diff --git a/Sample/TypeScript/Demo/index.html b/Sample/TypeScript/Demo/index.html
index 1755a5a..3b78864 100644
--- a/Sample/TypeScript/Demo/index.html
+++ b/Sample/TypeScript/Demo/index.html
@@ -4,6 +4,7 @@
TypeScript HTML App
+
diff --git a/Sample/TypeScript/Demo/src/lappsprite.ts b/Sample/TypeScript/Demo/src/lappsprite.ts
index 14e3f61..6291bf6 100644
--- a/Sample/TypeScript/Demo/src/lappsprite.ts
+++ b/Sample/TypeScript/Demo/src/lappsprite.ts
@@ -104,12 +104,12 @@ import { gl, canvas } from "./lappdelegate";
// uvバッファ、座標初期化
{
- this._uvArray = [
+ this._uvArray = new Float32Array([
1.0, 0.0,
0.0, 0.0,
0.0, 1.0,
1.0, 1.0
- ];
+ ]);
// uvバッファを作成
this._uvBuffer = gl.createBuffer();
@@ -121,12 +121,12 @@ import { gl, canvas } from "./lappdelegate";
let maxHeight = canvas.height;
// 頂点データ
- this._positionArray = [
+ this._positionArray = new Float32Array([
(this._rect.right - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.up - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.left - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.up - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.left - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.down - maxHeight * 0.5) / (maxHeight * 0.5),
(this._rect.right - maxWidth * 0.5) / (maxWidth * 0.5), (this._rect.down - maxHeight * 0.5) / (maxHeight * 0.5)
- ];
+ ]);
// 頂点バッファを作成
this._vertexBuffer = gl.createBuffer();
@@ -135,10 +135,10 @@ import { gl, canvas } from "./lappdelegate";
// 頂点インデックスバッファ、初期化
{
// インデックスデータ
- this._indexArray = [
+ this._indexArray = new Uint16Array([
0, 1, 2,
3, 2, 0
- ];
+ ]);
// インデックスバッファを作成
this._indexBuffer = gl.createBuffer();
@@ -149,21 +149,21 @@ import { gl, canvas } from "./lappdelegate";
// UV座標登録
gl.bindBuffer(gl.ARRAY_BUFFER, this._uvBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this._uvArray), gl.STATIC_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, this._uvArray, gl.STATIC_DRAW);
// attribute属性を登録
gl.vertexAttribPointer(this._uvLocation, 2, gl.FLOAT, false, 0, 0);
// 頂点座標を登録
gl.bindBuffer(gl.ARRAY_BUFFER, this._vertexBuffer);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(this._positionArray), gl.STATIC_DRAW);
+ gl.bufferData(gl.ARRAY_BUFFER, this._positionArray, gl.STATIC_DRAW);
// attribute属性を登録
gl.vertexAttribPointer(this._positionLocation, 2, gl.FLOAT, false, 0, 0);
// 頂点インデックスを作成
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this._indexArray), gl.DYNAMIC_DRAW);
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indexArray, gl.DYNAMIC_DRAW);
// モデルの描画
gl.bindTexture(gl.TEXTURE_2D, this._texture);
@@ -198,9 +198,9 @@ import { gl, canvas } from "./lappdelegate";
_uvLocation: number;
_textureLocation: WebGLUniformLocation;
- _positionArray: number[];
- _uvArray: number[];
- _indexArray: number[];
+ _positionArray: Float32Array;
+ _uvArray: Float32Array;
+ _indexArray: Uint16Array;
_firstDraw: boolean;
}