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CubismFramework/CHANGELOG.md

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## [5-r.1-beta.2] - 2023-09-28
### Added
* Add a comment for clarity for the function whose usage is not intuitive.
## [5-r.1-beta.1] - 2023-08-17
### Added
* Add the function to get the ID of a given parameter.(`CubismModel.getParameterId`)
* Add the `CubismExpressionMotionManager` class.
### Changed
* Change the visibility of the `CubismId` constructor to private.
* Please use `CubismFramework.getIdManager().getId()` to get `CubismId`.
* Change the word `DrawMesh` to `DrawMeshWebGL`.
### Fixed
* Fix a bug that the value applied by multiply was not appropriate during expression transitions.
* Fix the structure of the class in renderer.
* Fix a issue where `ARRAY_BUFFER` was used on multiple targets.
* Separate shader class from `cubismrenderer` class.
* Separate the high precision mask process from the clipping mask setup process.
### Removed
* Remove several arguments of `DrawMesh` function.
## [4-r.7] - 2023-05-25
### Added
* Add compiler options `noImplicitAny` and `useUnknownInCatchVariables` to `tsconfig.json`.
* Add some function for checking consistency of MOC3.
* Add the function of checking consistency on reviving a MOC3. (`CubismMoc::Create`)
* Add a function to parse the opacity from `.motion3.json`.
* Add some functions to change Multiply and Screen colors on a per part basis.
### Changed
* Change access specifier for `CubismExpressionMotion`.
### Fixed
* Fix to support added compiler options `noImplicitAny` and `useUnknownInCatchVariables`.
## [4-r.6.2] - 2023-03-16
### Fixed
* Fix some problems related to Cubism Core.
* See `CHANGELOG.md` in Core.
## [4-r.6.1] - 2023-03-10
### Added
* Add function to validate MOC3 files.
## [4-r.6] - 2023-02-21
### Added
* Add support for high-precision masks.
* The number of render textures used can now be increased arbitrarily.
* The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
* Add API to allow users to configure culling.
### Changed
* Change to not reference `CubismClippingManager_WebGL` on models that do not use clipping masks.
### Fixed
* Fix a crash when a `WebGLRenderingContext` is not registered with `Cubism Renderer_WebGL`.
* It now displays a warning and does not draw models.
* Fix a bug when displaying a model with culling set, some of the other drawn images are missing.
* Fix a bug that caused update information for some models not to be updated when multiple models are displayed.
* Call the function to extend the initial memory with CubismFramework.initialize(). See `CHANGELOG.md` in Core.
## [4-r.5] - 2022-09-08
### Added
* Add the multilingual supported documents.
* Add immediate stabilization of physics.
* Implemented a process to switch between `CubismJson` parsing and `JSON.parse()`.
## [4-r.5-beta.5] - 2022-08-04
### Fixed
* Fix `csmGetMocVersion` function argument.
* Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.
* Fix crash with exception when reading .moc3 files of unsupported versions.
* Fix physics system input to be split by the physics setting time.
## [4-r.5-beta.4] - 2022-07-07
### Added
* Add a function to get the latest .moc3 Version and the .moc3 Version of the loaded model.
* Add a function to get the type of parameters of the model.
* Add a function to get the parent part of the model's Drawable.
## [4-r.5-beta.3] - 2022-06-16
### Fixed
* `getDrawableTextureIndices` function in `CubismModel` has been renamed to `getDrawableTextureIndex` because the name was not correct.
* `getDrawableTextureIndices` function is marked as deprecated.
* Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.
## [4-r.5-beta.2] - 2022-06-02
### Fixed
* Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
* See `CHANGELOG.md` in Core.
* No modifications to Samples and Framework.
## [4-r.5-beta.1] - 2022-05-19
### Added
* Add processing related to Multiply Color / Screen Color added in Cubism 4.2.
### Fixed
* Fix usage of Anisotropy filtering.
* Fix model was not displayed when the number of masks exceeded the limit.
* Fix getTextureDirectory() to return the directory name of the 0th texture path.
## [4-r.4] - 2021-12-09
### Fixed
* Fix useless void 0.
* Fix a warning when `SegmentType` could not be obtained when loading motion.
* Fix return correct error values for out-of-index arguments in cubismjson by [@cocor-au-lait](https://github.com/cocor-au-lait).
* Fix a bug that motions currently played do not fade out when play a motion.
## [4-r.3] - 2021-06-10
### Fixed
* Fix motion event time value from Int to Float.
## [4-r.3-beta.1] - 2021-05-13
### Added
* Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.
## [4-r.2] - 2021-03-09
### Fixed
* Fix implementation of `iterator#increment` in `csmmap` and `csmvector`.
* Fix delay in starting fade-out for expressions.
* Fix Physics input reflect flag on evaluate.
* Fix reference size of model matrix.
* Fix `Int` to `Float` when getting `PhysicsSettings.Vertices.Radius` in `physics3.json` parsing.
* **[INFO]** This fix may change the behavior of the physics operations.
The behavior changes if the value of `PhysicsSettings.Vertices.Radius` in `physics3.json` is less than `1.0`.
If you want to return to the behavior before Cubism SDK for Web R1,
change the value of the corresponding `PhysicsSettings.Vertices.Radius` to `0`.
* This fix is related to fix applied to `Cubism Editor 4.0.05 beta1` and later.
Please see [Cubism Editor Changelog](https://docs.live2d.com/cubism-editor-manual/updates4/).
* **Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.**
### Changed
* Rename the function name that handles seconds from `Time` to `Seconds`.
* Avoiding needless namespace syntax to simplify imports by [@cocor-au-lait](https://github.com/cocor-au-lait)
## [4-r.1] - 2020-01-30
### Added
* Add `.editorconfig`, `.gitattributes` and `.gitignore`.
* Add document `README.md` and `CHANGELOG.md`.
* Add `package.json` for development and build.
* Add Prettier and ESLint for format and check code quolity.
### Changed
* Move source files to `/src` directory.
* Reformat code using Prettier and ESLint.
[5-r.1-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/5-r.1-beta.1...5-r.1-beta.2
[5-r.1-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.7...5-r.1-beta.1
[4-r.7]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.2...4-r.7
[4-r.6.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6.1...4-r.6.2
[4-r.6.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.6...4-r.6.1
[4-r.6]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5...4-r.6
[4-r.5]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.5...4-r.5
[4-r.5-beta.5]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.4...4-r.5-beta.5
[4-r.5-beta.4]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.3...4-r.5-beta.4
[4-r.5-beta.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.2...4-r.5-beta.3
[4-r.5-beta.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.5-beta.1...4-r.5-beta.2
[4-r.5-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.4...4-r.5-beta.1
[4-r.4]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3...4-r.4
[4-r.3]: https://github.com/Live2D/CubismWebFramework/compare/4-r.3-beta.1...4-r.3
[4-r.3-beta.1]: https://github.com/Live2D/CubismWebFramework/compare/4-r.2...4-r.3-beta.1
[4-r.2]: https://github.com/Live2D/CubismWebFramework/compare/4-r.1...4-r.2
[4-r.1]: https://github.com/Live2D/CubismWebFramework/compare/ce2585a919ac6e99f64dd468933772c6f1abbcc7...4-r.1