2.7 KiB
2.7 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
4-r.4 - 2021-12-09
Fixed
- Fix useless void 0.
- Fix a warning when
SegmentType
could not be obtained when loading motion. - Fix return correct error values for out-of-index arguments in cubismjson by @cocor-au-lait.
- Fix a bug that motions currently played do not fade out when play a motion.
4-r.3 - 2021-06-10
Fixed
- Fix motion event time value from Int to Float.
4-r.3-beta.1 - 2021-05-13
Added
- Implement a function to get the correct value when the time axis of the Bezier handle cannot be linear.
4-r.2 - 2021-03-09
Fixed
- Fix implementation of
iterator#increment
incsmmap
andcsmvector
. - Fix delay in starting fade-out for expressions.
- Fix Physics input reflect flag on evaluate.
- Fix reference size of model matrix.
- Fix
Int
toFloat
when gettingPhysicsSettings.Vertices.Radius
inphysics3.json
parsing.- [INFO] This fix may change the behavior of the physics operations.
The behavior changes if the value of
PhysicsSettings.Vertices.Radius
inphysics3.json
is less than1.0
. If you want to return to the behavior before Cubism SDK for Web R1, change the value of the correspondingPhysicsSettings.Vertices.Radius
to0
. - This fix is related to fix applied to
Cubism Editor 4.0.05 beta1
and later. Please see Cubism Editor Changelog.- Fix physics and scene blending settings where the length of the pendulum would be converted to an integer when displayed.
- [INFO] This fix may change the behavior of the physics operations.
The behavior changes if the value of
Changed
- Rename the function name that handles seconds from
Time
toSeconds
. - Avoiding needless namespace syntax to simplify imports by @cocor-au-lait
4-r.1 - 2020-01-30
Added
- Add
.editorconfig
,.gitattributes
and.gitignore
. - Add document
README.md
andCHANGELOG.md
. - Add
package.json
for development and build. - Add Prettier and ESLint for format and check code quolity.
Changed
- Move source files to
/src
directory. - Reformat code using Prettier and ESLint.