forked from sunyu/CubismFramework
235 lines
7.9 KiB
Markdown
235 lines
7.9 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [5-r.1-beta.2] - 2023-09-28
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### Added
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* Add a comment for clarity for the function whose usage is not intuitive.
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## [5-r.1-beta.1] - 2023-08-17
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### Added
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* Add the function to get the ID of a given parameter.(`CubismModel.getParameterId`)
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* Add the `CubismExpressionMotionManager` class.
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### Changed
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* Change the visibility of the `CubismId` constructor to private.
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* Please use `CubismFramework.getIdManager().getId()` to get `CubismId`.
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* Change the word `DrawMesh` to `DrawMeshWebGL`.
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### Fixed
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* Fix a bug that the value applied by multiply was not appropriate during expression transitions.
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* Fix the structure of the class in renderer.
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* Fix a issue where `ARRAY_BUFFER` was used on multiple targets.
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* Separate shader class from `cubismrenderer` class.
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* Separate the high precision mask process from the clipping mask setup process.
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### Removed
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* Remove several arguments of `DrawMesh` function.
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## [4-r.7] - 2023-05-25
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### Added
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* Add compiler options `noImplicitAny` and `useUnknownInCatchVariables` to `tsconfig.json`.
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* Add some function for checking consistency of MOC3.
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* Add the function of checking consistency on reviving a MOC3. (`CubismMoc::Create`)
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* Add a function to parse the opacity from `.motion3.json`.
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* Add some functions to change Multiply and Screen colors on a per part basis.
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### Changed
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* Change access specifier for `CubismExpressionMotion`.
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### Fixed
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* Fix to support added compiler options `noImplicitAny` and `useUnknownInCatchVariables`.
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## [4-r.6.2] - 2023-03-16
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### Fixed
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* Fix some problems related to Cubism Core.
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* See `CHANGELOG.md` in Core.
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## [4-r.6.1] - 2023-03-10
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### Added
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* Add function to validate MOC3 files.
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## [4-r.6] - 2023-02-21
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### Added
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* Add support for high-precision masks.
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* The number of render textures used can now be increased arbitrarily.
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* The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
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* Add API to allow users to configure culling.
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### Changed
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* Change to not reference `CubismClippingManager_WebGL` on models that do not use clipping masks.
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### Fixed
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* Fix a crash when a `WebGLRenderingContext` is not registered with `Cubism Renderer_WebGL`.
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* It now displays a warning and does not draw models.
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* Fix a bug when displaying a model with culling set, some of the other drawn images are missing.
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* Fix a bug that caused update information for some models not to be updated when multiple models are displayed.
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* Call the function to extend the initial memory with CubismFramework.initialize(). See `CHANGELOG.md` in Core.
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## [4-r.5] - 2022-09-08
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### Added
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* Add the multilingual supported documents.
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* Add immediate stabilization of physics.
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* Implemented a process to switch between `CubismJson` parsing and `JSON.parse()`.
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## [4-r.5-beta.5] - 2022-08-04
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### Fixed
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* Fix `csmGetMocVersion` function argument.
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* Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.
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* Fix crash with exception when reading .moc3 files of unsupported versions.
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* Fix physics system input to be split by the physics setting time.
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## [4-r.5-beta.4] - 2022-07-07
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### Added
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* Add a function to get the latest .moc3 Version and the .moc3 Version of the loaded model.
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* Add a function to get the type of parameters of the model.
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* Add a function to get the parent part of the model's Drawable.
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## [4-r.5-beta.3] - 2022-06-16
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### Fixed
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* `getDrawableTextureIndices` function in `CubismModel` has been renamed to `getDrawableTextureIndex` because the name was not correct.
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* `getDrawableTextureIndices` function is marked as deprecated.
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* Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.
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## [4-r.5-beta.2] - 2022-06-02
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### Fixed
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* Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
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* See `CHANGELOG.md` in Core.
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* No modifications to Samples and Framework.
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## [4-r.5-beta.1] - 2022-05-19
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### Added
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* Add processing related to Multiply Color / Screen Color added in Cubism 4.2.
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### Fixed
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* Fix usage of Anisotropy filtering.
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* Fix model was not displayed when the number of masks exceeded the limit.
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* Fix getTextureDirectory() to return the directory name of the 0th texture path.
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## [4-r.4] - 2021-12-09
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### Fixed
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* Fix useless void 0.
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* Fix a warning when `SegmentType` could not be obtained when loading motion.
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* Fix return correct error values for out-of-index arguments in cubismjson by [@cocor-au-lait](https://github.com/cocor-au-lait).
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* Fix a bug that motions currently played do not fade out when play a motion.
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## [4-r.3] - 2021-06-10
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### Fixed
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* Fix motion event time value from Int to Float.
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## [4-r.3-beta.1] - 2021-05-13
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### Added
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* Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.
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## [4-r.2] - 2021-03-09
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### Fixed
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* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
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* Fix delay in starting fade-out for expressions.
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* Fix Physics input reflect flag on evaluate.
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* Fix reference size of model matrix.
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* Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing.
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* **[INFO]** This fix may change the behavior of the physics operations.
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The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`.
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If you want to return to the behavior before Cubism SDK for Web R1,
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change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`.
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* This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later.
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Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/).
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* **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.**
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### Changed
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* Rename the function name that handles seconds from `Time` to `Seconds`.
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* Avoiding needless namespace syntax to simplify imports by [@cocor-au-lait](https://github.com/cocor-au-lait)
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## [4-r.1] - 2020-01-30
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### Added
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* Add `.editorconfig`, `.gitattributes` and `.gitignore`.
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* Add document `README.md` and `CHANGELOG.md`.
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* Add `package.json` for development and build.
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* Add Prettier and ESLint for format and check code quolity.
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### Changed
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* Move source files to `/src` directory.
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* Reformat code using Prettier and ESLint.
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[5-r.1-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/5-r.1-beta.1...5-r.1-beta.2
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[5-r.1-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.7...5-r.1-beta.1
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[4-r.7]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.2...4-r.7
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[4-r.6.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.1...4-r.6.2
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[4-r.6.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6...4-r.6.1
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[4-r.6]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5...4-r.6
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[4-r.5]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.5...4-r.5
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[4-r.5-beta.5]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.4...4-r.5-beta.5
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[4-r.5-beta.4]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.3...4-r.5-beta.4
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[4-r.5-beta.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.2...4-r.5-beta.3
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[4-r.5-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.1...4-r.5-beta.2
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[4-r.5-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.4...4-r.5-beta.1
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[4-r.4]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3...4-r.4
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[4-r.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3-beta.1...4-r.3
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[4-r.3-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.2...4-r.3-beta.1
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[4-r.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.1...4-r.2
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[4-r.1]: https://github.com/Live2D/CubismWebFramework/compare/ce2585a919ac6e99f64dd468933772c6f1abbcc7...4-r.1
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