._models.pushBack(new LAppModel());
this._models.at(0).loadAssets(modelPath, modelJsonName);
}
/**
*
*/
constructor()
{
this._viewMatrix = new Csm_CubismMatrix44();
this._models = new Csm_csmVector<LAppModel>();
this._sceneIndex = 0;
this.changeScene(this._sceneIndex);
}
_viewMatrix: Csm_CubismMatrix44; // モデル描画に用いるview行列
_models: Csm_csmVector<LAppModel>; // モデルインスタンスのコンテナ
_sceneIndex: number; // 表示するシーンのインデックス値
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as live2dcubismframework} from "../../../../Framework/live2dcubismframework";
import {Live2DCubismFramework as cubismid} from "../../../../Framework/id/cubismid";
import {Live2DCubismFramework as cubismusermodel} from "../../../../Framework/model/cubismusermodel";
import {Live2DCubismFramework as icubismmodelsetting} from "../../../../Framework/icubismmodelsetting";
import {Live2DCubismFramework as cubismmodelsettingjson} from "../../../../Framework/cubismmodelsettingjson";
import {Live2DCubismFramework as cubismdefaultparameterid} from "../../../../Framework/cubismdefaultparameterid";
import {Live2DCubismFramework as acubismmotion} from "../../../../Framework/motion/acubismmotion";
import {Live2DCubismFramework as cubismeyeblink} from "../../../../Framework/effect/cubismeyeblink";
import {Live2DCubismFramework as cubismbreath} from "../../../../Framework/effect/cubismbreath";
import {Live2DCubismFramework as csmvector} from "../../../../Framework/type/csmvector";
import {Live2DCubismFramework as csmmap} from "../../../../Framework/type/csmmap";
import {Live2DCubismFramework as cubismmatrix44} from "../../../../Framework/math/cubismmatrix44";
import {Live2DCubismFramework as cubismstring} from "../../../../Framework/utils/cubismstring";
import {Live2DCubismFramework as cubismmotion} from "../../../../Framework/motion/cubismmotion";
import {Live2DCubismFramework as cubismmotionqueuemanager} from "../../../../Framework/motion/cubismmotionqueuemanager";
import {Live2DCubismFramework as csmstring} from "../../../../Framework/type/csmstring";
import {Live2DCubismFramework as csmrect} from "../../../../Framework/type/csmrectf";
import {CubismLogInfo} from "../../../../Framework/utils/cubismdebug";
import csmRect = csmrect.csmRect;
import csmString = csmstring.csmString;
import InvalidMotionQueueEntryHandleValue = cubismmotionqueuemanager.InvalidMotionQueueEntryHandleValue;
import CubismMotionQueueEntryHandle = cubismmotionqueuemanager.CubismMotionQueueEntryHandle;
import CubismMotion = cubismmotion.CubismMotion;
import CubismString = cubismstring.CubismString;
import CubismMatrix44 = cubismmatrix44.CubismMatrix44;
import csmMap = csmmap.csmMap;
import csmVector = csmvector.csmVector;
import CubismBreath = cubismbreath.CubismBreath;
import CubismEyeBlink = cubismeyeblink.CubismEyeBlink;
import ACubismMotion = acubismmotion.ACubismMotion;
import CubismFramework = live2dcubismframework.CubismFramework;
import CubismIdHandle = cubismid.CubismIdHandle;
import CubismUserModel = cubismusermodel.CubismUserModel;
import ICubismModelSetting = icubismmodelsetting.ICubismModelSetting;
import CubismModelSettingJson = cubismmodelsettingjson.CubismModelSettingJson;
import CubismDefaultParameterId = cubismdefaultparameterid;
import {LAppDefine} from "./lappdefine";
import {LAppPal} from "./lapppal";
import {gl} from "./lappdelegate";
function createBuffer(path: string, callBack: any): void
{
LAppPal.loadFileAsBytes(path, callBack);
}
function deleteBuffer(buffer: ArrayBuffer, path: string = "")
{
LAppPal.releaseBytes(buffer);
}
enum LoadStep
{
LoadAssets,
LoadModel,
WaitLoadModel,
LoadExpression,
WaitLoadExpression,
LoadPhysics,
WaitLoadPhysics,
LoadPose,
WaitLoadPose,
SetupEyeBlink,
SetupBreath,
LoadUserData,
WaitLoadUserData,
SetupEyeBlinkIds,
SetupLipSyncIds,
SetupLayout,
LoadMotion,
WaitLoadMotion,
CompleteInitialize,
CompleteSetupModel,
LoadTexture,
WaitLoadTexture,
CompleteSetup,
}
/**
* 使<br>
*
*/
export class LAppModel extends CubismUserModel {
/**
* model3.json
* @param dir
* @param fileName
*/
public loadAssets(dir: string, fileName: string): void
{
this._modelHomeDir = dir;
const path: string = dir + fileName;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size = buffer.byteLength;
let setting: ICubismModelSetting = new CubismModelSettingJson(buffer, size);
// ステートを更新
this._state = LoadStep.LoadModel;
// 結果を保存
this.setupModel(setting);
}
);
}
/**
* model3.json
* model3.json
*
* @param setting ICubismModelSetting
*/
private setupModel(setting: ICubismModelSetting): void
{
this._updating = true;
this._initialized = false;
this._modelSetting = setting;
let buffer: ArrayBuffer;
let size: number;
// CubismModel
if (this._modelSetting.getModelFileName() != "")
{
let path: string = this._modelSetting.getModelFileName();
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
buffer = arrayBuffer;
this.loadModel(buffer);
deleteBuffer(buffer, path);
this._state = LoadStep.LoadExpression;
// callback
loadCubismExpression();
}
);
this._state = LoadStep.WaitLoadModel;
}
else
{
console.log("ModelData is not exist");
}
// Expression
let loadCubismExpression = () =>
{
if(this._modelSetting.getExpressionCount() > 0)
{
const count: number = this._modelSetting.getExpressionCount();
for(let i: number = 0; i < count; i++)
{
let name: string = this._modelSetting.getExpressionName(i);
let path: string = this._modelSetting.getExpressionFileName(i);
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size: number = buffer.byteLength;
let motion: ACubismMotion = this.loadExpression(buffer, size, name);
if(this._expressions.getValue(name) != null)
{
ACubismMotion.delete(this._expressions.getValue(name));
this._expressions.setValue(name, null);
}
this._expressions.setValue(name, motion);
deleteBuffer(buffer, path);
this._expressionCount++;
if(this._expressionCount >= count)
{
this._state = LoadStep.LoadPhysics;
// callback
loadCubismPhysics();
}
}
);
}
this._state = LoadStep.WaitLoadExpression;
}
else
{
this._state = LoadStep.LoadPhysics;
// callback
loadCubismPhysics();
}
};
// Physics
let loadCubismPhysics = () =>
{
if(this._modelSetting.getPhysicsFileName() != "")
{
let path: string = this._modelSetting.getPhysicsFileName();
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size: number = buffer.byteLength;
this.loadPhysics(buffer, size);
deleteBuffer(buffer, path);
this._state = LoadStep.LoadPose;
// callback
loadCubismPose();
}
);
this._state = LoadStep.WaitLoadPhysics;
}
else
{
this._state = LoadStep.LoadPose;
// callback
loadCubismPose();
}
};
// Pose
let loadCubismPose = () =>
{
if(this._modelSetting.getPoseFileName() != "")
{
let path: string = this._modelSetting.getPoseFileName();
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size: number = buffer.byteLength;
this.loadPose(buffer, size);
deleteBuffer(buffer, path);
this._state = LoadStep.SetupEyeBlink;
// callback
setupEyeBlink();
}
);
this._state = LoadStep.WaitLoadPose;
}
else
{
this._state = LoadStep.SetupEyeBlink;
// callback
setupEyeBlink();
}
};
// EyeBlink
let setupEyeBlink = () =>
{
if(this._modelSetting.getEyeBlinkParameterCount() > 0)
{
this._eyeBlink = CubismEyeBlink.create(this._modelSetting);
this._state = LoadStep.SetupBreath;
}
// callback
setupBreath();
};
// Breath
let setupBreath = () =>
{
this._breath = CubismBreath.create();
let breathParameters: csmVector<CubismBreath.BreathParameterData> = new csmVector();
breathParameters.pushBack(new CubismBreath.BreathParameterData(this._idParamAngleX, 0.0, 15.0, 6.5345, 0.5));
breathParameters.pushBack(new CubismBreath.BreathParameterData(this._idParamAngleY, 0.0, 8.0, 3.5345, 0.5));
breathParameters.pushBack(new CubismBreath.BreathParameterData(this._idParamAngleZ, 0.0, 10.0, 5.5345, 0.5));
breathParameters.pushBack(new CubismBreath.BreathParameterData(this._idParamBodyAngleX, 0.0, 4.0, 15.5345, 0.5));
breathParameters.pushBack(new CubismBreath.BreathParameterData(CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamBreath), 0.0, 0.5, 3.2345, 0.5));
this._breath.setParameters(breathParameters);
this._state = LoadStep.LoadUserData;
// callback
loadUserData();
};
// UserData
let loadUserData = () =>
{
if(this._modelSetting.getUserDataFile() != "")
{
let path: string = this._modelSetting.getUserDataFile();
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size: number = buffer.byteLength;
this.loadUserData(buffer, size);
deleteBuffer(buffer, path);
this._state = LoadStep.SetupEyeBlinkIds;
// callback
setupEyeBlinkIds();
}
);
this._state = LoadStep.WaitLoadUserData;
}
else
{
this._state = LoadStep.SetupEyeBlinkIds;
// callback
setupEyeBlinkIds();
}
};
// EyeBlinkIds
let setupEyeBlinkIds = () =>
{
let eyeBlinkIdCount: number = this._modelSetting.getEyeBlinkParameterCount();
for(let i: number = 0; i < eyeBlinkIdCount; ++i)
{
this._eyeBlinkIds.pushBack(this._modelSetting.getEyeBlinkParameterId(i));
}
this._state = LoadStep.SetupLipSyncIds;
// callback
setupLipSyncIds();
};
// LipSyncIds
let setupLipSyncIds = () =>
{
let lipSyncIdCount = this._modelSetting.getLipSyncParameterCount();
for(let i: number = 0; i < lipSyncIdCount; ++i)
{
this._lipSyncIds.pushBack(this._modelSetting.getLipSyncParameterId(i));
}
this._state = LoadStep.SetupLayout;
// callback
setupLayout();
};
// Layout
let setupLayout = () =>
{
let layout: csmMap<string, number> = new csmMap<string, number>();
this._modelSetting.getLayoutMap(layout);
this._modelMatrix.setupFromLayout(layout);
this._state = LoadStep.LoadMotion;
// callback
loadCubismMotion();
};
// Motion
let loadCubismMotion = () =>
{
this._state = LoadStep.WaitLoadMotion;
this._model.saveParameters();
this._allMotionCount = 0;
this._motionCount = 0;
let group: string[] = [];
let motionGroupCount: number = this._modelSetting.getMotionGroupCount();
// モーションの総数を求める
for(let i: number = 0; i < motionGroupCount; i++)
{
group[i] = this._modelSetting.getMotionGroupName(i);
this._allMotionCount += this._modelSetting.getMotionCount(group[i]);
}
// モーションの読み込み
for(let i: number = 0; i < motionGroupCount; i++)
{
this.preLoadMotionGroup(group[i]);
}
// モーションがない場合
if(motionGroupCount == 0)
{
this._state = LoadStep.LoadTexture;
// 全てのモーションを停止する
this._motionManager.stopAllMotions();
this._updating = false;
this._initialized = true;
this.createRenderer();
this.setupTextures();
this.getRenderer().startUp(gl);
}
};
}
/**
*
*/
private setupTextures(): void
{
if(this._state == LoadStep.LoadTexture)
{
// テクスチャ読み込み用
let textureCount: number = this._modelSetting.getTextureCount();
let img: HTMLImageElement[] = new Array(textureCount);
for(let modelTextureNumber = 0; modelTextureNumber < textureCount; modelTextureNumber++)
{
// テクスチャ名が空文字だった場合はロード・バインド処理をスキップ
if(this._modelSetting.getTextureFileName(modelTextureNumber) == "")
{
console.log("getTextureFileName null");
continue;
}
// WebGLのテクスチャユニットにテクスチャをロードする
let texturePath = this._modelSetting.getTextureFileName(modelTextureNumber);
texturePath = this._modelHomeDir + texturePath;
// データのオンロードをトリガーにする
img[modelTextureNumber] = new Image();
img[modelTextureNumber].onload = () =>
{
// テクスチャオブジェクトの作成
let tex: WebGLTexture = gl.createTexture();
// テクスチャを選択
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
// テクスチャにピクセルを書き込む
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img[modelTextureNumber]);
// ミップマップを生成
gl.generateMipmap(gl.TEXTURE_2D);
this.getRenderer().bindTexture(modelTextureNumber, tex);
this._textureCount++;
if(this._textureCount >= textureCount)
{
// ロード完了
this._state = LoadStep.CompleteSetup;
}
}
img[modelTextureNumber].src = texturePath;
this.getRenderer().setIsPremultipliedAlpha(false);
}
this._state = LoadStep.WaitLoadTexture;
}
}
/**
*
*/
public reloadRenderer(): void
{
this.deleteRenderer();
this.createRenderer();
this.setupTextures();
}
/**
*
*/
public update(): void
{
if(this._state != LoadStep.CompleteSetup) return;
const deltaTimeSeconds: number = LAppPal.getDeltaTime();
this._userTimeSeconds += deltaTimeSeconds;
this._dragManager.update(deltaTimeSeconds);
this._dragX = this._dragManager.getX();
this._dragY = this._dragManager.getY();
// モーションによるパラメータ更新の有無
let motionUpdated = false;
//--------------------------------------------------------------------------
this._model.loadParameters(); // 前回セーブされた状態をロード
if(this._motionManager.isFinished())
{
// モーションの再生がない場合、待機モーションの中からランダムで再生する
this.startRandomMotion(LAppDefine.MotionGroupIdle, LAppDefine.PriorityIdle);
}
else
{
motionUpdated = this._motionManager.updateMotion(this._model, deltaTimeSeconds); // モーションを更新
}
this._model.saveParameters(); // 状態を保存
//--------------------------------------------------------------------------
// まばたき
if(!motionUpdated)
{
if(this._eyeBlink != null)
{
// メインモーションの更新がないとき
this._eyeBlink.updateParameters(this._model, deltaTimeSeconds); // 目パチ
}
}
if(this._expressionManager != null)
{
this._expressionManager.updateMotion(this._model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化)
}
// ドラッグによる変化
// ドラッグによる顔の向きの調整
this._model.addParameterValueById(this._idParamAngleX, this._dragX * 30); // -30から30の値を加える
this._model.addParameterValueById(this._idParamAngleY, this._dragY * 30);
this._model.addParameterValueById(this._idParamAngleZ, this._dragX * this._dragY * -30);
// ドラッグによる体の向きの調整
this._model.addParameterValueById(this._idParamBodyAngleX, this._dragX * 10); // -10から10の値を加える
// ドラッグによる目の向きの調整
this._model.addParameterValueById(this._idParamEyeBallX, this._dragX); // -1から1の値を加える
this._model.addParameterValueById(this._idParamEyeBallY, this._dragY);
// 呼吸など
if(this._breath != null)
{
this._breath.updateParameters(this._model, deltaTimeSeconds);
}
// 物理演算の設定
if(this._physics != null)
{
this._physics.evaluate(this._model, deltaTimeSeconds);
}
// リップシンクの設定
if(this._lipsync)
{
let value: number = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して、0~1の範囲で値を入力します。
for(let i: number = 0; i < this._lipSyncIds.getSize(); ++i)
{
this._model.addParameterValueById(this._lipSyncIds.at(i), value, 0.8);
}
}
// ポーズの設定
if(this._pose != null)
{
this._pose.updateParameters(this._model, deltaTimeSeconds);
}
this._model.update();
}
/**
*
* @param group
* @param no
* @param priority
* @return isFinished()使[-1]
*/
public startMotion(group: string, no: number, priority: number): CubismMotionQueueEntryHandle
{
if(priority == LAppDefine.PriorityForce)
{
this._motionManager.setReservePriority(priority);
}
else if(!this._motionManager.reserveMotion(priority))
{
if(this._debugMode)
{
LAppPal.printLog("[APP]can't start motion.");
}
return InvalidMotionQueueEntryHandleValue;
}
const fileName: string = this._modelSetting.getMotionFileName(group, no);
// ex) idle_0
let name: string = CubismString.getFormatedString("{0}_{1}", group, no);
let motion: CubismMotion = <CubismMotion>this._motions.getValue(name);
let autoDelete: boolean = false;
if(motion == null)
{
let path: string = fileName;
path = this._modelHomeDir + path;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size = buffer.byteLength;
motion = <CubismMotion>this.loadMotion(buffer, size, null);
let fadeTime: number = this._modelSetting.getMotionFadeInTimeValue(group, no);
if(fadeTime >= 0.0)
{
motion.setFadeInTime(fadeTime);
}
fadeTime = this._modelSetting.getMotionFadeOutTimeValue(group, no);
if(fadeTime >= 0.0)
{
motion.setFadeOutTime(fadeTime);
}
motion.setEffectIds(this._eyeBlinkIds, this._lipSyncIds);
autoDelete = true; // 終了時にメモリから削除
deleteBuffer(buffer, path);
}
);
}
if(this._debugMode)
{
LAppPal.printLog("[APP]start motion: [{0}_{1}", group, no);
}
return this._motionManager.startMotionPriority(motion, autoDelete, priority);
}
/**
*
* @param group
* @param priority
* @return isFinished()使[-1]
*/
public startRandomMotion(group: string, priority: number): CubismMotionQueueEntryHandle
{
if(this._modelSetting.getMotionCount(group) == 0)
{
return InvalidMotionQueueEntryHandleValue;
}
let no: number = Math.floor(Math.random() * this._modelSetting.getMotionCount(group));
return this.startMotion(group, no, priority);
}
/**
*
*
* @param expressionId ID
*/
public setExpression(expressionId: string): void
{
let motion: ACubismMotion = this._expressions.getValue(expressionId);
if(this._debugMode)
{
LAppPal.printLog("[APP]expression: [{0}]", expressionId);
}
if(motion != null)
{
this._expressionManager.startMotionPriority(motion, false, LAppDefine.PriorityForce);
}
else
{
if(this._debugMode)
{
LAppPal.printLog("[APP]expression[{0}] is null", expressionId);
}
}
}
/**
*
*/
public setRandomExpression(): void
{
if(this._expressions.getSize() == 0)
{
return;
}
let no: number = Math.floor(Math.random() * this._expressions.getSize());
for(let i: number = 0; i < this._expressions.getSize(); i++)
{
if(i == no)
{
let name: string = this._expressions._keyValues[i].first;
this.setExpression(name);
return;
}
}
}
/**
*
*/
public motionEventFired(eventValue: csmString): void
{
CubismLogInfo("{0} is fired on LAppModel!!", eventValue.s);
}
/**
*
*
*
* @param hitArenaName ID
* @param x X
* @param y Y
*/
public hitTest(hitArenaName: string, x: number, y: number): boolean
{
// 透明時は当たり判定無し。
if(this._opacity < 1)
{
return false;
}
const count: number = this._modelSetting.getHitAreasCount();
for(let i: number = 0; i < count; i++)
{
if(this._modelSetting.getHitAreaName(i) == hitArenaName)
{
const drawId: CubismIdHandle = this._modelSetting.getHitAreaId(i);
return this.isHit(drawId, x, y);
}
}
return false;
}
/**
*
* ModelSetting
*
* @param group
*/
public preLoadMotionGroup(group: string): void
{
for(let i: number = 0; i < this._modelSetting.getMotionCount(group); i++)
{
// ex) idle_0
let name: string = CubismString.getFormatedString("{0}_{1}", group, i);
let path = this._modelSetting.getMotionFileName(group, i);
path = this._modelHomeDir + path;
if(this._debugMode)
{
LAppPal.printLog("[APP]load motion: {0} => [{1}_{2}]", path, group, i);
}
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
let buffer: ArrayBuffer = arrayBuffer;
let size = buffer.byteLength;
let tmpMotion: CubismMotion = <CubismMotion>this.loadMotion(buffer, size, name);
let fadeTime = this._modelSetting.getMotionFadeInTimeValue(group, i);
if(fadeTime >= 0.0)
{
tmpMotion.setFadeInTime(fadeTime);
}
fadeTime = this._modelSetting.getMotionFadeOutTimeValue(group, i);
if(fadeTime >= 0.0)
{
tmpMotion.setFadeOutTime(fadeTime);
}
tmpMotion.setEffectIds(this._eyeBlinkIds, this._lipSyncIds);
if(this._motions.getValue(name) != null)
{
ACubismMotion.delete(this._motions.getValue(name));
}
this._motions.setValue(name, tmpMotion);
deleteBuffer(buffer, path);
this._motionCount++;
if(this._motionCount >= this._allMotionCount)
{
this._state = LoadStep.LoadTexture;
// 全てのモーションを停止する
this._motionManager.stopAllMotions();
this._updating = false;
this._initialized = true;
this.createRenderer();
this.setupTextures();
this.getRenderer().startUp(gl);
}
}
);
}
}
/**
*
*/
public releaseMotions(): void
{
this._motions.clear();
}
/**
*
*/
public releaseExpressions(): void
{
this._expressions.clear();
}
/**
* View-Projection
*/
public doDraw(): void
{
if(this._model == null) return;
this.getRenderer().drawModel();
}
/**
* View-Projection
*/
public draw(matrix: CubismMatrix44): void
{
if(this._model == null)
{
return;
}
// 各読み込み終了後
if(this._state == LoadStep.CompleteSetup)
{
matrix.multiplyByMatrix(this._modelMatrix);
this.getRenderer().setMvpMatrix(matrix);
this.doDraw();
}
}
/**
*
*/
public constructor()
{
super();
this._modelSetting = null;
this._modelHomeDir = null;
this._userTimeSeconds = 0.0;
this._eyeBlinkIds = new csmVector<CubismIdHandle>();
this._lipSyncIds = new csmVector<CubismIdHandle>();
this._motions = new csmMap<string, ACubismMotion>();
this._expressions = new csmMap<string, ACubismMotion>();
this._hitArea = new csmVector<csmRect>();
this._userArea = new csmVector<csmRect>();
this._idParamAngleX = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamAngleX);
this._idParamAngleY = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamAngleY);
this._idParamAngleZ = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamAngleZ);
this._idParamEyeBallX = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamEyeBallX);
this._idParamEyeBallY = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamEyeBallY);
this._idParamBodyAngleX = CubismFramework.getIdManager().getId(CubismDefaultParameterId.ParamBodyAngleX);
this._state = LoadStep.LoadAssets;
this._expressionCount = 0;
this._textureCount = 0;
this._motionCount = 0;
this._allMotionCount = 0;
}
_modelSetting: ICubismModelSetting; // モデルセッティング情報
_modelHomeDir: string; // モデルセッティングが置かれたディレクトリ
_userTimeSeconds: number; // デルタ時間の積算値[秒]
_eyeBlinkIds: csmVector<CubismIdHandle>; // モデルに設定された瞬き機能用パラメータID
_lipSyncIds: csmVector<CubismIdHandle>; // モデルに設定されたリップシンク機能用パラメータID
_motions: csmMap<string, ACubismMotion>; // 読み込まれているモーションのリスト
_expressions: csmMap<string, ACubismMotion>; // 読み込まれている表情のリスト
_hitArea: csmVector<csmRect>;
_userArea: csmVector<csmRect>;
_idParamAngleX: CubismIdHandle; // パラメータID: ParamAngleX
_idParamAngleY: CubismIdHandle; // パラメータID: ParamAngleY
_idParamAngleZ: CubismIdHandle; // パラメータID: ParamAngleZ
_idParamEyeBallX: CubismIdHandle; // パラメータID: ParamEyeBallX
_idParamEyeBallY: CubismIdHandle; // パラメータID: ParamEyeBAllY
_idParamBodyAngleX: CubismIdHandle; // パラメータID: ParamBodyAngleX
_state: number; // 現在のステータス管理用
_expressionCount: number; // 表情データカウント
_textureCount: number; // テクスチャカウント
_motionCount: number; // モーションデータカウント
_allMotionCount: number; // モーション総数
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
/**
* Cubism Platform Abstraction Layer.
*
*
*/
export class LAppPal
{
/**
*
*
* @param filePath
* @return
* {
* buffer,
* size
* }
*/
public static loadFileAsBytes(filePath: string, callback: any): void
{
//filePath;//
const path: string = filePath;
let size = 0;
fetch(path).then(
(response) =>
{
return response.arrayBuffer();
}
).then(
(arrayBuffer) =>
{
size = arrayBuffer.byteLength;
callback(arrayBuffer, size);
}
);
}
/**
*
* @param byteData
*/
public static releaseBytes(byteData: ArrayBuffer): void
{
byteData = void 0;
}
/**
*
* @return [ms]
*/
public static getDeltaTime(): number
{
return this.s_deltaTime;
}
public static updateTime(): void
{
this.s_currentFrame = Date.now();
this.s_deltaTime = (this.s_currentFrame - this.s_lastFrame) / 1000;
this.s_lastFrame = this.s_currentFrame;
}
/**
*
* @param format
* @param ... args
*/
public static printLog(format: string, ... args: any[]): void
{
console.log(
format.replace(
/\{(\d+)\}/g,
(m, k) =>
{
return args[k];
}
)
);
}
/**
*
* @param message
*/
public static printMessage(message: string): void
{
this.printLog(message);
}
static lastUpdate = Date.now();
static s_currentFrame = 0.0;
static s_lastFrame = 0.0;
static s_deltaTime = 0.0;
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import { gl, canvas } from "./lappdelegate";
/**
*
*
* Rect
*/
export class LAppSprite
{
/**
*
* @param x x
* @param y y
* @param width
* @param height
* @param textureId
*/
constructor(x: number, y: number, width: number, height: number, textureId: WebGLTexture)
{
this._rect = new Rect();
this._rect.left = (x - width * 0.5);
this._rect.right = (x + width * 0.5);
this._rect.up = (y + height * 0.5);
this._rect.down = (y - height * 0.5);
this._texture = textureId;
}
/**
*
*/
public getTexture(): WebGLTexture
{
return this._texture;
}
/**
*
* @param programId
* @param canvas
*/
public render(programId: WebGLProgram): void
{
if(!this._texture)
{
return;
}
// 何番目のattribute変数か
let positionLocation = gl.getAttribLocation(programId, "position");
let uvLocation = gl.getAttribLocation(programId, "uv");
let textureLocation: WebGLUniformLocation = null;
textureLocation = gl.getUniformLocation(programId, "texture");
// attribute属性を有効にする
gl.enableVertexAttribArray(positionLocation);
gl.enableVertexAttribArray(uvLocation);
// uniform属性の登録
gl.uniform1i(textureLocation, 0);
const uvVertex: Float32Array = new Float32Array([
1.0, 0.0,
0.0, 0.0,
0.0, 1.0,
1.0, 1.0
]);
let vuv: WebGLBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vuv);
gl.bufferData(gl.ARRAY_BUFFER, uvVertex, gl.STATIC_DRAW);
// attribute属性を登録
gl.vertexAttribPointer(uvLocation, 2, gl.FLOAT, false, 0, 0);
// 画面サイズを取得する。
let maxWidth, maxHeight;
maxWidth = canvas.width;
maxHeight = canvas.height;
// 頂点データ
let positionVertex: Float32Array = new Float32Array([
(this._rect.right - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.up - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.left - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.up - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.left - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.down - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.right - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.down - maxHeight * 0.5) / (maxHeight * 0.5)
]);
let vposition: WebGLBuffer = gl.createBuffer();
gl.activeTexture(gl.TEXTURE0);
gl.bindBuffer(gl.ARRAY_BUFFER, vposition);
gl.bufferData(gl.ARRAY_BUFFER, positionVertex, gl.STATIC_DRAW);
// attribute属性を登録
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
// モデルの描画
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
}
/**
*
* @param pointX x
* @param pointY y
*/
public isHit(pointX: number, pointY: number): boolean
{
// 画面サイズを取得する。
let maxWidth, maxHeight;
maxWidth = canvas.width;
maxHeight = canvas.height;
// Y座標は変換する必要あり
let y = maxHeight - pointY;
return (pointX >= this._rect.left && pointX <= this._rect.right && y <= this._rect.up && y >= this._rect.down);
}
_texture: WebGLTexture; // テクスチャ
_rect: Rect; // 矩形
}
export class Rect
{
public left: number; // 左辺
public right: number; // 右辺
public up: number; // 上辺
public down: number; // 下辺
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as csmvector} from "../../../../Framework/type/csmvector";
import Csm_csmVector = csmvector.csmVector;
import { gl } from "./lappdelegate";
/**
*
*
*/
export class LAppTextureManager
{
/**
*
*/
constructor()
{
this._textures = new Csm_csmVector<TextureInfo>();
}
/**
*
* @param red Red
* @param green Green
* @param blue Blue
* @param alpha Alpha
*/
public premultiply(red: number, green: number, blue: number, alpha: number): number
{
return (
(red * (alpha + 1) >> 8) |
((green * (alpha + 1) >> 8) << 8) |
((blue * (alpha + 1) >> 8) << 16) |
(((alpha)) << 24)
);
}
/**
*
*
* @param fileName
* @return null
*/
public createTextureFromPngFile(fileName: string, callback: any): TextureInfo
{
// search loaded texture already
for(let i: number = 0; i < this._textures.getSize(); i++)
{
if(this._textures.at(i).fileName == fileName)
{
return this._textures.at(i);
}
}
// データのオンロードをトリガーにする
let img = new Image();
img.onload = () =>
{
// テクスチャオブジェクトの作成
let tex: WebGLTexture = gl.createTexture();
// テクスチャを選択
gl.bindTexture(gl.TEXTURE_2D, tex);
// テクスチャにピクセルを書き込む
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
// テクスチャにピクセルを書き込む
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
// ミップマップを生成
gl.generateMipmap(gl.TEXTURE_2D);
// テクスチャをバインド
gl.bindTexture(gl.TEXTURE_2D, tex);
let textureInfo: TextureInfo = new TextureInfo();
if(textureInfo != null)
{
textureInfo.fileName = fileName;
textureInfo.width = img.width;
textureInfo.height = img.height;
textureInfo.id = tex;
this._textures.pushBack(textureInfo);
}
callback(textureInfo);
}
img.src = fileName;
return null;
}
/**
*
*
*
*/
public releaseTextures(): void
{
for(let i: number = 0; i < this._textures.getSize(); i++)
{
this._textures.set(i, void 0);
}
this._textures.clear();
}
/**
*
*
*
* @param texture
*/
public releaseTextureByTexture(texture: WebGLTexture)
{
for(let i: number = 0; i < this._textures.getSize(); i++)
{
if(this._textures.at(i).id != texture)
{
continue;
}
this._textures.set(i, void 0);
this._textures.remove(i);
break;
}
}
/**
*
*
*
* @param fileName
*/
public releaseTextureByFilePath(fileName: string): void
{
for(let i: number = 0; i < this._textures.getSize(); i++)
{
if(this._textures.at(i).fileName == fileName)
{
this._textures.set(i, void 0);
this._textures.remove(i);
break;
}
}
}
_textures: Csm_csmVector<TextureInfo>;
}
/**
*
*/
export class TextureInfo
{
id: WebGLTexture = null; // テクスチャ
width: number = 0; // 横幅
height: number = 0; // 高さ
fileName: string; // ファイル名
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import {Live2DCubismFramework as cubismMatrix44} from "../../../../Framework/math/cubismmatrix44";
import {Live2DCubismFramework as cubismviewmatrix} from "../../../../Framework/math/cubismviewmatrix";
import Csm_CubismViewMatrix = cubismviewmatrix.CubismViewMatrix;
import Csm_CubismMatrix44 = cubismMatrix44.CubismMatrix44;
import { TouchManager } from "./touchmanager";
import { LAppDefine } from "./lappdefine";
import { LAppLive2DManager } from "./lapplive2dmanager";
import { LAppDelegate, canvas} from "./lappdelegate";
import { LAppSprite } from "./lappsprite";
import { TextureInfo } from "./lapptexturemanager";
import { LAppPal } from "./lapppal";
enum LoadStep
{
BackImage,
GearImage,
PowerImage,
CompleteLoad
}
/**
*
*/
export class LAppView
{
/**
*
*/
constructor()
{
this._loadStep = LoadStep.BackImage;
this._programId = null;
this._back = null;
this._gear = null;
// タッチ関係のイベント管理
this._touchManager = new TouchManager();
// デバイス座標からスクリーン座標に変換するための
this._deviceToScreen = new Csm_CubismMatrix44();
// 画面の表示の拡大縮小や移動の変換を行う行列
this._viewMatrix = new Csm_CubismViewMatrix();
}
/**
*
*/
public initialize(): void
{
let width: number, height: number;
width = canvas.width;
height = canvas.height;
let ratio: number = height / width;
let left: number = LAppDefine.ViewLogicalLeft;
let right: number = LAppDefine.ViewLogicalRight;
let bottom: number = -ratio;
let top: number = ratio;
this._viewMatrix.setScreenRect(left, right, bottom, top); // デバイスに対応する画面の範囲。 Xの左端、Xの右端、Yの下端、Yの上端
let screenW: number = Math.abs(left - right);
this._deviceToScreen.scaleRelative(screenW / width, -screenW / width);
this._deviceToScreen.translateRelative(-width * 0.5, -height * 0.5);
// 表示範囲の設定
this._viewMatrix.setMaxScale(LAppDefine.ViewMaxScale); // 限界拡張率
this._viewMatrix.setMinScale(LAppDefine.ViewMinScale); // 限界縮小率
// 表示できる最大範囲
this._viewMatrix.setMaxScreenRect(
LAppDefine.ViewLogicalMaxLeft,
LAppDefine.ViewLogicalMaxRight,
LAppDefine.ViewLogicalMaxBottom,
LAppDefine.ViewLogicalMaxTop
);
}
/**
*
*/
public render(): void
{
if(this._loadStep != LoadStep.CompleteLoad)
{
return;
}
if(this._back)
{
this._back.render(this._programId);
}
if(this._gear)
{
this._gear.render(this._programId);
}
let live2DManager: LAppLive2DManager = LAppLive2DManager.getInstance();
live2DManager.onUpdate();
}
/**
*
*/
public initializeSprite(): void
{
let width: number, height: number;
width = canvas.width;
height = canvas.height;
let textureManager = LAppDelegate.getInstance().getTextureManager();
const resourcesPath = LAppDefine.ResourcesPath;
let imageName: string = "";
// 背景画像初期化
if(this._loadStep == LoadStep.BackImage)
{
imageName = LAppDefine.BackImageName;
// 非同期なのでコールバック関数を作成
let initBackGroundTexture = (textureInfo: TextureInfo): void =>
{
let x: number = width * 0.5;
let y: number = height * 0.5;
let fwidth = textureInfo.width * 2.0;
let fheight = height * 0.95;
this._back = new LAppSprite(x, y, fwidth, fheight, textureInfo.id);
this._loadStep = LoadStep.GearImage;
}
let backGroundTexture: TextureInfo = textureManager.createTextureFromPngFile(resourcesPath + imageName, initBackGroundTexture);
// 既に画像があれば直接初期化
if(backGroundTexture != null)
{
initBackGroundTexture(backGroundTexture);
}
}
// 歯車画像初期化
if(this._loadStep == LoadStep.GearImage)
{
imageName = LAppDefine.GearImageName;
let initGearTexture = (textureInfo: TextureInfo): void =>
{
let x = width - textureInfo.width * 0.5;
let y = height - textureInfo.height * 0.5;
let fwidth = textureInfo.width;
let fheight = textureInfo.height;
this._gear = new LAppSprite(x, y, fwidth, fheight, textureInfo.id);
this._loadStep = LoadStep.CompleteLoad;
}
let gearTexture: TextureInfo = textureManager.createTextureFromPngFile(resourcesPath + imageName, initGearTexture);
// 既に画像があれば直接初期化
if(gearTexture != null)
{
initGearTexture(gearTexture);
}
}
if(this._loadStep == LoadStep.CompleteLoad)
{
this._programId = LAppDelegate.getInstance().createShader();
}
}
/**
*
*
* @param pointX X
* @param pointY Y
*/
public onTouchesBegan(pointX: number, pointY: number): void
{
this._touchManager.touchesBegan(pointX, pointY);
}
/**
*
*
* @param pointX X
* @param pointY Y
*/
public onTouchesMoved(pointX: number, pointY: number): void
{
let viewX: number = this.transformViewX(this._touchManager.getX());
let viewY: number = this.transformViewY(this._touchManager.getY());
this._touchManager.touchesMoved(pointX, pointY);
let live2DManager: LAppLive2DManager = LAppLive2DManager.getInstance();
live2DManager.onDrag(viewX, viewY);
}
/**
*
*
* @param pointX X
* @param pointY Y
*/
public onTouchesEnded(pointX: number, pointY: number): void
{
// タッチ終了
let live2DManager: LAppLive2DManager = LAppLive2DManager.getInstance();
live2DManager.onDrag(0.0, 0.0);
{
// シングルタップ
let x: number = this._deviceToScreen.transformX(this._touchManager.getX()); // 論理座標変換した座標を取得。
let y: number = this._deviceToScreen.transformY(this._touchManager.getY()); // 論理座標変化した座標を取得。
if(LAppDefine.DebugTouchLogEnable)
{
LAppPal.printLog("[APP]touchesEnded x: {0} y: {1}", x, y);
}
live2DManager.onTap(x, y);
// 歯車にタップしたか
if(this._gear.isHit(pointX, pointY))
{
live2DManager.nextScene();
}
}
}
/**
* XView
*
* @param deviceX X
*/
public transformViewX(deviceX: number): number
{
let screenX: number = this._deviceToScreen.transformX(deviceX); // 論理座標変換した座標を取得。
return this._viewMatrix.invertTransformX(screenX); // 拡大、縮小、移動後の値。
}
/**
* YView
*
* @param deviceY Y
*/
public transformViewY(deviceY: number): number
{
let screenY: number = this._deviceToScreen.transformY(deviceY); // 論理座標変換した座標を取得。
return this._viewMatrix.invertTransformY(screenY);
}
/**
* XScreen
* @param deviceX X
*/
public transformScreenX(deviceX: number): number
{
return this._deviceToScreen.transformX(deviceX);
}
/**
* YScreen
*
* @param deviceY Y
*/
public transformScreenY(deviceY: number): number
{
return this._deviceToScreen.transformY(deviceY);
}
_touchManager: TouchManager; // タッチマネージャー
_deviceToScreen: Csm_CubismMatrix44; // デバイスからスクリーンへの行列
_viewMatrix: Csm_CubismViewMatrix; // viewMatrix
_programId: WebGLProgram; // シェーダID
_back: LAppSprite; // 背景画像
_gear: LAppSprite; // ギア画像
_changeModel: boolean; // モデル切り替えフラグ
_isClick: boolean; // クリック中
_loadStep: number;
}

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
import { LAppDelegate } from "./lappdelegate";
let main: any = () =>
{
// create the application instance
if(LAppDelegate.getInstance().initialize() == false)
{
console.log("application iniitalize");
return;
}
LAppDelegate.getInstance().run();
}
main();
/**
*
*/
window.onbeforeunload = () =>
{
LAppDelegate.getInstance().release();
LAppDelegate.releaseInstance();
};

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/*
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at http://live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
export class TouchManager
{
/**
*
*/
constructor()
{
this._startX = 0.0;
this._startY = 0.0;
this._lastX = 0.0;
this._lastY = 0.0;
this._lastX1 = 0.0;
this._lastY1 = 0.0;
this._lastX2 = 0.0;
this._lastY2 = 0.0;
this._lastTouchDistance = 0.0;
this._deltaX = 0.0;
this._deltaY = 0.0;
this._scale = 1.0;
this._touchSingle = false;
this._flipAvailable = false;
}
public getCenterX(): number
{
return this._lastX;
}
public getCenterY(): number
{
return this._lastY;
}
public getDeltaX(): number
{
return this._deltaX;
}
public getDeltaY(): number
{
return this._deltaY;
}
public getStartX(): number
{
return this._startX;
}
public getStartY(): number
{
return this._startY;
}
public getScale(): number
{
return this._scale;
}
public getX(): number
{
return this._lastX;
}
public getY(): number
{
return this._lastY;
}
public getX1(): number
{
return this._lastX1;
}
public getY1(): number
{
return this._lastY1;
}
public getX2(): number
{
return this._lastX2;
}
public getY2(): number
{
return this._lastY2;
}
public isSingleTouch(): boolean
{
return this._touchSingle;
}
public isFlickAvailable(): boolean
{
return this._flipAvailable;
}
public disableFlick(): void
{
this._flipAvailable = false;
}
/**
*
* @param deviceX x
* @param deviceY y
*/
public touchesBegan(deviceX: number, deviceY: number): void
{
this._lastX = deviceX;
this._lastY = deviceY;
this._startX = deviceX;
this._startY = deviceY;
this._lastTouchDistance = -1.0;
this._flipAvailable = true;
this._touchSingle = true;
}
/**
*
* @param deviceX x
* @param deviceY y
*/
public touchesMoved(deviceX: number, deviceY: number): void
{
this._lastX = deviceX;
this._lastY = deviceY;
this._lastTouchDistance = -1.0;
this._touchSingle = true;
}
/**
*
* @return
*/
public getFlickDistance(): number
{
return this.calculateDistance(this._startX, this._startY, this._lastX, this._lastY)
}
/**
*
*
* @param x1 x
* @param y1 y
* @param x2 x
* @param y2 y
*/
public calculateDistance(x1: number, y1: number, x2: number, y2: number): number
{
return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}
/**
*
*
*
* @param v1
* @param v2
*
* @return
*/
public calculateMovingAmount(v1: number, v2: number): number
{
if ((v1 > 0.0) != (v2 > 0.0))
{
return 0.0;
}
let sign: number = v1 > 0.0 ? 1.0 : -1.0;
let absoluteValue1 = Math.abs(v1);
let absoluteValue2 = Math.abs(v2);
return sign * ((absoluteValue1 < absoluteValue2) ? absoluteValue1: absoluteValue2);
}
_startY: number; // タッチを開始した時のxの値
_startX: number; // タッチを開始した時のyの値
_lastX: number; // シングルタッチ時のxの値
_lastY: number; // シングルタッチ時のyの値
_lastX1: number; // ダブルタッチ時の一つ目のxの値
_lastY1: number; // ダブルタッチ時の一つ目のyの値
_lastX2: number; // ダブルタッチ時の二つ目のxの値
_lastY2: number; // ダブルタッチ時の二つ目のyの値
_lastTouchDistance: number; // 2本以上でタッチしたときの指の距離
_deltaX: number; // 前回の値から今回の値へのxの移動距離。
_deltaY: number; // 前回の値から今回の値へのyの移動距離。
_scale: number; // このフレームで掛け合わせる拡大率。拡大操作中以外は1。
_touchSingle: boolean; // シングルタッチ時はtrue
_flipAvailable: boolean; // フリップが有効かどうか
}